// //#define Use_Foreach //uncomment this if you use foreach /*-----------------------------------|| || Custom Killist By HuSs3n aka Kira || //-----------------------------------*/ #include #if defined Use_Foreach #include foreach #endif //Variables new Text:Killist[15]={Text:INVALID_TEXT_DRAW, ...}; new oldreasons[5]; new oldname1[5][50]; new oldname2[5][50]; new oldcolor1[5][50]; new oldcolor2[5][50]; new killistempty; new bool:Spawned[MAX_PLAYERS]; //Callbacks public OnFilterScriptExit() { for(new x=0; x 0) for(new i=0; i 0x09) val -= 0x07; if (val > 0x0F) val -= 0x20; if (val < 0x01) continue; if (val < 0x10) ret += val; } return ret; } //unnecessary stuff :p stock load() { print(" "); print(" "); print(" .----."); print(" _.'__ `."); print(" .--(#)(##)---/#\\"); print(" .' @ /###\\"); print(" : , #####"); print(" `-..__.-' _.-\\###/"); print(" `;_: `\"'"); print(" .'\"\"\"\"\"`."); print(" /,Killist,\\"); print(" //Loaded! \\"); print(" `-._______.-'"); print(" ___`. | .'___"); print(" (______|______)"); print(" "); print(" "); } /*debug code public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(hittype== BULLET_HIT_TYPE_PLAYER) { SendDeathMsg(playerid,hitid,weaponid); } return 1; }*/