| Brilliant | Дата: Пятница, 16.11.2012, 21:46 | Сообщение # 6 |
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Освоившийся
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Продвинутые
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Город: Ekibas city
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| возможно это связанно с новыми функция sa-mp'а давно не связывал себя с pawn, последний раз работал когда была версия 0.3с [cut noguest=Вот]public OnPlayerSpawn(playerid) { new string[64]; PreloadAnimLib(playerid,"BOMBER"); PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"SHOP"); PreloadAnimLib(playerid,"BEACH"); PreloadAnimLib(playerid,"SMOKING"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"PARK"); PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"GANGS"); PreloadAnimLib(playerid,"KISSING"); PreloadAnimLib(playerid,"CAR_CHAT"); PreloadAnimLib(playerid,"DODGE"); PreloadAnimLib(playerid,"MD_END"); PreloadAnimLib(playerid,"MUSCULAR"); PreloadAnimLib(playerid,"MD_CHASE"); PreloadAnimLib(playerid,"FAT"); PreloadAnimLib(playerid,"SCRATCHING"); PreloadAnimLib(playerid,"GYMNASIUM"); PreloadAnimLib(playerid,"JST_BUISNESS"); PreloadAnimLib(playerid,"OTB"); PreloadAnimLib(playerid,"PLAYIDLES"); PreloadAnimLib(playerid,"ROB_BANK"); PreloadAnimLib(playerid,"PED"); ResetWorld(playerid); IconInit(playerid); SKtime[playerid] = 0; UseSK[playerid] = 0; CarBroken[playerid] = 0; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0; MI[playerid] = 0; STDtime[playerid] = 0; //UpdateCars(playerid); if(IsPlayerNPC(playerid)) { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); if(!strcmp(npcname,"dealer",true)) { NPC[0] = playerid; SetPlayerPos(NPC[0], 2259.5684,1398.7247,30.0234); //SetPlayerColor(NPC[0],COLOR_LIGHTGREEN); SetPlayerColor(NPC[0],TEAM_HIT_COLOR); SetSpawnInfo(NPC[0], 0, 29,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[0], 90.0); SetPlayerSkin(NPC[0], 29); //SetPlayerSpecialAction(NPC[0], SPECIAL_ACTION_SMOKE_CIGGY); return 1; } else if(!strcmp(npcname,"cop",true)) { NPC[1] = playerid; SetPlayerPos(NPC[1], 2238.6418,2449.3193,11.0372); SetPlayerColor(NPC[1],TEAM_HIT_COLOR); SetSpawnInfo(NPC[1], 0, 282,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[1], 90.0); SetPlayerSkin(NPC[1], 282); return 1; } else if(!strcmp(npcname,"Molly_Nilson",true)) { NPC[2] = playerid; SetPlayerPos(NPC[2], 359.7139,173.5689,1008.3893); //SetPlayerColor(NPC[2],COLOR_LIGHTGREEN); SetPlayerColor(NPC[2],TEAM_HIT_COLOR); SetSpawnInfo(NPC[2], 0, 76,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[2], 266.9489); SetPlayerSkin(NPC[2], 76); //SetPlayerSpecialAction(NPC[0], SPECIAL_ACTION_SMOKE_CIGGY); return 1; } else if(!strcmp(npcname,"old_harry",true)) { NPC[3] = playerid; SetPlayerPos(NPC[3], -1311.5226,2528.8994,87.6458); SetPlayerColor(NPC[3],TEAM_HIT_COLOR); SetSpawnInfo(NPC[3], 0, 200,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[3], 42.3767); SetPlayerSkin(NPC[3], 200); return 1; } else if(!strcmp(npcname,"bank1",true)) { NPC[4] = playerid; SetPlayerPos(NPC[4], -2469.2744,503.1488,25.8413 ); //SetPlayerColor(NPC[2],COLOR_LIGHTGREEN); SetPlayerColor(NPC[4],TEAM_HIT_COLOR); SetSpawnInfo(NPC[4], 0, 11,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[4], 270.00); SetPlayerSkin(NPC[4], 11); SetPlayerVirtualWorld(playerid, 1); //SetPlayerSpecialAction(NPC[0], SPECIAL_ACTION_SMOKE_CIGGY); return 1; } else if(!strcmp(npcname,"bank2",true)) { NPC[5] = playerid; SetPlayerPos(NPC[5], -2469.2756,495.2830,25.8413 ); //SetPlayerColor(NPC[2],COLOR_LIGHTGREEN); SetPlayerColor(NPC[5],TEAM_HIT_COLOR); SetSpawnInfo(NPC[5], 0, 189,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[5], 270.00); SetPlayerSkin(NPC[5], 189); SetPlayerVirtualWorld(playerid, 1); //SetPlayerSpecialAction(NPC[0], SPECIAL_ACTION_SMOKE_CIGGY); return 1; } /*else if(!strcmp(npcname,"traindriver",true)) { NPC[6] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 61,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 61); PutPlayerInVehicle(playerid, train, 0); return 1; }*/ else if(!strcmp(npcname,"radiog1",true)) { NPC[7] = playerid; SetPlayerColor(NPC[7],TEAM_HIT_COLOR); SetSpawnInfo(NPC[7], 0, 71,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[7], 71); SetPlayerPos(NPC[7], -2017.8427,466.3844,35.1719 ); SetPlayerFacingAngle(NPC[7], 1.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; } else if(!strcmp(npcname,"radiog2",true)) { NPC[8] = playerid; SetPlayerColor(NPC[8],TEAM_HIT_COLOR); SetSpawnInfo(NPC[8], 0, 253,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[8], 253); SetPlayerPos(NPC[8], -2041.7454,493.2254,35.1719 ); SetPlayerFacingAngle(NPC[8], 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; } /*else if(!strcmp(npcname,"telefon",true)) { NPC[9] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 124,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 124); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; } else if(!strcmp(npcname,"walking1",true)) { NPC[10] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 22,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 22); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; }*/ else if(!strcmp(npcname,"photo",true)) { NPC[11] = playerid; SetPlayerColor(NPC[11],TEAM_HIT_COLOR); SetSpawnInfo(NPC[11], 0, 26,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[11], 26); SetPlayerPos(playerid, -1982.3920,138.1069,27.6875 ); SetPlayerFacingAngle(playerid, 91.4996); //PutPlayerInVehicle(playerid, 453, 0); return 1; } else if(!strcmp(npcname,"pilot",true)) { NPC[12] = playerid; SetPlayerColor(NPC[12],TEAM_HIT_COLOR); SetSpawnInfo(NPC[12], 0, 61,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[12], 61); PutPlayerInVehicle(NPC[12], 453, 0); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; } /*else if(!strcmp(npcname,"heliLV",true)) { NPC[13] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 24,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 24); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; }*/ /*else if(!strcmp(npcname,"copheli",true)) { NPC[14] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 284,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 284); PutPlayerInVehicle(playerid, 455, 0); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; }*/ else if(!strcmp(npcname,"jetpilot",true)) { NPC[15] = playerid; SetPlayerColor(NPC[15],TEAM_HIT_COLOR); SetSpawnInfo(NPC[15], 0, 61,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[15], 61); PutPlayerInVehicle(NPC[15], 456, 0); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; } else if(!strcmp(npcname,"airportstaff",true)) { NPC[16] = playerid; SetPlayerColor(NPC[16],TEAM_HIT_COLOR); SetSpawnInfo(NPC[16], 0, 172,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[16], 172); SetPlayerPos(NPC[16], 1629.2456,1447.9033,10.7893 ); SetPlayerFacingAngle(NPC[16], 273.8064); SetPlayerVirtualWorld(NPC[16], 1); return 1; } else if(!strcmp(npcname,"airportcopLV",true)) { NPC[17] = playerid; SetPlayerColor(NPC[17],TEAM_HIT_COLOR); SetSpawnInfo(NPC[17], 0, 282,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[17], 282); SetPlayerPos(NPC[17], 1636.2106,1432.9175,10.7828 ); SetPlayerFacingAngle(NPC[17], 180.3609); SetPlayerVirtualWorld(NPC[17], 1); return 1; } else if(!strcmp(npcname,"airportcopSF",true)) { NPC[18] = playerid; SetPlayerColor(NPC[18],TEAM_HIT_COLOR); SetSpawnInfo(NPC[18], 0, 281,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[18], 281); SetPlayerPos(NPC[18], 1450.2957,-249.3776,15.5828 ); SetPlayerFacingAngle(NPC[18], 91.6867); SetPlayerVirtualWorld(NPC[18], 1); return 1; } else if(!strcmp(npcname,"lvpcop1",true)) { NPC[19] = playerid; SetPlayerColor(NPC[19],TEAM_HIT_COLOR); SetSpawnInfo(NPC[19], 0, 282,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[19], 282); SetPlayerPos(NPC[19], 233.0478,165.8597,1003.0234 ); SetPlayerFacingAngle(NPC[19], 271.6365); SetPlayerVirtualWorld(NPC[19], 0); return 1; } else if(!strcmp(npcname,"lvpcop2",true)) { NPC[20] = playerid; SetPlayerColor(NPC[20],TEAM_HIT_COLOR); SetSpawnInfo(NPC[20], 0, 282,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[20], 282); SetPlayerPos(NPC[20], 293.8304,182.3224,1007.1719 ); SetPlayerFacingAngle(NPC[20], 147.636806); SetPlayerVirtualWorld(NPC[20], 0); return 1; } else if(!strcmp(npcname,"tramdriver",true)) { NPC[21] = playerid; SetPlayerColor(NPC[21],TEAM_HIT_COLOR); SetSpawnInfo(NPC[21], 0, 202,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[21], 202); PutPlayerInVehicle(NPC[21], 462, 0); return 1; } else if(!strcmp(npcname,"sfcityhall",true)) { NPC[22] = playerid; SetPlayerColor(NPC[22],TEAM_HIT_COLOR); SetSpawnInfo(NPC[22], 0, 187,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[22], 187); //SetPlayerPos(NPC[22], 361.8299,173.4881,1008.3828 ); SetPlayerPos(NPC[22], -1461.6378,919.0031,-3.5092 ); SetPlayerFacingAngle(NPC[22], 47.4317); return 1; } else if(!strcmp(npcname,"airportstaffsf",true)) { NPC[23] = playerid; SetPlayerColor(NPC[23],TEAM_HIT_COLOR); SetSpawnInfo(NPC[23], 0, 172,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[23], 171); SetPlayerPos(NPC[23], -1435.2249,-242.3197,15.5893 ); SetPlayerFacingAngle(NPC[23], 179.9742); SetPlayerVirtualWorld(NPC[23], 1); return 1; } else if(!strcmp(npcname,"sfpcop1",true)) { NPC[24] = playerid; SetPlayerColor(NPC[24],TEAM_HIT_COLOR); SetSpawnInfo(NPC[24], 0, 281,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(NPC[24], 281); SetPlayerPos(NPC[24], 238.7512,112.9218,1003.2188 ); SetPlayerFacingAngle(NPC[24], 262.8057 ); SetPlayerVirtualWorld(NPC[24], 0); return 1; } /*else if(!strcmp(npcname,"armypilot",true)) { NPC[16] = playerid; SetPlayerColor(playerid,TEAM_HIT_COLOR); SetSpawnInfo(playerid, 0, 61,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerSkin(playerid, 61); PutPlayerInVehicle(playerid, 442, 0); //SetPlayerPos(playerid, -2041.7454,493.2254,35.1719 ); //SetPlayerFacingAngle(playerid, 87.7001); //PutPlayerInVehicle(playerid, 453, 0); return 1; }*/ /*else if(!strcmp(npcname,"guide",true)) { NPC[3] = playerid; SetPlayerPos(NPC[3], 1685.2351,1438.9668,10.7701); //SetPlayerColor(NPC[3],COLOR_LIGHTGREEN); SetPlayerColor(NPC[3],TEAM_HIT_COLOR); SetSpawnInfo(NPC[3], 0, 147,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerFacingAngle(NPC[3], 2.4629); SetPlayerSkin(NPC[3], 147); //SetPlayerSpecialAction(NPC[0], SPECIAL_ACTION_SMOKE_CIGGY); return 1; }*/ } if(PlayerInfo[playerid][pAFK] == 0) { format(string, sizeof(string), "[ID]:%d", playerid); UpdateDynamic3DTextLabelText(STATUS[playerid], COLOR_PURPLE, string); //STATUS[playerid] = CreateDynamic3DTextLabel(string, COLOR_PURPLE,0.0,0.0,0.3,30.0, playerid, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100.0); if(PlayerInfo[playerid][pMasked] == 0) { format(string, sizeof(string), "[ID]:%d", playerid); UpdateDynamic3DTextLabelText(STATUS[playerid], COLOR_PURPLE, string); //STATUS[playerid] = CreateDynamic3DTextLabel(string, COLOR_PURPLE,0.0,0.0,0.3,30.0, playerid, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100.0); } else if(PlayerInfo[playerid][pMasked] == 1) { format(string, sizeof(string), "[ID]:%d (( â ìàñêå ))", playerid); UpdateDynamic3DTextLabelText(STATUS[playerid], COLOR_PURPLE, string); //STATUS[playerid] = CreateDynamic3DTextLabel(string, COLOR_PURPLE,0.0,0.0,0.3,30.0, playerid, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100.0); } } if(PlayerInfo[playerid][pAFK] == 1) { //STATUS[playerid] = CreateDynamic3DTextLabel(string, COLOR_PURPLE,0.0,0.0,0.3,30.0, playerid, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100.0); UpdateDynamic3DTextLabelText(STATUS[playerid], COLOR_PURPLE, string); //TogglePlayerControllable(playerid, false); SendClientMessage(playerid, COLOR_GREY, "Òåïåðü âàñ íåò â ÐÏ (ÀÔÊ)!"); } //SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]); GameTextForPlayer(playerid, "Visit www.citywicked.do.am", 10000, 3); /*if(PlayerInfo[playerid][pWanted] == 0) { SetPlayerWantedLevel(playerid, 0); }*/ //SendClientMessage(playerid, COLOR_LIGHTRED, "Ïðîâåðêà ñòàòóñà...."); gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(gPlayerLogged[playerid] == 0) { if(IsPlayerNPC(playerid)) return 1; SendClientMessage(playerid, COLOR_LIGHTRED, "** Âàì íàäî àâòîðèçèðîâàòüñÿ/çàðåãåñòðèðîâàòüñÿ ïðåæäå ÷åì èãðàòü. **"); KickPlayer[playerid] = 1; } if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1) { MedicBill[playerid] = 0; SendClientMessage(playerid, COLOR_LIGHTRED, "Ñåðâåð íàñòðàèâàåò êëàññ âàøåãî ïåðñîíàæà..."); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû íå Ëèäåð. Âû ãîðîæàíèí."); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; //SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0); //SpawnPlayer(playerid); } if(gTeam[playerid] == 5) { if(PlayerInfo[playerid][pMember] < 1) { MedicBill[playerid] = 0; SendClientMessage(playerid, COLOR_LIGHTRED, "Ñåðâåð íàñòðàèâàåò êëàññ âàøåãî ïåðñîíàæà..."); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû íå ÷ëåí ñåìüè. Âû ãîðîæàíèí."); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; //SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0); //SpawnPlayer(playerid); } } if(gTeam[playerid] == 10) { if(PlayerInfo[playerid][pMember] != 7) { MedicBill[playerid] = 0; SendClientMessage(playerid, COLOR_LIGHTRED, "Ñåðâåð íàñòðàèâàåò êëàññ âàøåãî ïåðñîíàæà..."); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû íå ÷ëåí Àãåíñòâà. Âû ãîðîæàíèí."); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; //SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0); //SpawnPlayer(playerid); } } if(gTeam[playerid] == 3) { if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "Ñåðâåð íàñòðàèâàåò êëàññ âàøåãî ïåðñîíàæà..."); MedicBill[playerid] = 0; new model = PlayerInfo[playerid][pModel]; if(PlayerInfo[playerid][pMember] > 0) { /*SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0);*/ PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] > 0) { /*SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0);*/ PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0); //SpawnPlayer(playerid); } } if(PlayerInfo[playerid][pChar] > 0) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pMember] == 9) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); OnDuty[playerid] = 1; tazers[playerid] = 5; cuffss[playerid] = 2; PlayerInfo[playerid][pRadio] = 1; RadioOnline[playerid] = 1; } } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } //SetPlayerWeapons(playerid); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL, PlayerInfo[playerid][pPistolS]); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN, PlayerInfo[playerid][pShotgunS]); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE, PlayerInfo[playerid][pDesertS]); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI, PlayerInfo[playerid][pUziS]); if(PlayerInfo[playerid][pDraka] == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); } else if(PlayerInfo[playerid][pKneehead] == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD); } else if(PlayerInfo[playerid][pKunfu] == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU); } else if(PlayerInfo[playerid][pGrabkick] == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK); } else { SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL); } if(PlayerInfo[playerid][pHealth] > 0) { SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); } if(PlayerInfo[playerid][pHealth] <= 0) { SetPlayerHealth(playerid, 50.0); PlayerInfo[playerid][pHealth] = 50.0; } SetPlayerSpawn(playerid); SetPlayerToTeamColor(playerid); PlayerFixRadio(playerid); for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]); } if(MapIconsShown[playerid] != 1) { MapIconsShown[playerid] = 1; //---------------------------------------------------------------------- new b[] = { 0,1,2,3,4,6,8,9,10,41,42,43 }; for(new i = 0; i < sizeof(b); i++) { SetPlayerMapIcon(playerid,b[i]+18,BizzInfo[b[i]][bEntranceX],BizzInfo[b[i]][bEntranceY],BizzInfo[b[i]][bEntranceZ],52,COLOR_LIGHTRED); } //---------------------------------------------------------------------- new sb[] = { 2,3,4,5,6,7,10,11,12,13,14,15,16,17 }; for(new i = 0; i < sizeof(sb); i++) SetPlayerMapIcon(playerid,b[i]+sb[i]+18,SBizzInfo[sb[i]][sbEntranceX],SBizzInfo[sb[i]][sbEntranceY],SBizzInfo[sb[i]][sbEntranceZ],52,COLOR_LIGHTRED); //---------------------------------------------------------------------- new bar[] = { 29,36,46,47}; for(new i = 0; i < sizeof(bar); i++) { SetPlayerMapIcon(playerid,b[i]+sb[i]+bar[i]+18,BizzInfo[bar[i]][bEntranceX],BizzInfo[bar[i]][bEntranceY],BizzInfo[bar[i]][bEntranceZ],49,COLOR_LIGHTRED); } //---------------------------------------------------------------------- new club[] = { 33,34,35,38,45 }; for(new i = 0; i < sizeof(club); i++) { SetPlayerMapIcon(playerid,b[i]+sb[i]+bar[i]+club[i]+18,BizzInfo[club[i]][bEntranceX],BizzInfo[club[i]][bEntranceY],BizzInfo[club[i]][bEntranceZ],48,COLOR_LIGHTRED); } } return 1; }[/cut]Добавлено (16.11.2012, 21:46) --------------------------------------------- Извиняюсь тема закрыта, проблема решена не было папки сохранения для тюнинга в scriptfiles !
Что бы победил один, другие должны проиграть !
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