Привет народ вот такая проблемка с созданием меню
в меню 2 пункта пакупка : здоровье броня
проблема такая как сделать так чтоб зашол в меню выбрал здоровье нажал пробел и открылось под меню в нем цена и пункт назад помогите пожалуйста
#include <a_samp>
new Menu:menu;
new vmenu;
forward OnPlayerSelectedMenuRow(playerid, row);
forward WeaponBuyArmour(playerid);
forward WeaponBuyHealth(playerid);
forward WeaponBuyAlcohol(playerid);
forward ExitMenu(playerid);
#define COLOR_RED 0xFF6A6AFF
#define COLOR_YELLOW 0xFFFF00AA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
menu = CreateMenu("Menu", 2, 200.0, 150.0, 120.0, 50.0);
SetMenuColumnHeader(menu, 0, "Weapon");
SetMenuColumnHeader(menu, 1, "Cost");
AddMenuItem(menu, 0, "€ѓOPOB’E");
AddMenuItem(menu, 0, "ЂPOH•");
AddMenuItem(menu, 0, "A‡KO‚O‡’");
AddMenuItem(menu, 1, "€ѓOPOB’E $500");
AddMenuItem(menu, 1, "$200");
AddMenuItem(menu, 1, "$300");
AddMenuItem(menu, 1, "$7000");
vmenu = CreatePickup(1239,23, 1173.028,-1323.616,15.005);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Special FS by SeRegA");
print("----------------------------------\n");
}
#endif
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == vmenu)
{
ShowMenuForPlayer(menu, playerid);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
public WeaponBuyArmour(playerid)
{
if(GetPlayerMoney(playerid)>=200){
GivePlayerMoney(playerid, -200);
SetPlayerArmour(playerid, 100);
}
else if(GetPlayerMoney(playerid)<200){
SendClientMessage(playerid, COLOR_RED, " Не достаточно денег! ");
}
return 1;
}
public WeaponBuyHealth(playerid)
{
if(GetPlayerMoney(playerid)>=300){
GivePlayerMoney(playerid, -300);
SetPlayerHealth(playerid,100.0);
}
else if(GetPlayerMoney(playerid)<200){
SendClientMessage(playerid, COLOR_RED, " Не достаточно денег! ");
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid,1);
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == menu) {
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid, x, y, z);
TogglePlayerControllable(playerid, 1);
switch(row)
{
case 0: WeaponBuyArmour(playerid);
}
switch(row)
{
case 1: WeaponBuyHealth(playerid);