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AIM для SA-MP 0.3.7 22.02.2016
Модератор форума: AXE, Weddew  
[Архив #1] Вопросы по SAMP скриптам
PHPДата: Пятница, 18.04.2008, 22:44 | Сообщение # 1
Советчик
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Задавайте вопросы, попробуем помочь!


Сообщение отредактировал Weddew - Понедельник, 09.06.2014, 03:17
Donald8907Дата: Среда, 13.08.2008, 16:28 | Сообщение # 661
Новенький
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Город: Омск
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Статус:
Как исправить ошибочку? Вотчто пишет:
Code

C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : warning 215: expression has no effect
C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 001: expected token: ";", but found ")"
C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.0.3367   Copyright (c) 1997-2005, ITB CompuPhase

4 Errors.

Вот собственно окрестности 924 строчки, вот если это все убрать, то все комплится, но убирать ее ненужно

Code

[b]922[/b]public OnPlayerCommandText(playerid, cmdtext[])
[b]923[/b]{
[b]924[/b]    dcmd(fhealth,7,cmdtext);
[b]925[/b]    dcmd(fcash,5,cmdtext);
[b]926[/b]         dcmd(finactive,9,cmdtext);
[b]927[/b]    dcmd(fbweapons,9,cmdtext);
[b]928[/b]    dcmd(fskill,6,cmdtext);
[b]929[/b]    dcmd(fclone,6,cmdtext);
[b]930[/b]    dcmd(frestart,8,cmdtext);
[b]931[/b]    dcmd(fshutdown,9,cmdtext);
[b]932[/b]    dcmd(fhelp,5,cmdtext);
[b]933[/b]    dcmd(fdriveby,8,cmdtext);
[b]934[/b]    dcmd(fcukit,6,cmdtext);
[b]935[/b]    return 0;
[b]936[/b]}

Эмм как исправить помоги пожалуйста.

Вот весь ФС если что: FS тут


Фыва, она и есть фыва




Сообщение отредактировал Donald8907 - Среда, 13.08.2008, 16:28
theAloneДата: Среда, 13.08.2008, 18:18 | Сообщение # 662
Долгожитель
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Статус:
Чел, у мну всё компилирует нормально...

Добавлено (13.08.2008, 18:18)
---------------------------------------------

Code
#include <a_samp>
#include <core>
#include <float>

#define MUSIC_ON   1097
#define MUSIC_OFF           1098
#define MUSIC_ON2          1053
#define COLOR_RED 0xAA3333AA
#define TEAM_1 1
#define TEAM_2 2
#define COLOR_GREEN 0x33AA33AA
new gTeam[MAX_PLAYERS];

new DropLimit=1000;
new Float: x;
new Float: y;
new Float: z;
new Menu:Weapons;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
   print("\n--------------------------------------");
   print(" Blank Filterscript by your name here");
   print("--------------------------------------\n");
   return 1;
}

public OnFilterScriptExit()
{
   return 1;
}

#else

main()
{
   print("\n----------------------------------");
   print(" Gmx mod v1.0 by Hacker");
   print("----------------------------------\n");
}
forward DropPlayerWeapons(playerid);
forward DeletePickup(pickupid);
forward GetWeaponModel(weaponid);
forward UnknownCommand(playerid);
PlaySoundForAll(soundid) {
      for (new i=0; i<MAX_PLAYERS; i++) {
      if (IsPlayerConnected(i)) {
      PlayerPlaySound(i, soundid, x, y, z);
}
}
}
#endif

public OnGameModeInit()
{
UsePlayerPedAnims();
ShowPlayerMarkers(0);
SetGameModeText("Gmx v1.0");
AddPlayerClass(1, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
AddPlayerClass(3, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
//----------------------------Объекты------------------
AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
AddStaticVehicle(522,-3824.202,1423.373,10.437,327.0,-1,-1);
AddStaticVehicle(522,-3826.699,1426.774,10.437,327.0,-1,-1);
CreateObject(7450,-3860.810,1639.900,-3.000,0.0,0.0,0.0);
CreateObject(7451,-3679.995,1652.020,4.335,0.0,0.0,0.0);
CreateObject(10387,-3715.900,1332.930,8.100,0.0,0.0,-140.002);
CreateObject(7557,-3988.620,1612.680,9.560,0.0,0.0,-270.001);
CreateObject(7451,-3919.680,1545.930,8.930,0.0,0.0,-230.002);
CreateObject(7450,-3794.130,1415.180,1.580,0.0,0.0,-230.002);
CreateObject(10387,-3752.810,1436.020,7.175,0.0,0.0,-170.002);
CreateObject(10387,-3699.120,1581.660,9.210,-362.000,0.0,-210.000);
CreateObject(16250,-3808.110,1587.060,8.280,-353.223,-360.998,-300.001);
CreateObject(16258,-3963.800,1597.180,20.870,0.0,0.0,-60.000);
CreateObject(16250,-3925.920,1654.910,7.680,0.0,-354.999,-180.000);
CreateObject(619,-3786.510,1497.910,5.420,0.0,0.0,-270.001);
CreateObject(620,-3790.580,1503.070,-3.000,0.0,0.0,0.0);
CreateObject(621,-3741.760,1579.430,5.460,0.0,0.0,0.0);
CreateObject(622,-3730.550,1593.030,10.520,0.0,0.0,-99.998);
CreateObject(620,-3787.500,1523.060,-5.780,0.0,0.0,0.0);
CreateObject(624,-3786.400,1514.290,2.040,0.0,0.0,0.0);
CreateObject(625,-3804.370,1507.180,3.220,0.0,0.0,0.0);
CreateObject(629,-3795.370,1509.680,3.570,0.0,0.0,0.0);
CreateObject(634,-3777.780,1520.680,3.570,0.0,0.0,0.0);
CreateObject(620,-3789.350,1494.930,6.260,0.0,0.0,0.0);
CreateObject(619,-3787.760,1532.140,3.440,-339.999,-339.999,-240.001);
CreateObject(620,-3778.830,1542.400,4.110,0.0,0.0,0.0);
CreateObject(620,-3774.780,1540.060,4.130,0.0,0.0,0.0);
CreateObject(620,-3794.150,1521.520,3.410,0.0,0.0,0.0);
CreateObject(620,-3797.690,1500.810,4.130,0.0,0.0,0.0);
CreateObject(620,-3800.680,1491.060,4.530,0.0,0.0,0.0);
CreateObject(620,-3785.120,1484.560,7.570,0.0,0.0,0.0);
CreateObject(620,-3793.110,1470.070,7.360,0.0,0.0,0.0);
CreateObject(620,-3788.880,1529.680,3.450,0.0,0.0,0.0);
CreateObject(620,-3796.150,1525.800,3.550,0.0,0.0,0.0);
CreateObject(620,-3802.370,1515.680,3.500,0.0,0.0,0.0);
CreateObject(620,-3793.020,1515.430,-8.600,0.0,0.0,0.0);
CreateObject(620,-3798.570,1504.500,-8.470,0.0,0.0,0.0);
CreateObject(622,-3780.590,1538.540,4.210,0.0,0.0,0.0);
CreateObject(622,-3789.380,1520.310,3.490,0.0,0.0,-459.999);
CreateObject(16121,-3786.370,1695.770,11.710,0.0,0.0,-110.002);
CreateObject(16121,-3820.020,1721.550,13.770,0.0,0.0,0.0);
CreateObject(12957,-3850.744,1438.422,11.092,-1.719,-356.924,-350.701);
CreateObject(17031,-3638.960,1664.060,-2.230,0.0,0.0,-307.002);
CreateObject(17031,-3621.120,1701.650,0.300,0.0,0.0,0.0);
CreateObject(17031,-3617.580,1760.810,-3.320,0.0,0.0,0.0);
CreateObject(17031,-3619.330,1732.280,1.990,0.0,0.0,0.0);
CreateObject(17031,-3696.690,1228.320,-0.510,0.0,0.0,-270.001);
CreateObject(17031,-3720.420,1254.040,-5.900,0.0,0.0,-146.998);
CreateObject(17031,-3753.950,1280.640,2.710,0.0,0.0,-39.998);
CreateObject(17031,-3782.640,1258.970,16.400,0.0,0.0,-409.997);
CreateObject(14553,-1971.680,505.320,148.740,-345.001,-350.003,-230.002);
CreateObject(14548,-1973.480,503.670,148.940,-345.001,-350.003,-230.002);
CreateObject(710,-3763.826,1556.382,20.528,0.0,0.0,0.0);
CreateObject(17864,-3728.751,1638.722,7.681,0.0,0.0,0.0);
CreateObject(9596,-3821.804,1447.875,0.344,0.0,0.0,-214.609);
CreateObject(620,-3813.088,1404.445,7.388,0.0,0.0,0.0);
CreateObject(621,-3849.674,1431.010,9.717,0.0,0.0,0.0);
CreateObject(624,-3819.051,1429.731,7.660,0.0,0.0,0.0);
CreateObject(641,-3827.601,1496.313,1.672,0.0,0.0,0.0);
CreateObject(645,-3838.100,1469.267,7.880,0.0,0.0,0.0);
CreateObject(652,-3836.191,1441.005,9.286,0.0,0.0,0.0);
CreateObject(12986,-3724.971,1633.963,8.964,0.0,0.0,-33.750);
CreateObject(3308,-3836.486,1420.992,10.559,1.719,-0.859,-300.312);
CreateObject(1243,-3603.394,1588.469,-2.694,0.0,0.0,0.0);
CreateObject(1243,-3654.671,1386.693,-2.658,0.0,0.0,0.0);
CreateObject(3862,-3650.023,1661.412,8.550,0.0,0.0,-11.250);
CreateObject(2034,-3651.217,1660.588,8.226,0.0,0.0,0.0);
CreateObject(1672,-3651.058,1660.832,8.401,0.0,0.0,0.0);
CreateObject(2033,-3649.244,1660.102,8.226,0.0,0.0,0.0);
CreateObject(2035,-3650.269,1660.453,8.220,0.0,0.0,0.0);
CreateObject(2036,-3650.414,1661.114,8.229,0.0,0.0,0.0);
CreateObject(2044,-3649.253,1660.654,8.223,0.0,0.0,0.0);
CreateObject(2045,-3649.618,1660.592,8.288,0.0,0.0,0.0);
CreateObject(2057,-3648.950,1660.771,8.366,0.0,0.0,-45.000);
CreateObject(2064,-3647.304,1660.565,7.917,0.0,0.0,0.0);
CreateObject(2061,-3646.047,1660.742,7.609,0.0,0.0,0.0);
CreateObject(6189,-3689.951,1504.870,-12.589,0.0,0.0,-315.000);
CreateObject(8859,-3923.331,1615.134,-2.349,0.0,0.0,0.0);
CreateObject(2048,-3649.737,1662.715,8.869,0.0,0.0,-11.250);
CreateObject(2047,-3643.942,1658.032,11.878,0.0,0.0,-65.781);
CreateObject(1259,-3858.215,1605.425,34.068,0.0,0.0,-213.750);
CreateObject(4239,-3860.004,1608.549,41.585,0.0,0.0,-41.562);
CreateObject(712,-3700.538,1639.453,20.219,0.0,0.0,0.0);
CreateObject(710,-3725.425,1612.192,26.578,0.0,0.0,0.0);
CreateObject(703,-3838.344,1522.398,5.246,0.0,0.0,0.0);
CreateObject(1242,-3651.307,1661.131,8.423,0.0,0.0,0.0);
CreateObject(984,-3644.520,1459.937,2.764,0.0,0.0,-45.000);
CreateObject(984,-3637.503,1467.101,2.764,0.0,0.0,-45.000);
CreateObject(984,-3651.708,1452.601,2.678,0.0,0.0,-45.000);
CreateObject(1684,-3856.245,1607.368,20.605,0.0,0.0,56.250);
CreateObject(1684,-3858.787,1635.030,23.482,0.0,0.0,-326.250);
CreateObject(3504,-3863.348,1598.278,20.282,0.0,0.0,-101.250);
CreateObject(3866,-3852.006,1656.381,29.089,0.0,0.0,-112.500);
CreateObject(3887,-3877.454,1604.387,27.866,0.0,0.0,-22.500);
CreateObject(8131,-3657.134,1454.976,12.710,0.0,0.0,-135.000);
CreateObject(8131,-3639.840,1471.973,12.710,0.0,0.0,-135.000);
CreateObject(3866,-3864.528,1640.737,26.700,0.0,0.0,-393.750);
CreateObject(3169,-3864.740,1426.753,10.522,0.0,0.0,0.0);
CreateObject(3170,-3860.601,1442.810,10.370,0.0,0.0,-33.750);
CreateObject(3172,-3795.471,1385.314,4.483,0.0,0.0,-56.250);
CreateObject(3173,-3816.978,1393.109,7.393,6.875,1.719,38.047);
CreateObject(1362,-3885.039,1599.136,27.285,0.0,0.0,0.0);
CreateObject(1431,-3847.586,1659.265,23.416,0.0,0.0,0.0);
CreateObject(1685,-3871.651,1635.978,23.790,0.0,0.0,0.0);
CreateObject(16051,-3796.491,1582.400,9.130,0.0,0.0,-225.000);
CreateObject(14467,-3640.381,1472.126,5.256,0.0,0.0,-495.000);
CreateObject(14467,-3657.485,1454.904,5.256,0.0,0.0,-495.000);
CreateObject(956,-3796.276,1581.299,6.504,0.0,0.0,-315.000);
CreateObject(955,-3843.743,1431.630,10.783,0.0,0.0,-213.750);
CreateObject(956,-3842.637,1430.904,10.783,0.0,0.0,-213.750);
CreateObject(1647,-3884.507,1604.616,26.928,0.0,0.0,-22.500);
CreateObject(1646,-3886.674,1599.780,27.024,0.0,0.0,-22.500);
CreateObject(1645,-3886.487,1594.430,27.018,0.0,0.0,-168.750);
CreateObject(1755,-3880.892,1604.344,26.680,0.0,0.0,-22.500);
CreateObject(1759,-3883.353,1596.881,26.686,0.0,0.0,-157.500);
CreateObject(1736,-3882.543,1605.299,28.787,0.0,0.0,-393.750);
CreateObject(1771,-3882.531,1604.619,27.320,0.0,0.0,-112.500);
CreateObject(3362,-3845.002,1446.745,9.824,0.0,0.0,-78.750);
CreateObject(16563,-3788.805,1654.433,12.486,0.0,3.438,-90.000);
CreateObject(744,-3822.307,1601.110,9.691,0.0,0.0,0.0);
CreateObject(3853,-3806.167,1389.793,9.629,0.0,0.0,-112.500);
CreateObject(3853,-3862.665,1435.985,14.317,0.0,0.0,-180.000);
CreateObject(3853,-3853.750,1448.547,14.076,0.0,0.0,-236.250);
CreateObject(1232,-3726.224,1563.466,6.153,0.0,0.0,0.0);
CreateObject(1232,-3738.944,1531.145,4.555,0.0,0.0,0.0);
CreateObject(1232,-3677.620,1470.509,4.555,0.0,0.0,0.0);

//------------------------------------------------------------
Weapons = CreateMenu("Weapons menu", 2, 50.0, 180.0, 200.0, 200.0);

AddMenuItem(Weapons, 0, "Bronik");
AddMenuItem(Weapons, 1, "$200");
AddMenuItem(Weapons, 0, "M4");
AddMenuItem(Weapons, 1, "$500");
AddMenuItem(Weapons, 0, "AK47");
AddMenuItem(Weapons, 1, "$800");
AddMenuItem(Weapons, 0, "Desert Eagle");
AddMenuItem(Weapons, 1, "$150");
AddMenuItem(Weapons, 0, "Mp5");
AddMenuItem(Weapons, 1, "$300");
return 1;
}

public OnGameModeExit()
{
   return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
if(classid == 1) {
gTeam[playerid] = TEAM_1;
GameTextForPlayer(playerid, "Defenders", 1000, 3);}
else if(classid == 0) {
gTeam[playerid] = TEAM_2;
GameTextForPlayer(playerid, "Attackers", 1000, 3);}
PlayerPlaySound(playerid, MUSIC_ON, -2690.67,2048.35,56.73);
SetPlayerPos(playerid, -3842.6575,1436.4725,10.9754);
SetPlayerCameraPos(playerid, -3838.3708,1436.1859,10.8136);
SetPlayerCameraLookAt(playerid, -3842.6575,1436.4725,10.9754);
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
PlaySoundForAll(1058);
new string[256], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s Присоеденился к игре", pname);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
PlaySoundForAll(1058);
new string[256], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s Слышь урод ты чё ушол:)", pname);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}

public OnPlayerSpawn(playerid)
{
TogglePlayerClock(playerid, 1);
SetPlayerCheckpoint(playerid,-3650.6934,1659.0652,8.0786,10.00);
SetPlayerMapIcon(playerid,1,-3650.4121,1659.6132,8.1490,6,0);
PlayerPlaySound(playerid, MUSIC_OFF, 0.0, 0.0, 0.0);
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
DropPlayerWeapons(playerid);
return 1;
}

public OnVehicleSpawn(vehicleid)
{
   return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
PlaySoundForAll(1053);
return 1;
}

public OnPlayerText(playerid, text[])
{
   return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
   return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/kill", true) == 0) {
if(GetPlayerInterior(playerid) == 0)
{
SetPlayerHealth(playerid,0);
return 1;
}
else(SendClientMessage(playerid, 0xFF0000AA, "[FAIL]: Не выйдет! Выйди на улицу и там самоубивайся!"));
}
return 1;
}
public OnPlayerInfoChange(playerid)
{
   return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
   return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
   return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
   return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
ShowMenuForPlayer(Weapons);
}
public OnPlayerLeaveCheckpoint(playerid)
{
   return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
   return 1;
}

public OnRconCommand(cmd[])
{
   return 1;
}

public OnObjectMoved(objectid)
{
   return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
   return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
   return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:current;
      current = GetPlayerMenu(playerid);
      if(current == Weapons)
      {
          switch(row)
          {
              case 0:{
//Row 1 code GetPlayerArmour();
              }
              case 1:{
//Row 2 code GivePlayerWeapon(31,50);
              }
              case 2:{
//Row 3 code GivePlayerWeapon(30,60);
              }
              case 3:{
//Row 4 code GivePlayerWeapon(24,50);
              }
              case 4:{
//Row 5 code GivePlayerWeapon(29,100);
              }
          }
      }
return 1;
}

public OnPlayerExitedMenu(playerid)
{
   return 1;
}
public DropPlayerWeapons(playerid)
{
      new playerweapons[13][2];
      GetPlayerPos(playerid, x, y, z);

   for(new i=0;i<13;i++){
       GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
       new model=GetWeaponModel(playerweapons[i][0]);
    new times=floatround(playerweapons[i][1]/10.0001);
    new string[256];
          format(string, sizeof(string), "%d", times);
          times=strval(string);
       new Float:X=x+(random(3)-random(3));
       new Float:Y=y+(random(3)-random(3));
       if(playerweapons[i][1]!=0)
    {
        if(times>DropLimit) times=DropLimit;
        for(new a=0;a<times;a++)
     {
         if(model!=-1)
      {
       new pickupid=CreatePickup(model, 3, X, Y, z);
       SetTimerEx("DeletePickup", 1000000, false, "d", pickupid);
      }
     }
    }
   }
   return 1;
}

public DeletePickup(pickupid)
{
   DestroyPickup(pickupid);
   return 1;
}

public GetWeaponModel(weaponid)
{
   new model;

   switch(weaponid)
   {
       case 1: model=331; case 2: model=333; case 3: model=334;
    case 4: model=335; case 5: model=336; case 6: model=337;
    case 7: model=338; case 8: model=339; case 9: model=341;
    case 10: model=321; case 11: model=322; case 12: model=323;
    case 13: model=324; case 14: model=325; case 15: model=326;
    case 16: model=342; case 17: model=343; case 18: model=344;
    case 22: model=346; case 23: model=347; case 24: model=348;
    case 25: model=349; case 26: model=350; case 27: model=351;
    case 28: model=352; case 29: model=353; case 30: model=355;
    case 31: model=356; case 32: model=372; case 33: model=357;
    case 34: model=358; case 35: model=359; case 36: model=360;
    case 37: model=361; case 38: model=362; case 39: model=363;
    case 41: model=365; case 42: model=366; case 46: model=371;
   }
   if(model<300) return -1;

   return model;
}

Apostal, должно работать

ApostalДата: Среда, 13.08.2008, 18:28 | Сообщение # 663
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Спасибо большое [DPS]EvilRiaz, Но почемуто теперь оружие недаётся с броником. fun suicide2 wall


(\__/)
(='.'=)
(")_(")
Это Банни. Скопируй Банни себе в подпись, чтобы помочь ему на пути к мировому господству.
slayerДата: Среда, 13.08.2008, 21:22 | Сообщение # 664
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Вот такой вопрос возник.
Все спрашивают как сделать, чтобы когда нажимаешь Tab там высвечивались не деньги а фраги.
У меня обратный вопрос, как сделать вместо фрагов деньги.
Заранее большое спасибо!!

VILIXДата: Четверг, 14.08.2008, 01:25 | Сообщение # 665
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я не проф но слеир вроди так
CashScore = GetPlayerMoney(i);
SetPlayerScore(i, CashScore);

Добавлено (14.08.2008, 01:22)
---------------------------------------------
Вот полный код обновления очков) признаюсь не я писал)) тупо выташил из моего мода) но вдруг поможет lol

Code
public MoneyGrubScoreUpdate()
{
  new CashScore;
  new name[MAX_PLAYER_NAME];
  //new string[256];
  for(new i=0; i<MAX_PLAYERS; i++)
  {
   if (IsPlayerConnected(i))
   {
    GetPlayerName(i, name, sizeof(name));
       CashScore = GetPlayerMoney(i);
    SetPlayerSco
re(i, CashScore);
if (CashScore > CashScoreOld)
{
CashScoreOld = CashScore;
//format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
//SendClientMessageToAll(COLOR_YELLOW, string);
}
}
}
}
[/code]

Добавлено (14.08.2008, 01:25)
---------------------------------------------
ОЙ народ сори криво написал)) просто не трезвый)

Code

public MoneyGrubScoreUpdate()
{
  new CashScore;
  new name[MAX_PLAYER_NAME];
  //new string[256];
  for(new i=0; i<MAX_PLAYERS; i++)
  {
   if (IsPlayerConnected(i))
   {
    GetPlayerName(i, name, sizeof(name));
       CashScore = GetPlayerMoney(i);
    SetPlayerScore(i, CashScore);
    if (CashScore > CashScoreOld)
    {
     CashScoreOld = CashScore;
     //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
     //SendClientMessageToAll(COLOR_YELLOW, string);
    }
   }
  }
}


slayerДата: Четверг, 14.08.2008, 01:45 | Сообщение # 666
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Да фиг его знает, бошка вообще не варит еще после дня рождения wacko2
Даже не могу вьехать что куда вписывать и вообще, полная задница)
С утречка зайду на сайтик, может еще кто что напишет.

OKStyle™Дата: Четверг, 14.08.2008, 07:42 | Сообщение # 667
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slayer, если фраги нужны, то в OnPlayerDeath пиши:
Code
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);



Да потому что когда человек делает на заказ он не старается. © kRiSyo
Кланяимся нофаму королю анимаций =))))))) © Manusya
В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
slayerДата: Четверг, 14.08.2008, 11:32 | Сообщение # 668
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OKStyle™
Наоборот вместо фрагов нужны деньги.

VILIXДата: Четверг, 14.08.2008, 12:07 | Сообщение # 669
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чувак но вписывай это в мод )) я тоже кстате после днюхи))

Добавлено (14.08.2008, 12:07)
---------------------------------------------
Вроде шоб все работало надо написать

Code
forward MoneyGrubScoreUpdate();

и еще надо вписать
Code
new CashScoreOld;

slayerДата: Четверг, 14.08.2008, 12:23 | Сообщение # 670
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Вроде все сделал, ошибок нет, варнингов тоже но в игре показываются фраги.
VILIXДата: Четверг, 14.08.2008, 12:37 | Сообщение # 671
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так удали начисление фрагов
GrooveДата: Четверг, 14.08.2008, 14:17 | Сообщение # 672
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люди!!!плз помогите!Как свой остров зделать а? wall suicide2
VILIXДата: Четверг, 14.08.2008, 14:23 | Сообщение # 673
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createObject тебе в помощь *lol*
GrooveДата: Четверг, 14.08.2008, 14:27 | Сообщение # 674
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а где в wall зять?
VILIXДата: Четверг, 14.08.2008, 14:40 | Сообщение # 675
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что взять?createObject это функцыя в pawno ! ей создаюца обьекты типо пишеше createObject(ид обьеката,ox,oy,oz,rx,ry,rz);
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