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Последние Файлы GTA 4 |
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[Архив #1] Вопросы по SAMP скриптам
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| PHP | Дата: Пятница, 18.04.2008, 22:44 | Сообщение # 1 |
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Советчик
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Пользователи
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| Задавайте вопросы, попробуем помочь!
Сообщение отредактировал Weddew - Понедельник, 09.06.2014, 03:17 |
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| Donald8907 | Дата: Среда, 13.08.2008, 16:28 | Сообщение # 661 |
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Новенький
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Продвинутые
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| Как исправить ошибочку? Вотчто пишет: Code C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : warning 215: expression has no effect C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 001: expected token: ";", but found ")" C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.0.3367 Copyright (c) 1997-2005, ITB CompuPhase
4 Errors. Вот собственно окрестности 924 строчки, вот если это все убрать, то все комплится, но убирать ее ненужно Code [b]922[/b]public OnPlayerCommandText(playerid, cmdtext[]) [b]923[/b]{ [b]924[/b] dcmd(fhealth,7,cmdtext); [b]925[/b] dcmd(fcash,5,cmdtext); [b]926[/b] dcmd(finactive,9,cmdtext); [b]927[/b] dcmd(fbweapons,9,cmdtext); [b]928[/b] dcmd(fskill,6,cmdtext); [b]929[/b] dcmd(fclone,6,cmdtext); [b]930[/b] dcmd(frestart,8,cmdtext); [b]931[/b] dcmd(fshutdown,9,cmdtext); [b]932[/b] dcmd(fhelp,5,cmdtext); [b]933[/b] dcmd(fdriveby,8,cmdtext); [b]934[/b] dcmd(fcukit,6,cmdtext); [b]935[/b] return 0; [b]936[/b]} Эмм как исправить помоги пожалуйста. Вот весь ФС если что: FS тут
Фыва, она и есть фыва
Сообщение отредактировал Donald8907 - Среда, 13.08.2008, 16:28 |
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| theAlone | Дата: Среда, 13.08.2008, 18:18 | Сообщение # 662 |
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Долгожитель
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Пользователи
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| Чел, у мну всё компилирует нормально... Добавлено (13.08.2008, 18:18) ---------------------------------------------
Code #include <a_samp> #include <core> #include <float>
#define MUSIC_ON 1097 #define MUSIC_OFF 1098 #define MUSIC_ON2 1053 #define COLOR_RED 0xAA3333AA #define TEAM_1 1 #define TEAM_2 2 #define COLOR_GREEN 0x33AA33AA new gTeam[MAX_PLAYERS];
new DropLimit=1000; new Float: x; new Float: y; new Float: z; new Menu:Weapons;
#if defined FILTERSCRIPT
public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; }
public OnFilterScriptExit() { return 1; }
#else
main() { print("\n----------------------------------"); print(" Gmx mod v1.0 by Hacker"); print("----------------------------------\n"); } forward DropPlayerWeapons(playerid); forward DeletePickup(pickupid); forward GetWeaponModel(weaponid); forward UnknownCommand(playerid); PlaySoundForAll(soundid) { for (new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { PlayerPlaySound(i, soundid, x, y, z); } } } #endif
public OnGameModeInit() { UsePlayerPedAnims(); ShowPlayerMarkers(0); SetGameModeText("Gmx v1.0"); AddPlayerClass(1, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0); AddPlayerClass(3, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0); AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1); //----------------------------Объекты------------------ AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1); AddStaticVehicle(522,-3824.202,1423.373,10.437,327.0,-1,-1); AddStaticVehicle(522,-3826.699,1426.774,10.437,327.0,-1,-1); CreateObject(7450,-3860.810,1639.900,-3.000,0.0,0.0,0.0); CreateObject(7451,-3679.995,1652.020,4.335,0.0,0.0,0.0); CreateObject(10387,-3715.900,1332.930,8.100,0.0,0.0,-140.002); CreateObject(7557,-3988.620,1612.680,9.560,0.0,0.0,-270.001); CreateObject(7451,-3919.680,1545.930,8.930,0.0,0.0,-230.002); CreateObject(7450,-3794.130,1415.180,1.580,0.0,0.0,-230.002); CreateObject(10387,-3752.810,1436.020,7.175,0.0,0.0,-170.002); CreateObject(10387,-3699.120,1581.660,9.210,-362.000,0.0,-210.000); CreateObject(16250,-3808.110,1587.060,8.280,-353.223,-360.998,-300.001); CreateObject(16258,-3963.800,1597.180,20.870,0.0,0.0,-60.000); CreateObject(16250,-3925.920,1654.910,7.680,0.0,-354.999,-180.000); CreateObject(619,-3786.510,1497.910,5.420,0.0,0.0,-270.001); CreateObject(620,-3790.580,1503.070,-3.000,0.0,0.0,0.0); CreateObject(621,-3741.760,1579.430,5.460,0.0,0.0,0.0); CreateObject(622,-3730.550,1593.030,10.520,0.0,0.0,-99.998); CreateObject(620,-3787.500,1523.060,-5.780,0.0,0.0,0.0); CreateObject(624,-3786.400,1514.290,2.040,0.0,0.0,0.0); CreateObject(625,-3804.370,1507.180,3.220,0.0,0.0,0.0); CreateObject(629,-3795.370,1509.680,3.570,0.0,0.0,0.0); CreateObject(634,-3777.780,1520.680,3.570,0.0,0.0,0.0); CreateObject(620,-3789.350,1494.930,6.260,0.0,0.0,0.0); CreateObject(619,-3787.760,1532.140,3.440,-339.999,-339.999,-240.001); CreateObject(620,-3778.830,1542.400,4.110,0.0,0.0,0.0); CreateObject(620,-3774.780,1540.060,4.130,0.0,0.0,0.0); CreateObject(620,-3794.150,1521.520,3.410,0.0,0.0,0.0); CreateObject(620,-3797.690,1500.810,4.130,0.0,0.0,0.0); CreateObject(620,-3800.680,1491.060,4.530,0.0,0.0,0.0); CreateObject(620,-3785.120,1484.560,7.570,0.0,0.0,0.0); CreateObject(620,-3793.110,1470.070,7.360,0.0,0.0,0.0); CreateObject(620,-3788.880,1529.680,3.450,0.0,0.0,0.0); CreateObject(620,-3796.150,1525.800,3.550,0.0,0.0,0.0); CreateObject(620,-3802.370,1515.680,3.500,0.0,0.0,0.0); CreateObject(620,-3793.020,1515.430,-8.600,0.0,0.0,0.0); CreateObject(620,-3798.570,1504.500,-8.470,0.0,0.0,0.0); CreateObject(622,-3780.590,1538.540,4.210,0.0,0.0,0.0); CreateObject(622,-3789.380,1520.310,3.490,0.0,0.0,-459.999); CreateObject(16121,-3786.370,1695.770,11.710,0.0,0.0,-110.002); CreateObject(16121,-3820.020,1721.550,13.770,0.0,0.0,0.0); CreateObject(12957,-3850.744,1438.422,11.092,-1.719,-356.924,-350.701); CreateObject(17031,-3638.960,1664.060,-2.230,0.0,0.0,-307.002); CreateObject(17031,-3621.120,1701.650,0.300,0.0,0.0,0.0); CreateObject(17031,-3617.580,1760.810,-3.320,0.0,0.0,0.0); CreateObject(17031,-3619.330,1732.280,1.990,0.0,0.0,0.0); CreateObject(17031,-3696.690,1228.320,-0.510,0.0,0.0,-270.001); CreateObject(17031,-3720.420,1254.040,-5.900,0.0,0.0,-146.998); CreateObject(17031,-3753.950,1280.640,2.710,0.0,0.0,-39.998); CreateObject(17031,-3782.640,1258.970,16.400,0.0,0.0,-409.997); CreateObject(14553,-1971.680,505.320,148.740,-345.001,-350.003,-230.002); CreateObject(14548,-1973.480,503.670,148.940,-345.001,-350.003,-230.002); CreateObject(710,-3763.826,1556.382,20.528,0.0,0.0,0.0); CreateObject(17864,-3728.751,1638.722,7.681,0.0,0.0,0.0); CreateObject(9596,-3821.804,1447.875,0.344,0.0,0.0,-214.609); CreateObject(620,-3813.088,1404.445,7.388,0.0,0.0,0.0); CreateObject(621,-3849.674,1431.010,9.717,0.0,0.0,0.0); CreateObject(624,-3819.051,1429.731,7.660,0.0,0.0,0.0); CreateObject(641,-3827.601,1496.313,1.672,0.0,0.0,0.0); CreateObject(645,-3838.100,1469.267,7.880,0.0,0.0,0.0); CreateObject(652,-3836.191,1441.005,9.286,0.0,0.0,0.0); CreateObject(12986,-3724.971,1633.963,8.964,0.0,0.0,-33.750); CreateObject(3308,-3836.486,1420.992,10.559,1.719,-0.859,-300.312); CreateObject(1243,-3603.394,1588.469,-2.694,0.0,0.0,0.0); CreateObject(1243,-3654.671,1386.693,-2.658,0.0,0.0,0.0); CreateObject(3862,-3650.023,1661.412,8.550,0.0,0.0,-11.250); CreateObject(2034,-3651.217,1660.588,8.226,0.0,0.0,0.0); CreateObject(1672,-3651.058,1660.832,8.401,0.0,0.0,0.0); CreateObject(2033,-3649.244,1660.102,8.226,0.0,0.0,0.0); CreateObject(2035,-3650.269,1660.453,8.220,0.0,0.0,0.0); CreateObject(2036,-3650.414,1661.114,8.229,0.0,0.0,0.0); CreateObject(2044,-3649.253,1660.654,8.223,0.0,0.0,0.0); CreateObject(2045,-3649.618,1660.592,8.288,0.0,0.0,0.0); CreateObject(2057,-3648.950,1660.771,8.366,0.0,0.0,-45.000); CreateObject(2064,-3647.304,1660.565,7.917,0.0,0.0,0.0); CreateObject(2061,-3646.047,1660.742,7.609,0.0,0.0,0.0); CreateObject(6189,-3689.951,1504.870,-12.589,0.0,0.0,-315.000); CreateObject(8859,-3923.331,1615.134,-2.349,0.0,0.0,0.0); CreateObject(2048,-3649.737,1662.715,8.869,0.0,0.0,-11.250); CreateObject(2047,-3643.942,1658.032,11.878,0.0,0.0,-65.781); CreateObject(1259,-3858.215,1605.425,34.068,0.0,0.0,-213.750); CreateObject(4239,-3860.004,1608.549,41.585,0.0,0.0,-41.562); CreateObject(712,-3700.538,1639.453,20.219,0.0,0.0,0.0); CreateObject(710,-3725.425,1612.192,26.578,0.0,0.0,0.0); CreateObject(703,-3838.344,1522.398,5.246,0.0,0.0,0.0); CreateObject(1242,-3651.307,1661.131,8.423,0.0,0.0,0.0); CreateObject(984,-3644.520,1459.937,2.764,0.0,0.0,-45.000); CreateObject(984,-3637.503,1467.101,2.764,0.0,0.0,-45.000); CreateObject(984,-3651.708,1452.601,2.678,0.0,0.0,-45.000); CreateObject(1684,-3856.245,1607.368,20.605,0.0,0.0,56.250); CreateObject(1684,-3858.787,1635.030,23.482,0.0,0.0,-326.250); CreateObject(3504,-3863.348,1598.278,20.282,0.0,0.0,-101.250); CreateObject(3866,-3852.006,1656.381,29.089,0.0,0.0,-112.500); CreateObject(3887,-3877.454,1604.387,27.866,0.0,0.0,-22.500); CreateObject(8131,-3657.134,1454.976,12.710,0.0,0.0,-135.000); CreateObject(8131,-3639.840,1471.973,12.710,0.0,0.0,-135.000); CreateObject(3866,-3864.528,1640.737,26.700,0.0,0.0,-393.750); CreateObject(3169,-3864.740,1426.753,10.522,0.0,0.0,0.0); CreateObject(3170,-3860.601,1442.810,10.370,0.0,0.0,-33.750); CreateObject(3172,-3795.471,1385.314,4.483,0.0,0.0,-56.250); CreateObject(3173,-3816.978,1393.109,7.393,6.875,1.719,38.047); CreateObject(1362,-3885.039,1599.136,27.285,0.0,0.0,0.0); CreateObject(1431,-3847.586,1659.265,23.416,0.0,0.0,0.0); CreateObject(1685,-3871.651,1635.978,23.790,0.0,0.0,0.0); CreateObject(16051,-3796.491,1582.400,9.130,0.0,0.0,-225.000); CreateObject(14467,-3640.381,1472.126,5.256,0.0,0.0,-495.000); CreateObject(14467,-3657.485,1454.904,5.256,0.0,0.0,-495.000); CreateObject(956,-3796.276,1581.299,6.504,0.0,0.0,-315.000); CreateObject(955,-3843.743,1431.630,10.783,0.0,0.0,-213.750); CreateObject(956,-3842.637,1430.904,10.783,0.0,0.0,-213.750); CreateObject(1647,-3884.507,1604.616,26.928,0.0,0.0,-22.500); CreateObject(1646,-3886.674,1599.780,27.024,0.0,0.0,-22.500); CreateObject(1645,-3886.487,1594.430,27.018,0.0,0.0,-168.750); CreateObject(1755,-3880.892,1604.344,26.680,0.0,0.0,-22.500); CreateObject(1759,-3883.353,1596.881,26.686,0.0,0.0,-157.500); CreateObject(1736,-3882.543,1605.299,28.787,0.0,0.0,-393.750); CreateObject(1771,-3882.531,1604.619,27.320,0.0,0.0,-112.500); CreateObject(3362,-3845.002,1446.745,9.824,0.0,0.0,-78.750); CreateObject(16563,-3788.805,1654.433,12.486,0.0,3.438,-90.000); CreateObject(744,-3822.307,1601.110,9.691,0.0,0.0,0.0); CreateObject(3853,-3806.167,1389.793,9.629,0.0,0.0,-112.500); CreateObject(3853,-3862.665,1435.985,14.317,0.0,0.0,-180.000); CreateObject(3853,-3853.750,1448.547,14.076,0.0,0.0,-236.250); CreateObject(1232,-3726.224,1563.466,6.153,0.0,0.0,0.0); CreateObject(1232,-3738.944,1531.145,4.555,0.0,0.0,0.0); CreateObject(1232,-3677.620,1470.509,4.555,0.0,0.0,0.0);
//------------------------------------------------------------ Weapons = CreateMenu("Weapons menu", 2, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Weapons, 0, "Bronik"); AddMenuItem(Weapons, 1, "$200"); AddMenuItem(Weapons, 0, "M4"); AddMenuItem(Weapons, 1, "$500"); AddMenuItem(Weapons, 0, "AK47"); AddMenuItem(Weapons, 1, "$800"); AddMenuItem(Weapons, 0, "Desert Eagle"); AddMenuItem(Weapons, 1, "$150"); AddMenuItem(Weapons, 0, "Mp5"); AddMenuItem(Weapons, 1, "$300"); return 1; }
public OnGameModeExit() { return 1; }
public OnPlayerRequestClass(playerid, classid) { if(classid == 1) { gTeam[playerid] = TEAM_1; GameTextForPlayer(playerid, "Defenders", 1000, 3);} else if(classid == 0) { gTeam[playerid] = TEAM_2; GameTextForPlayer(playerid, "Attackers", 1000, 3);} PlayerPlaySound(playerid, MUSIC_ON, -2690.67,2048.35,56.73); SetPlayerPos(playerid, -3842.6575,1436.4725,10.9754); SetPlayerCameraPos(playerid, -3838.3708,1436.1859,10.8136); SetPlayerCameraLookAt(playerid, -3842.6575,1436.4725,10.9754); return 1; }
public OnPlayerRequestSpawn(playerid) { return 1; }
public OnPlayerConnect(playerid) { PlaySoundForAll(1058); new string[256], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s Присоеденился к игре", pname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
public OnPlayerDisconnect(playerid, reason) { PlaySoundForAll(1058); new string[256], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s Слышь урод ты чё ушол:)", pname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
public OnPlayerSpawn(playerid) { TogglePlayerClock(playerid, 1); SetPlayerCheckpoint(playerid,-3650.6934,1659.0652,8.0786,10.00); SetPlayerMapIcon(playerid,1,-3650.4121,1659.6132,8.1490,6,0); PlayerPlaySound(playerid, MUSIC_OFF, 0.0, 0.0, 0.0); return 1; }
public OnPlayerDeath(playerid, killerid, reason) { DropPlayerWeapons(playerid); return 1; }
public OnVehicleSpawn(vehicleid) { return 1; }
public OnVehicleDeath(vehicleid, killerid) { PlaySoundForAll(1053); return 1; }
public OnPlayerText(playerid, text[]) { return 1; }
public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/kill", true) == 0) { if(GetPlayerInterior(playerid) == 0) { SetPlayerHealth(playerid,0); return 1; } else(SendClientMessage(playerid, 0xFF0000AA, "[FAIL]: Не выйдет! Выйди на улицу и там самоубивайся!")); } return 1; } public OnPlayerInfoChange(playerid) { return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; }
public OnPlayerExitVehicle(playerid, vehicleid) { return 1; }
public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; }
public OnPlayerEnterCheckpoint(playerid) { ShowMenuForPlayer(Weapons); } public OnPlayerLeaveCheckpoint(playerid) { return 1; }
public OnPlayerEnterRaceCheckpoint(playerid) { return 1; }
public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; }
public OnRconCommand(cmd[]) { return 1; }
public OnObjectMoved(objectid) { return 1; }
public OnPlayerObjectMoved(playerid, objectid) { return 1; }
public OnPlayerPickUpPickup(playerid, pickupid) { return 1; }
public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == Weapons) { switch(row) { case 0:{ //Row 1 code GetPlayerArmour(); } case 1:{ //Row 2 code GivePlayerWeapon(31,50); } case 2:{ //Row 3 code GivePlayerWeapon(30,60); } case 3:{ //Row 4 code GivePlayerWeapon(24,50); } case 4:{ //Row 5 code GivePlayerWeapon(29,100); } } } return 1; }
public OnPlayerExitedMenu(playerid) { return 1; } public DropPlayerWeapons(playerid) { new playerweapons[13][2]; GetPlayerPos(playerid, x, y, z);
for(new i=0;i<13;i++){ GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]); new model=GetWeaponModel(playerweapons[i][0]); new times=floatround(playerweapons[i][1]/10.0001); new string[256]; format(string, sizeof(string), "%d", times); times=strval(string); new Float:X=x+(random(3)-random(3)); new Float:Y=y+(random(3)-random(3)); if(playerweapons[i][1]!=0) { if(times>DropLimit) times=DropLimit; for(new a=0;a<times;a++) { if(model!=-1) { new pickupid=CreatePickup(model, 3, X, Y, z); SetTimerEx("DeletePickup", 1000000, false, "d", pickupid); } } } } return 1; }
public DeletePickup(pickupid) { DestroyPickup(pickupid); return 1; }
public GetWeaponModel(weaponid) { new model;
switch(weaponid) { case 1: model=331; case 2: model=333; case 3: model=334; case 4: model=335; case 5: model=336; case 6: model=337; case 7: model=338; case 8: model=339; case 9: model=341; case 10: model=321; case 11: model=322; case 12: model=323; case 13: model=324; case 14: model=325; case 15: model=326; case 16: model=342; case 17: model=343; case 18: model=344; case 22: model=346; case 23: model=347; case 24: model=348; case 25: model=349; case 26: model=350; case 27: model=351; case 28: model=352; case 29: model=353; case 30: model=355; case 31: model=356; case 32: model=372; case 33: model=357; case 34: model=358; case 35: model=359; case 36: model=360; case 37: model=361; case 38: model=362; case 39: model=363; case 41: model=365; case 42: model=366; case 46: model=371; } if(model<300) return -1;
return model; } Apostal, должно работать
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| Apostal | Дата: Среда, 13.08.2008, 18:28 | Сообщение # 663 |
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Освоившийся
Группа:
Продвинутые
Сообщений: 90
Награды: 1
Город: Новосибирск
Репутация: 3
Замечания: 0%
Статус: 
| Спасибо большое [DPS]EvilRiaz, Но почемуто теперь оружие недаётся с броником.
(\__/) (='.'=) (")_(") Это Банни. Скопируй Банни себе в подпись, чтобы помочь ему на пути к мировому господству.
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| slayer | Дата: Среда, 13.08.2008, 21:22 | Сообщение # 664 |
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Местный
Группа:
I'm V.I.P.
Сообщений: 668
Награды: 12
Город: Tallinn
Репутация: 172
Замечания: 0%
Статус: 
| Вот такой вопрос возник. Все спрашивают как сделать, чтобы когда нажимаешь Tab там высвечивались не деньги а фраги. У меня обратный вопрос, как сделать вместо фрагов деньги. Заранее большое спасибо!!
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| VILIX | Дата: Четверг, 14.08.2008, 01:25 | Сообщение # 665 |
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Новенький
Группа:
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| я не проф но слеир вроди так CashScore = GetPlayerMoney(i); SetPlayerScore(i, CashScore);Добавлено (14.08.2008, 01:22) --------------------------------------------- Вот полный код обновления очков) признаюсь не я писал)) тупо выташил из моего мода) но вдруг поможет Code public MoneyGrubScoreUpdate() { new CashScore; new name[MAX_PLAYER_NAME]; //new string[256]; for(new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof(name)); CashScore = GetPlayerMoney(i); SetPlayerSco re(i, CashScore); if (CashScore > CashScoreOld) { CashScoreOld = CashScore; //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name); //SendClientMessageToAll(COLOR_YELLOW, string); } } } } [/code]Добавлено (14.08.2008, 01:25) --------------------------------------------- ОЙ народ сори криво написал)) просто не трезвый) Code public MoneyGrubScoreUpdate() { new CashScore; new name[MAX_PLAYER_NAME]; //new string[256]; for(new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof(name)); CashScore = GetPlayerMoney(i); SetPlayerScore(i, CashScore); if (CashScore > CashScoreOld) { CashScoreOld = CashScore; //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name); //SendClientMessageToAll(COLOR_YELLOW, string); } } } }
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| slayer | Дата: Четверг, 14.08.2008, 01:45 | Сообщение # 666 |
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| Да фиг его знает, бошка вообще не варит еще после дня рождения Даже не могу вьехать что куда вписывать и вообще, полная задница) С утречка зайду на сайтик, может еще кто что напишет.
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| OKStyle™ | Дата: Четверг, 14.08.2008, 07:42 | Сообщение # 667 |
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Мастер джэдай
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| slayer, если фраги нужны, то в OnPlayerDeath пиши: Code SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
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| slayer | Дата: Четверг, 14.08.2008, 11:32 | Сообщение # 668 |
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| OKStyle™ Наоборот вместо фрагов нужны деньги.
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| VILIX | Дата: Четверг, 14.08.2008, 12:07 | Сообщение # 669 |
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| чувак но вписывай это в мод )) я тоже кстате после днюхи)) Добавлено (14.08.2008, 12:07) --------------------------------------------- Вроде шоб все работало надо написать Code forward MoneyGrubScoreUpdate(); и еще надо вписать
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| slayer | Дата: Четверг, 14.08.2008, 12:23 | Сообщение # 670 |
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| Вроде все сделал, ошибок нет, варнингов тоже но в игре показываются фраги.
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| VILIX | Дата: Четверг, 14.08.2008, 12:37 | Сообщение # 671 |
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| так удали начисление фрагов
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| Groove | Дата: Четверг, 14.08.2008, 14:17 | Сообщение # 672 |
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| люди!!!плз помогите!Как свой остров зделать а?
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| VILIX | Дата: Четверг, 14.08.2008, 14:23 | Сообщение # 673 |
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| createObject тебе в помощь *lol*
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| Groove | Дата: Четверг, 14.08.2008, 14:27 | Сообщение # 674 |
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| а где в зять?
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| VILIX | Дата: Четверг, 14.08.2008, 14:40 | Сообщение # 675 |
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| что взять?createObject это функцыя в pawno ! ей создаюца обьекты типо пишеше createObject(ид обьеката,ox,oy,oz,rx,ry,rz);
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