когда ставлю этот скрипт на сервер ниработают все команды и перемещает в какой то непонятный интерьер
#include <M.I.C> new loggedin[MAX_PLAYERS];
public OnPlayerCommandText(playerid,cmdtext[])
{
if(strcmp(cmdtext,"/register",true)==0)
{
if(strlen(cmdtext)==9)
{
SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /register [ïàðîëü]");
}
else
{
if(loggedin[playerid] == 0)
{
SavePlayer(playerid,"Password",cmdtext[10]);
SendClientMessage(playerid,0xFFFFFFAA,"SERVER:Âû óñïåøíî çàðåãåñòðèðîâàíû íà ñåðâåðå.");
loggedin[playerid] = 1;
SavePlayer(playerid,"Money","0");
SavePlayer(playerid,"Health","100");
SavePlayer(playerid,"Armour","100");
SavePlayer(playerid,"WantedLevel","0");
SavePlayer(playerid,"Score","0");
}
}
}
if(strcmp(cmdtext,"/login",true)==0)
{
if(strlen(cmdtext)==6)
{
SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /login [ïàðîëü]");
}
else
{
if(loggedin[playerid] == 0)
{
new string[256];
LoadPlayer(playerid,"Password",string);
if(strcmp(string,cmdtext[7])==0)
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER:Ëîãèí ïðèíÿò.");
loggedin[playerid] = 1;
SetPlayerInterior(playerid,0);
new dec;
new str[256];
LoadPlayer(playerid,"Money",str);
dec = strval(str);
GivePlayerMoney(playerid,GetPlayerMoney(playerid));
GivePlayerMoney(playerid,dec);
LoadPlayer(playerid,"Health",str);
dec = strval(str);
SetPlayerHealth(playerid,dec);
LoadPlayer(playerid,"Armour",str);
dec = strval(str);
SetPlayerArmour(playerid,dec);
LoadPlayer(playerid,"WantedLevel",str);
dec = strval(str);
SetPlayerWantedLevel(playerid,dec);
LoadPlayer(playerid,"Score",str);
SetPlayerScore(playerid,strval(str));
new str1[256],str2[256];
new w,a;
LoadPlayer(playerid,"Weapon0",str1);
LoadPlayer(playerid,"Ammo0",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon1",str1);
LoadPlayer(playerid,"Ammo1",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon2",str1);
LoadPlayer(playerid,"Ammo2",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon3",str1);
LoadPlayer(playerid,"Ammo3",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon4",str1);
LoadPlayer(playerid,"Ammo4",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon5",str1);
LoadPlayer(playerid,"Ammo5",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon6",str1);
LoadPlayer(playerid,"Ammo6",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon7",str1);
LoadPlayer(playerid,"Ammo7",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon8",str1);
LoadPlayer(playerid,"Ammo8",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon9",str1);
LoadPlayer(playerid,"Ammo9",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon10",str1);
LoadPlayer(playerid,"Ammo10",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon11",str1);
LoadPlayer(playerid,"Ammo11",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon12",str1);
LoadPlayer(playerid,"Ammo12",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: ïàðîëü íåâåðíûé , ïîïðîáóéòå åù¸ ðàç.");
}
}
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
new string[256];
new name[256];
GetPlayerName(playerid,name,255);
format(string,255,"%s.zip",name);
if(fexist(string))
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Âàì íóæíî çàëîãèíèòüñÿ( /login ). ");
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Âàì íóæíî çåðåãåñòðèðîâàòüñÿ( /register ). ");
}
}
public OnPlayerDisconnect(playerid)
{
new str[256];
new dec;
new Float:flt;
// Money
dec = GetPlayerMoney(playerid);
valstr(str,dec);
SavePlayer(playerid,"Money",str);
// Health
GetPlayerHealth(playerid,flt);
format(str,255,"%f",flt);
SavePlayer(playerid,"Health",str);
// Arrmor
GetPlayerArmour(playerid,flt);
format(str,255,"%f",flt);
SavePlayer(playerid,"Armour",str);
// Wanted Level
dec = GetPlayerWantedLevel(playerid);
valstr(str,dec);
SavePlayer(playerid,"WantedLevel",str);
// Score
dec = GetPlayerScore(playerid);
valstr(str,dec);
SavePlayer(playerid,"Score",str);
new w,a;
new str1[256],str2[256];
GetPlayerWeaponData(playerid,0,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon0",str1);
SavePlayer(playerid,"Ammo0",str2);
GetPlayerWeaponData(playerid,1,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon1",str1);
SavePlayer(playerid,"Ammo1",str2);
GetPlayerWeaponData(playerid,2,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon2",str1);
SavePlayer(playerid,"Ammo2",str2);
GetPlayerWeaponData(playerid,3,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon3",str1);
SavePlayer(playerid,"Ammo3",str2);
GetPlayerWeaponData(playerid,4,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon4",str1);
SavePlayer(playerid,"Ammo4",str2);
GetPlayerWeaponData(playerid,5,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon5",str1);
SavePlayer(playerid,"Ammo5",str2);
GetPlayerWeaponData(playerid,6,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon6",str1);
SavePlayer(playerid,"Ammo6",str2);
GetPlayerWeaponData(playerid,7,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon7",str1);
SavePlayer(playerid,"Ammo7",str2);
GetPlayerWeaponData(playerid,8,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon8",str1);
SavePlayer(playerid,"Ammo8",str2);
GetPlayerWeaponData(playerid,9,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon9",str1);
SavePlayer(playerid,"Ammo9",str2);
GetPlayerWeaponData(playerid,10,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon10",str1);
SavePlayer(playerid,"Ammo10",str2);
GetPlayerWeaponData(playerid,11,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon11",str1);
SavePlayer(playerid,"Ammo11",str2);
GetPlayerWeaponData(playerid,12,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon12",str1);
SavePlayer(playerid,"Ammo12",str2);
}
public OnPlayerSpawn(playerid)
{
if(loggedin[playerid] == 0)
{
SetPlayerInterior(playerid,10);
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: âàì íóæíî çàëîãèíèòüñÿ ÷òîáû ïðîäîëæèòü( /login ). ");
}
}
помогите плизз!
Добавлено (15.06.2008, 11:38)
---------------------------------------------
а так куча ошибок
#include <a_samp>
new loggedin[MAX_PLAYERS];
public OnPlayerCommandText(playerid,cmdtext[])
{
if(strcmp(cmdtext,"/register",true)==0)
{
if(strlen(cmdtext)==9)
{
SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /register [ïàðîëü]");
}
else
{
if(loggedin[playerid] == 0)
{
SavePlayer(playerid,"Password",cmdtext[10]);
SendClientMessage(playerid,0xFFFFFFAA,"SERVER:Âû óñïåøíî çàðåãåñòðèðîâàíû íà ñåðâåðå.");
loggedin[playerid] = 1;
SavePlayer(playerid,"Money","0");
SavePlayer(playerid,"Health","100");
SavePlayer(playerid,"Armour","100");
SavePlayer(playerid,"WantedLevel","0");
SavePlayer(playerid,"Score","0");
}
}
}
if(strcmp(cmdtext,"/login",true)==0)
{
if(strlen(cmdtext)==6)
{
SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /login [ïàðîëü]");
}
else
{
if(loggedin[playerid] == 0)
{
new string[256];
LoadPlayer(playerid,"Password",string);
if(strcmp(string,cmdtext[7])==0)
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER:Ëîãèí ïðèíÿò.");
loggedin[playerid] = 1;
SetPlayerInterior(playerid,0);
new dec;
new str[256];
LoadPlayer(playerid,"Money",str);
dec = strval(str);
GivePlayerMoney(playerid,GetPlayerMoney(playerid));
GivePlayerMoney(playerid,dec);
LoadPlayer(playerid,"Health",str);
dec = strval(str);
SetPlayerHealth(playerid,dec);
LoadPlayer(playerid,"Armour",str);
dec = strval(str);
SetPlayerArmour(playerid,dec);
LoadPlayer(playerid,"WantedLevel",str);
dec = strval(str);
SetPlayerWantedLevel(playerid,dec);
LoadPlayer(playerid,"Score",str);
SetPlayerScore(playerid,strval(str));
new str1[256],str2[256];
new w,a;
LoadPlayer(playerid,"Weapon0",str1);
LoadPlayer(playerid,"Ammo0",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon1",str1);
LoadPlayer(playerid,"Ammo1",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon2",str1);
LoadPlayer(playerid,"Ammo2",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon3",str1);
LoadPlayer(playerid,"Ammo3",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon4",str1);
LoadPlayer(playerid,"Ammo4",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon5",str1);
LoadPlayer(playerid,"Ammo5",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon6",str1);
LoadPlayer(playerid,"Ammo6",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon7",str1);
LoadPlayer(playerid,"Ammo7",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon8",str1);
LoadPlayer(playerid,"Ammo8",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon9",str1);
LoadPlayer(playerid,"Ammo9",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon10",str1);
LoadPlayer(playerid,"Ammo10",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon11",str1);
LoadPlayer(playerid,"Ammo11",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
LoadPlayer(playerid,"Weapon12",str1);
LoadPlayer(playerid,"Ammo12",str2);
w = strval(str1);
a = strval(str2);
GivePlayerWeapon(playerid,w,a);
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: ïàðîëü íåâåðíûé , ïîïðîáóéòå åù¸ ðàç.");
}
}
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
new string[256];
new name[256];
GetPlayerName(playerid,name,255);
format(string,255,"%s.zip",name);
if(fexist(string))
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Âàì íóæíî çàëîãèíèòüñÿ( /login ). ");
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Âàì íóæíî çåðåãåñòðèðîâàòüñÿ( /register ). ");
}
}
public OnPlayerDisconnect(playerid)
{
new str[256];
new dec;
new Float:flt;
// Money
dec = GetPlayerMoney(playerid);
valstr(str,dec);
SavePlayer(playerid,"Money",str);
// Health
GetPlayerHealth(playerid,flt);
format(str,255,"%f",flt);
SavePlayer(playerid,"Health",str);
// Arrmor
GetPlayerArmour(playerid,flt);
format(str,255,"%f",flt);
SavePlayer(playerid,"Armour",str);
// Wanted Level
dec = GetPlayerWantedLevel(playerid);
valstr(str,dec);
SavePlayer(playerid,"WantedLevel",str);
// Score
dec = GetPlayerScore(playerid);
valstr(str,dec);
SavePlayer(playerid,"Score",str);
new w,a;
new str1[256],str2[256];
GetPlayerWeaponData(playerid,0,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon0",str1);
SavePlayer(playerid,"Ammo0",str2);
GetPlayerWeaponData(playerid,1,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon1",str1);
SavePlayer(playerid,"Ammo1",str2);
GetPlayerWeaponData(playerid,2,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon2",str1);
SavePlayer(playerid,"Ammo2",str2);
GetPlayerWeaponData(playerid,3,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon3",str1);
SavePlayer(playerid,"Ammo3",str2);
GetPlayerWeaponData(playerid,4,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon4",str1);
SavePlayer(playerid,"Ammo4",str2);
GetPlayerWeaponData(playerid,5,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon5",str1);
SavePlayer(playerid,"Ammo5",str2);
GetPlayerWeaponData(playerid,6,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon6",str1);
SavePlayer(playerid,"Ammo6",str2);
GetPlayerWeaponData(playerid,7,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon7",str1);
SavePlayer(playerid,"Ammo7",str2);
GetPlayerWeaponData(playerid,8,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon8",str1);
SavePlayer(playerid,"Ammo8",str2);
GetPlayerWeaponData(playerid,9,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon9",str1);
SavePlayer(playerid,"Ammo9",str2);
GetPlayerWeaponData(playerid,10,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon10",str1);
SavePlayer(playerid,"Ammo10",str2);
GetPlayerWeaponData(playerid,11,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon11",str1);
SavePlayer(playerid,"Ammo11",str2);
GetPlayerWeaponData(playerid,12,w,a);
valstr(str1,w);
valstr(str2,a);
SavePlayer(playerid,"Weapon12",str1);
SavePlayer(playerid,"Ammo12",str2);
}
public OnPlayerSpawn(playerid)
{
if(loggedin[playerid] == 0)
{
SetPlayerInterior(playerid,10);
SendClientMessage(playerid,0xFFFFFFAA,"SERVER: âàì íóæíî çàëîãèíèòüñÿ ÷òîáû ïðîäîëæèòü( /login ). ");
}
}