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Трудности перевода
[TDM]KosmosДата: Воскресенье, 14.09.2008, 22:00 | Сообщение # 1
Мастер джэдай
Группа: Продвинутые
Сообщений: 2046
Награды: 8
Город: Йошкар-Ола
Репутация: 126
Замечания: 40%
Статус:
Code
    if(strcmp(cmd, "/setstat", true) == 0)
  {
   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp))
   {
    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model ");
    SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 ExpPoints ");
    SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 CB |11 HW |12 SR |13 WA |14 PEN |15 GarageKey");
    SendClientMessage(playerid, COLOR_GRAD2, "|16 PilotLic |17 TaxiLic |18 BusLic |19 PilotLicD |20 TaxiLicD |21 BusLicD");
    return 1;
   }
   if(IsStringAName(tmp))
   {
    giveplayerid = GetPlayerID(tmp);
   }
   else
   {
    giveplayerid = strval(tmp);
   }
   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp))
   {
    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints");
    SendClientMessage(playerid, COLOR_GRAD3, "|4 Model |5 BankAccount |6 PhoneNumber");
    SendClientMessage(playerid, COLOR_GRAD2, "|7 ExpPoints |8 HouseKey |9 BizKey |15 GarageKey");
    return 1;
   }
   new stat;
   stat = strval(tmp);
   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp))
   {
    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");
    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints");
    SendClientMessage(playerid, COLOR_GRAD3, "|4 Model |5 BankAccount |6 PhoneNumber");
    SendClientMessage(playerid, COLOR_GRAD2, "|7 ExpPoints |8 HouseKey |9 BizKey |15 GarageKey");
    return 1;
   }
   new amount;
   amount = strval(tmp);
   if (PlayerInfo[playerid][pAdmin] >= 2000)
   {
    switch (stat)
    {
     case 1:
     {
      PlayerInfo[giveplayerid][pLevel] = amount;
      format(string, sizeof(string), "   The Player Was Set To Level %d", amount);
     }
     case 2:
     {
      PlayerInfo[giveplayerid][pSHealth] = amount;
      format(string, sizeof(string), "   The Player Was Set To %d Spawnhealth ", amount);
     }
     case 3:
     {
      PlayerInfo[giveplayerid][gPupgrade] = amount;
      format(string, sizeof(string), "   The Player Was Set To %d Upgrade Points", amount);
     }
     case 4:
     {
      PlayerInfo[giveplayerid][pModel] = amount;
      format(string, sizeof(string), "   The Player Was Set To Model %d", amount);
     }
     case 5:
     {
      PlayerInfo[giveplayerid][pAccount] = amount;
      format(string, sizeof(string), "   The Player Account Was Set To $%d", amount);
     }
     case 6:
     {
      PlayerInfo[giveplayerid][pPnumber] = amount;
      format(string, sizeof(string), "   The Player Phone Number Was Set To %d", amount);
     }
     case 7:
     {
      PlayerInfo[giveplayerid][pExp] = amount;
      format(string, sizeof(string), "   The Player Exp Points Were Set To %d", amount);
     }
     case 8:
     {
      PlayerInfo[giveplayerid][pPhousekey] = amount;
      format(string, sizeof(string), "   The Player House Key Was Set To %d", amount);
     }
     case 9:
     {
      PlayerInfo[giveplayerid][pPbiskey] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 10:
     {
      PlayerInfo[giveplayerid][pCB] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 11:
     {
      PlayerInfo[giveplayerid][pHW] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 12:
     {
      PlayerInfo[giveplayerid][pSR] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 13:
     {
      PlayerInfo[giveplayerid][pWA] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 14:
     {
      PlayerInfo[giveplayerid][pPEN] = amount;
      format(string, sizeof(string), "   The Player Business Key Was Set To %d", amount);
     }
     case 15:
     {
      PlayerInfo[giveplayerid][pPgaragekey] = amount;
      format(string, sizeof(string), "   The Player Garage Key Was Set To %d", amount);
     }
     case 16:
     {
      PlayerInfo[giveplayerid][PLicence] = amount;
      format(string, sizeof(string), "   The Player PLicence Was Set To %d", amount);
     }
     case 17:
     {
      PlayerInfo[giveplayerid][TLicence] = amount;
      format(string, sizeof(string), "   The Player TLicence Was Set To %d", amount);
     }
     case 18:
     {
      PlayerInfo[giveplayerid][BLicence] = amount;
      format(string, sizeof(string), "   The Player BLicence Was Set To %d", amount);
     }
     case 19:
     {
      PlayerInfo[giveplayerid][PLicDate] = amount;
      format(string, sizeof(string), "   The Player PLicDate Was Set To %d", amount);
     }
     case 20:
     {
      PlayerInfo[giveplayerid][TLicDate] = amount;
      format(string, sizeof(string), "   The Player TLicDate Was Set To %d", amount);
     }
     case 21:
     {
      PlayerInfo[giveplayerid][BLicDate] = amount;
      format(string, sizeof(string), "   The Player BLicDate Was Set To %d", amount);
     }
     default:
     {
      format(string, sizeof(string), "   Invalid Stat Code", amount);
     }

    }
    SendClientMessage(playerid, COLOR_GRAD1, string);
   }
   else
   {
    SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command!");
   }
   return 1;
  }

Кто может дать точный перевод? Помогите!
А то некоторые вещи непонятны lol
ЗЫ: неподумайте что с английским плохо fun



Я вернулся =)
EdwardsДата: Воскресенье, 14.09.2008, 22:14 | Сообщение # 2
Советчик
Группа: Продвинутые
Сообщений: 1016
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Замечания: 100%
Статус:
1 Уровень |2 Жизнь при спавне |3 Очки апгрейда
4 Модель игрока |5 Денег в банке |6 Телефонный номер
7 Exp |8 Ключ от дома |9 Ключ от бизнеса |15 Ключ от гаража



Россия номер 1

[TDM]KosmosДата: Воскресенье, 14.09.2008, 22:25 | Сообщение # 3
Мастер джэдай
Группа: Продвинутые
Сообщений: 2046
Награды: 8
Город: Йошкар-Ола
Репутация: 126
Замечания: 40%
Статус:
prime, что вот эти букаффки d обозначают
Code
19 PilotLicD |20 TaxiLicD |21 BusLicD
?



Я вернулся =)
EdwardsДата: Воскресенье, 14.09.2008, 22:36 | Сообщение # 4
Советчик
Группа: Продвинутые
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Статус:
Quote (LOgotipik)
prime, что вот эти букаффки d обозначают

Ничего, это лицензии..... на самолет, такси и автобус


Россия номер 1

[TDM]KosmosДата: Воскресенье, 14.09.2008, 22:45 | Сообщение # 5
Мастер джэдай
Группа: Продвинутые
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Статус:
А почему тогды разные? crazy
Есть с букфай D, а есть просто лицензии!?

И ещё вопрос параллеьно! ЧТо это за команды, какова их задача?

Code
    if(strcmp(cmd, "/prop", true) == 0)
   {
    if (PlayerInfo[playerid][pAdmin] >= 2000)
    {
     LoadProperty();
     LoadBizz();
     LoadSBizz();
     LoadGarage();
     LoadShopCars();
     SendClientMessage(playerid, COLOR_GRAD1, "   Property Reloaded");
    }
    else
    {
     //SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command!");
    }
    return 1;
   }
   if(strcmp(cmd, "/tmppos", true) == 0)
   {
    if (PlayerInfo[playerid][pAdmin] >= 2000)
    {
     LoadTmp();
     SendClientMessage(playerid, COLOR_GRAD1, "   TmpPos Reloaded");
    }
    else
    {
     //SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command!");
    }
    return 1;
   }
if(strcmp(cmd, "/test", true) == 0)
  {
   if (PlayerInfo[playerid][pAdmin] >= 1337)
   {
    new sstring[256];
    new playambu = GetPlayerVehicleID(playerid);
    format(sstring, sizeof(sstring), "currentpickups = %d gFighters = %d gFightLeader = %d dmtimer = %d DmHiScore = %d",pickups ,gFighters ,gFightLeader,dmtimer,DmHiScore);
    SendClientMessage(playerid, COLOR_GRAD1, sstring);
    format(sstring, sizeof(sstring), "currentcar = %d locked[%d] stealcar = %d stealcardest = %d MissionActive = %d",playambu,gCarLock[playambu],stealcar,stealcardest,MissionActive);
    SendClientMessage(playerid, COLOR_GRAD1, sstring);
   }
   else
   {
    //SendClientMessage(playerid, COLOR_GRAD1, "   you are not authorized to use that command!");
   }
   return 1;
  }



Я вернулся =)

Сообщение отредактировал LOgotipik - Воскресенье, 14.09.2008, 22:50
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