[pwn]new ARKcount[MAX_PLAYERS];
new bool:pspawn[MAX_PLAYERS]; public OnPlayerSpawn(playerid)
{
pspawn[playerid] = false;
SetTimerEx("PlayerSpawn",20000,0,"i",playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(pspawn[playerid] == false && killerid != INVALID_PLAYER_ID)
{
if(ARKcount[killerid] == 3)
{
SendClientMessage(killerid,0xFFFFFFAA,"* Тебя предупреждали!");
Kick(killerid);
return 1;
}
ARKcount[killerid]++;
SendClientMessage(killerid,0xFFFFFFAA,"* Не убивай игроков на спауне!");
}
return 1;
}
forward PlayerSpawn(playerid);
public PlayerSpawn(playerid)
{
pspawn[playerid] = true;
return 1;
}[/pwn]