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Модератор форума: Alcoholik  
Поиогите!
-KloUnДата: Среда, 12.08.2009, 11:59 | Сообщение # 16
Уверенный в себе
Группа: Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус:
ВО OnPlayerText вроде это
[pwn]public OnPlayerText(playerid, text[])
{
new giver[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new tmp[256];
new string[256];
new giveplayerid;
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
return 0;
}[/pwn]

}{иТДата: Среда, 12.08.2009, 12:26 | Сообщение # 17
Местный
Группа: Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус:
-KloUn, у тебя какой мод? это весь паблик? ща поготь гф найду кину норм там точно не такой мелкий :)

Добавлено (12.08.2009, 12:26)
---------------------------------------------
[pwn] }
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s говорит: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 0;
}[/pwn]

Присобач куда нить в паблик это чудо



ОЯЕБУ мое пузо колышеца не теплом ветру
-KloUnДата: Среда, 12.08.2009, 14:20 | Сообщение # 18
Уверенный в себе
Группа: Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус:
куда вставить он ероров выдаёт!
}{иТДата: Среда, 12.08.2009, 15:09 | Сообщение # 19
Местный
Группа: Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус:
-KloUn, знаменитые 26 ероров? :)



ОЯЕБУ мое пузо колышеца не теплом ветру
-KloUnДата: Среда, 12.08.2009, 21:11 | Сообщение # 20
Уверенный в себе
Группа: Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус:
я вставлаю в onplayertext и ероры идут скажи куда встовлять именно ( весь публик не влезает! )
[pwn]public OnPlayerText(playerid, text[])
{
new giver[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new tmp[256];
new string[256];
new giveplayerid;
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
return 0;
}
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID[playerid])
{
case 1: //Police Force
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; }
}
case 3: //National Guard
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
}
case 5: //La Cosa Nostra
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
}
case 6: //Yakuza
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
}
case 9: //News Reporters
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
}
case 12: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[52][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[53][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
}
case 13: //Grove
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[58][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[59][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[60][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[61][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62][0]; }
}
case 14: //ElCoronos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[71][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[71][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[72][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[73][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[73][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[74][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[74][0]; }
}
case 15: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[65][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[66][0]; }
}
case 16: //Emerald
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[67][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[68][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[69][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[70][0]; }
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2[playerid][1] == 1)
{
SetPlayerInterior(playerid, ChangePos2[playerid][0]);
SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][1] = 0;
return 0;
}
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam[playerid] = PlayerInfo[playerid][pTeam];
SetPlayerToTeamColor(playerid);
MedicBill[playerid] = 0;
SpawnPlayer(playerid);
SelectCharPlace[playerid] = 0;
SelectCharID[playerid] = 0;
SelectChar[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'.");
return 0;
}
}[/pwn]
ну и так далее! Куда ставить?

}{иТДата: Четверг, 13.08.2009, 03:10 | Сообщение # 21
Местный
Группа: Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус:
-KloUn, стукни в аську ты ****** (глагол :D) сначала один выложит паблик потом продолжение



ОЯЕБУ мое пузо колышеца не теплом ветру
LastHeroДата: Пятница, 28.08.2009, 15:48 | Сообщение # 22
Постоялец
Группа: Продвинутые
Сообщений: 392
Награды: 8
Репутация: 29
Замечания: 20%
Статус:
хит в асю зайди таже проблема


Изучаем pawno.
drift201Дата: Пятница, 28.08.2009, 18:10 | Сообщение # 23
Новенький
Группа: Продвинутые
Сообщений: 49
Награды: 1
Город: .error
Репутация: 2
Замечания: 20%
Статус:
вот чат /f
[pwn]if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, " Вы не можете говорить,вас лишили права на чат");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "*Использование: (/f)amily [family chat]");
return 1;
}
if (gTeam[playerid] >= 5 || PlayerInfo[playerid][pFMember] < 255)
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
new numbr = PlayerInfo[playerid][pCallNumber];
if(member==5)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Лорд %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Самый реальный нигер %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( OG Fam %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Мускул %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Уличный червяк %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Глупое дитя %s: %s. **", sendername, result); }
else { format(string, sizeof(string), "**(( Stickup kid %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
if(member==6)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Super Gerl %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Бизнес Ledi %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Симпотяга %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Молоденькая %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Неумелая %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Новичок %s: %s. **", sendername, result); }
else { format(string, sizeof(string), "**(( Banger %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==8)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Директор %d: %s. )) **", numbr, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Вице-директор %d: %s. )) **", numbr, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Специальный агент %d: %s. )) **",numbr, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Агент %d: %s. )) **", numbr, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Стрелок %d: %s. )) **", numbr, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Внештатный сотрудник %d: %s. )) **", numbr, result); }
else { format(string, sizeof(string), "** Freelancer %d: %s. )) **", numbr, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);
}
else if(member==9)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Главный директор %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Главный редактор %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Главный корректор %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Редактор %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Репортёр %s: %s. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Сотрудник %s: %s. **", sendername, result); }
else { format(string, sizeof(string), "**(( Intern %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==10)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( SAPT Комиссар %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Shift Supervisor %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Dispatcher %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Cabbie %s: %s. )) ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( SAPT Rookie %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==11)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Босс %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Заместительs %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Менеджер %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Старший инструктор %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Инструктор %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Сотрудник %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==12)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Дон %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Capo %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Soldier %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Piccioto %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Outsider %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==13)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Top Shotta %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Shotta %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Pusha %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Gangsta %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Rider %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Mark %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Mark %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==14)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Jefe %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Right Hand %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Hardcore %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Miembro %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==15)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Spike %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Right Hand %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Hardcore %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Miembro %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==16) //bratva
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Пахан %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Заместитель %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Вымогатель %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Бука %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Пацан %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Шестёрка %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Shestiorka %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==17) //Irish
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Kingpin %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Enforcer %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Mobster %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Bootlegger %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Lad %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(member==7) //Мэр
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Президент %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Губернатор %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Мэр %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Депутат %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Секретарь %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Курьер %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Курьер %s: %s. ))**", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
}
else if(leader==12)
{
format(string, sizeof(string), "**(( Дон %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==13)
{
format(string, sizeof(string), "**(( Top Shotta %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==5)
{
format(string, sizeof(string), "**(( Лорд %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==6)
{
format(string, sizeof(string), "**(( Top Gangsta %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==8)
{
format(string, sizeof(string), "**(( Директор %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==9)
{
format(string, sizeof(string), "**(( Генеральный Продюссер %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_YELLOW2, string);
}
else if(leader==10)
{
format(string, sizeof(string), "**(( SAPT Комиссар %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==11)
{
format(string, sizeof(string), "**(( Босс %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==14)
{
format(string, sizeof(string), "**(( Jefe %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==15)
{
format(string, sizeof(string), "**(( Easyrider %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==16)
{
format(string, sizeof(string), "**(( Пахан %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==17)
{
format(string, sizeof(string), "**(( Kingpin %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(leader==7)
{
format(string, sizeof(string), "**(( Гусударь всея Руси %s: %s. ))**", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string);
}
else if(PlayerInfo[playerid][pFMember] < 255)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))**", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))**", sendername, result); }
else { format(string, sizeof(string), "**(( Outsider %s: %s. ))**", sendername, result); }
SendNewFamilyMessage(PlayerInfo[playerid][pFMember], COLOR_YELLOW2, string);
}
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Вы не член семьи!");
return 1;
}//not connected
return 1;
}[/pwn]



Бойся бога: смерть у порога.
Смерть всех поравняет.


Сообщение отредактировал drift201 - Пятница, 28.08.2009, 18:12
LastHeroДата: Пятница, 28.08.2009, 18:40 | Сообщение # 24
Постоялец
Группа: Продвинутые
Сообщений: 392
Награды: 8
Репутация: 29
Замечания: 20%
Статус:
drift201 че мне твой код [маты] [маты] мы с хитом щас раздупляем в моде new_russian


Изучаем pawno.

Сообщение отредактировал LastHero - Пятница, 28.08.2009, 18:41
KrambabylДата: Понедельник, 26.04.2010, 12:30 | Сообщение # 25
Новенький
Группа: Пользователи
Сообщений: 33
Награды: 0
Город: Солигорск
Репутация: -40
Замечания: 0%
Статус:
как сделать антифлуд в /ooc ??? yes
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