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Последние Файлы GTA 4 |
Последние Файлы GTA-MP |
Реклама |
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Поиогите!
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| -KloUn | Дата: Среда, 12.08.2009, 11:59 | Сообщение # 16 |
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Уверенный в себе
Группа:
Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус: 
| ВО OnPlayerText вроде это [pwn]public OnPlayerText(playerid, text[]) { new giver[MAX_PLAYER_NAME]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new tmp[256]; new string[256]; new giveplayerid; if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 0; }[/pwn]
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| }{иТ | Дата: Среда, 12.08.2009, 12:26 | Сообщение # 17 |
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Местный
Группа:
Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус: 
| -KloUn, у тебя какой мод? это весь паблик? ща поготь гф найду кину норм там точно не такой мелкий  Добавлено (12.08.2009, 12:26) --------------------------------------------- [pwn] } if (realchat) { if(gPlayerLogged[playerid] == 0) { return 0; } GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s говорит: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; }[/pwn] Присобач куда нить в паблик это чудо
ОЯЕБУ мое пузо колышеца не теплом ветру
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| -KloUn | Дата: Среда, 12.08.2009, 14:20 | Сообщение # 18 |
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Уверенный в себе
Группа:
Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус: 
| куда вставить он ероров выдаёт!
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| }{иТ | Дата: Среда, 12.08.2009, 15:09 | Сообщение # 19 |
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Местный
Группа:
Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус: 
| -KloUn, знаменитые 26 ероров?
ОЯЕБУ мое пузо колышеца не теплом ветру
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| -KloUn | Дата: Среда, 12.08.2009, 21:11 | Сообщение # 20 |
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Уверенный в себе
Группа:
Продвинутые
Сообщений: 156
Награды: 3
Город: Москва
Репутация: 5
Замечания: 60%
Статус: 
| я вставлаю в onplayertext и ероры идут скажи куда встовлять именно ( весь публик не влезает! ) [pwn]public OnPlayerText(playerid, text[]) { new giver[MAX_PLAYER_NAME]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new tmp[256]; new string[256]; new giveplayerid; if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 0; } if(SelectChar[playerid] == 255) { new idx; tmp = strtok(text, idx); if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next"))) { switch (SelectCharID[playerid]) { case 1: //Police Force { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; } else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; } else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; } else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; } else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; } } case 2: //FBI/ATF { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; } } case 3: //National Guard { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; } } case 4: //Fire&Ambulance { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; } } case 5: //La Cosa Nostra { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; } else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; } } case 6: //Yakuza { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; } } case 8: //Hitman Agency { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; } } case 9: //News Reporters { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; } } case 10: //Taxi Cab Company { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; } } case 11: //Driving/Flying School { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; } } case 12: //Vagos { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[52][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[53][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[54][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; } } case 13: //Grove { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[58][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[59][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[60][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[61][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62][0]; } } case 14: //ElCoronos { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[71][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[71][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[72][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[73][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[73][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[74][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[74][0]; } } case 15: //Ballas { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[65][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[66][0]; } } case 16: //Emerald { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[67][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[68][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[69][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[70][0]; } } } return 0; } else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done"))) { if(ChangePos2[playerid][1] == 1) { SetPlayerInterior(playerid, ChangePos2[playerid][0]); SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][1] = 0; return 0; } PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] = PlayerInfo[playerid][pTeam]; SetPlayerToTeamColor(playerid); MedicBill[playerid] = 0; SpawnPlayer(playerid); SelectCharPlace[playerid] = 0; SelectCharID[playerid] = 0; SelectChar[playerid] = 0; return 0; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use 'next', or 'done'."); return 0; } }[/pwn] ну и так далее! Куда ставить?
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| }{иТ | Дата: Четверг, 13.08.2009, 03:10 | Сообщение # 21 |
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Местный
Группа:
Продвинутые
Сообщений: 513
Награды: 14
Город: Город Кичума
Репутация: 122
Замечания: 60%
Статус: 
| -KloUn, стукни в аську ты ****** (глагол :D) сначала один выложит паблик потом продолжение
ОЯЕБУ мое пузо колышеца не теплом ветру
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| LastHero | Дата: Пятница, 28.08.2009, 15:48 | Сообщение # 22 |
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Постоялец
Группа:
Продвинутые
Сообщений: 392
Награды: 8
Репутация: 29
Замечания: 20%
Статус: 
| хит в асю зайди таже проблема
Изучаем pawno.
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| drift201 | Дата: Пятница, 28.08.2009, 18:10 | Сообщение # 23 |
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Новенький
Группа:
Продвинутые
Сообщений: 49
Награды: 1
Город: .error
Репутация: 2
Замечания: 20%
Статус: 
| вот чат /f [pwn]if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, " Вы не можете говорить,вас лишили права на чат"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "*Использование: (/f)amily [family chat]"); return 1; } if (gTeam[playerid] >= 5 || PlayerInfo[playerid][pFMember] < 255) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; new numbr = PlayerInfo[playerid][pCallNumber]; if(member==5) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Лорд %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Самый реальный нигер %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( OG Fam %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Мускул %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Уличный червяк %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Глупое дитя %s: %s. **", sendername, result); } else { format(string, sizeof(string), "**(( Stickup kid %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } if(member==6) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Super Gerl %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Бизнес Ledi %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Симпотяга %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Молоденькая %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Неумелая %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Новичок %s: %s. **", sendername, result); } else { format(string, sizeof(string), "**(( Banger %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==8) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Директор %d: %s. )) **", numbr, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Вице-директор %d: %s. )) **", numbr, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Специальный агент %d: %s. )) **",numbr, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Агент %d: %s. )) **", numbr, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Стрелок %d: %s. )) **", numbr, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Внештатный сотрудник %d: %s. )) **", numbr, result); } else { format(string, sizeof(string), "** Freelancer %d: %s. )) **", numbr, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string); } else if(member==9) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Главный директор %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Главный редактор %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Главный корректор %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Редактор %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Репортёр %s: %s. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Сотрудник %s: %s. **", sendername, result); } else { format(string, sizeof(string), "**(( Intern %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==10) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( SAPT Комиссар %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Shift Supervisor %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Dispatcher %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Cabbie %s: %s. )) ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( SAPT Rookie %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==11) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Босс %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Заместительs %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Менеджер %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Старший инструктор %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Инструктор %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Сотрудник %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Trainee %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==12) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Дон %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Capo %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Soldier %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Piccioto %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Outsider %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==13) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Top Shotta %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Shotta %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Pusha %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Gangsta %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Rider %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Mark %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Mark %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==14) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Jefe %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Right Hand %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Hardcore %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Miembro %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==15) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Spike %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Underboss %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Right Hand %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Hardcore %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Miembro %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Asociado %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==16) //bratva { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Пахан %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Заместитель %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Вымогатель %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Бука %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Пацан %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Шестёрка %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Shestiorka %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==17) //Irish { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Kingpin %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Enforcer %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Mobster %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Bootlegger %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Lad %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Associate %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(member==7) //Мэр { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Президент %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( Губернатор %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( Мэр %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( Депутат %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( Секретарь %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( Курьер %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Курьер %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } else if(leader==12) { format(string, sizeof(string), "**(( Дон %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==13) { format(string, sizeof(string), "**(( Top Shotta %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==5) { format(string, sizeof(string), "**(( Лорд %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==6) { format(string, sizeof(string), "**(( Top Gangsta %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==8) { format(string, sizeof(string), "**(( Директор %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==9) { format(string, sizeof(string), "**(( Генеральный Продюссер %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_YELLOW2, string); } else if(leader==10) { format(string, sizeof(string), "**(( SAPT Комиссар %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==11) { format(string, sizeof(string), "**(( Босс %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==14) { format(string, sizeof(string), "**(( Jefe %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==15) { format(string, sizeof(string), "**(( Easyrider %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==16) { format(string, sizeof(string), "**(( Пахан %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==17) { format(string, sizeof(string), "**(( Kingpin %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==7) { format(string, sizeof(string), "**(( Гусударь всея Руси %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(PlayerInfo[playerid][pFMember] < 255) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( Outsider %s: %s. ))**", sendername, result); } SendNewFamilyMessage(PlayerInfo[playerid][pFMember], COLOR_YELLOW2, string); } printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " Вы не член семьи!"); return 1; }//not connected return 1; }[/pwn]
Бойся бога: смерть у порога. Смерть всех поравняет.
Сообщение отредактировал drift201 - Пятница, 28.08.2009, 18:12 |
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| LastHero | Дата: Пятница, 28.08.2009, 18:40 | Сообщение # 24 |
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Постоялец
Группа:
Продвинутые
Сообщений: 392
Награды: 8
Репутация: 29
Замечания: 20%
Статус: 
| drift201 че мне твой код [маты] [маты] мы с хитом щас раздупляем в моде
Изучаем pawno.
Сообщение отредактировал LastHero - Пятница, 28.08.2009, 18:41 |
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| Krambabyl | Дата: Понедельник, 26.04.2010, 12:30 | Сообщение # 25 |
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Новенький
Группа:
Пользователи
Сообщений: 33
Награды: 0
Город: Солигорск
Репутация: -40
Замечания: 0%
Статус: 
| как сделать антифлуд в /ooc ???
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