Я всё поставил,в property.cfg цифры вирт.домов поставил,но вот в чём проблема:
Поставил дома,купил дом,зашёл в него,а потом выхожу из него и появляюсь у другого дома
А потом опять в свой дом захожу и не могу выйти...
Команда /exit:
Code
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (GetPlayerVirtualWorld(playerid) == HouseInfo[i][hWorld] && IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetVirtualWorld(playerid, 0);
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
ServerGivePlayerHealth(playerid,100.0);
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
else if(Engine[gLastCar[playerid]] == 0)
{
if(!IsAPlane(gLastCar[playerid]))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
}
else if(CarBroken[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
}
return 1;
}