Description of ENBSeries on the web page may not be equal to version in downloaded mod
archive (installer).


ENBSeries graphic mod for GTA 4 v0.077a

WARNING! This version was adopted to use with patch 1.0.0.3 and 1.0.0.4, previous
worked correctly only with patch 1.0.0.3. Visit enbdev.com for updates, documentation and effects.
This version was tested on NVidia cards only. Quality of shadows must to be set
to High or Very High.
This modification works incorrectly with modified game folder "common\shaders",
so leave it as in the original game patched to 1.0.0.3 or 1.0.0.4, overwise brightness
and over artifacts will appear. Also check out your videocard driver setting and
set them correctly as described in the documentation www.enbdev.com
Antialiasing produce some artifacts on ATI cards, i don't have it for testing,
so forget.


VisualIV:
For best quality i recommend to use together with "VisualIV" modification, but leave
folder "common\shaders" of the game unchanged.


Implemented effects:
Replaced bloom, blue shift phenomena
Sky lighting (ambient occlusion)
Screen space ambient occlusion and sreen space indirect lighting (SSAO, SSIL)
Optimized ssao and ssil, less noisy
Changed reflection of car glass, overall auto parts by types
Refraction of car lights
Modified light sources
Rays from lights, sprites
Changed shadows from cars and street lights
Blood with reflection
Brightness adaptation
Tree leaves
Shadow filtering
Better quality of reflection texture
Windows of building
Fixed game bugs in the shaders (headlight of cars at the distance, street light, negative lighting)
...something else i don't remember now...


PARTIAL DESCRIPTION:
[ENGINE]
ForceDisplaySize=false - this parameter not used any more for antialiasing
ForceAntialiasing=false - turn on antialiasing
AntialiasingQuality=2 - quality of antialiasing, 0 is max, 2 is min. recommended 1 or 2
AntialiasingSampleCount - in this version this parameter unused

[SSAO_SSIL]
SamplingQuality=-1	this is new value (negative) mean extreme quality for high end videocards
SourceTexturesScale=0.5	if lower than 1, performance increased, but less detailed
SizeScale=1.0		size of texture, less means greater speed with lower quality
SamplingRange=1.0	if lower, then greater speed and more detatiled objects

[GLOBAL]
CyclicConfigReading=true read config every 5 second to make easier editing on the fly

[EFFECT]
UseOriginalPostProcessing=false if enabled, original game post processing is activated

[LIGHTSPRITE]
UseExternalTexture=true loads user defined textures for sprites of light
(enbspritelight.png, enbspritelight.bmp, enbspriteray.png, enbspriteray.bmp)


enbeffect.fx	shader of post processing (game and my code)




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SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 3.0 or better. Videocards in the list below may fit:
GeForce 8xxx, 9xxx and higher;
Radeon 2xxx, 3xxx and higher.


INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe).

STARTING:
After game start the mod activated by default, to deactivate it use key combination (shift+f12 by default).


SETTING DESCRIPTION:

//UNDOCUMENTED YET



Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something.




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DONATE:
If on Your opinion ENBSeries project must continue to live or simply it was useful for yourself, i'll be grateful for sponsoring project (or donation).
More questions ask boris-vorontsov@yandex.ru, mail@enbdev.com




http://enbdev.com
Copyright (c) 2010 Vorontsov Boris (ENB developer)

Original game shaders are the property of Rockstar Games (c)