[FS+include] Vehicle Pickups a.k.a MTA v0.2.1
: Dima-kun(Morino_Reigan)

:
[b]          . 
 3  :
1.  ;
2.   ;
3.   .
4.     .[/b]

:
1. c ;
2.  d_pickups.amx  filterscripts;
3.     filterscripts  d_pickups;
4.  GM/FS   #include <d_pickups>;
5.  (  )     loadfs d_pickups.

	 :
		:
		1. createMTAPickUp -  .
			:
				pickmodel -  
				Float:x, Float:y, Float:z -  x,y,z 
				virtualworld -  ,    
				tcolor -    (hex)
				newcar - ID     ( 0,    ,   1,     color1  color2,   2,   )
				color1 -   1
				color2 -   2
			  ID  .
		2. destroyMTAPickup -  .
			:
				pickupid - ID 
			   .
		3. destroyAllMTAPickup -   .
			 .
			    .
		4. isMTApickupValid -    
			:
				pickupid - ID 
			  1   ,  0 -   .
		5. updateMTAPickUp -           
			:
				pickupid - ID 
				tcolor -    (hex)
				newcar - ID     ( 0,    ,   1,     color1  color2)
				color1 -   1
				color2 -   2
			    .

		:
		1. onVehicleRepair  -    
			:
				playerid - ID 
				vehicleid - ID  
				pickupid - ID  
				
		2. onVehicleChangeModel -     
			:
				playerid - ID 
				vehicleid - ID ,   
				newmodel - ,  
				oldmodel - ,    .
				
		3. onMTApickupCreate -    .
			:
				pickupid - ID  
				pictype -  
				
		4.onVehicleColoured -     
			:
				playerid - ID 
				vehicleid - ID ,   
				pickupid - ID ,   
				newcolor1 -    1
				newcolor2 -    2
				
		5.onVehicleBoom -    
			:
				playerid - ID 
				vehicleid - ID ,  
				pickupid - ID  

      ,      / ( ).


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