[FS + Include] Multi Checkpoints v0.1.2 
: Dima-kun

:
      1  .

:
1.setMinimumMapIconID( maxid = 0 ) -    ID      ( ID ).
	:
		maxid - (int) ID   
	    .
2.setPlayerCheckpoint( playerid, Float: x, Float: y, Float: z, Float: radius, Float: viewradius, atype, style ) -     
	:
		playerid - (int)ID      
		Float: x - (float)  
		Float: y  - (float) Y 
		Float: z  - (float) Z 
		Float: radius - (float) 
		Float: viewradius - (float)  
		atype - (int) 
		style - (int)  (MAPICON GLOBAL - , MAP_ICON_LOCAL - )
	    .
3.deletePlayerCheckpoint( playeid, type ) -  
	:
		playerid - (int)ID      
		type - (int)  
	    .
4.ssetCheckpoint( Float: x, Float: y, Float: z, Float: radius, Float: viewradius, atype, style = MAPICON_GLOBAL ) -      
	:
		Float: x - (float)  
		Float: y  - (float) Y 
		Float: z  - (float) Z 
		Float: radius - (float) 
		Float: viewradius - (float)  
		atype - (int) 
		style - (int)  (MAPICON GLOBAL - , MAP_ICON_LOCAL - )
	    .
5.deleteCheckpoint( type  ) -      
	:
		type - (int)  
	    .
6.getCheckPointType( playerid ) -   ,     
	:
		playerid - (int) ID 
	     .

 :
1. d_multicheckpoint.amx
2. d_multicheckpoint.pwn
3. check_test.amx
4. check_test.pwn
5. d_checkpoints.inc

:
1.  .
2. C d_multicheckpoint.amx  filterscripts
3.     filterscripts  d_multicheckpoint
4.    #include < d_checkpoints >

     . 
      .

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