			new Float:pos = floatstr(tmp),Float:car_x,Float:car_y,Float:car_z;
			for(new cars=0;cars<MAX_VEHICLES;cars++)
			{
				if(GetVehicleModel(cars) > 399)
				{
					GetVehiclePos(cars,car_x,car_y,car_z);
					if(IsPlayerInRangeOfPoint(playerid,pos,car_x,car_y,car_z))
					{

					}
				}
			}

