07:40
ОбновитьСмайлыУправление мини-чатом
МИНИ-ЧАТ
Главная страница!

 



 
          





Рекомендуем:





Последние Файлы GTA 4 Последние Файлы GTA-MP Реклама
Скрипт GTA 4 элементы Watch... 07.09.2014
Ferrari 360 Spider [EPM con... 13.12.2013
Porsche Cayenne Turbo 2012 ... 13.12.2013
Shelby Terlingua Mustang v1... 13.12.2013
Hamann Lamborghini Gallardo... 27.10.2013
[GM] The Big PEN1:LS v2.00 ... 04.12.2017
Dgun (AvnanceRP,SampRP,Dimo... 19.03.2016
SAMP скрипт SX Events (MySQ... 03.03.2016
Карта ASL мэрия для SAMP се... 03.03.2016
AIM для SA-MP 0.3.7 22.02.2016
Модератор форума: AXE, Weddew  
Помощь по GTA SAMP (Первая база знаний)
_Groovy_Дата: Пятница, 10.10.2008, 19:54 | Сообщение # 616
Новенький
Группа: Продвинутые
Сообщений: 72
Награды: 2
Город: Вильнюс
Репутация: 26
Замечания: 0%
Статус:
Quote (_Groovy_)
У меня вот такой вопрос
сервер на хостинге ,
я поменял в файле server.cfg название , сайт сервера и дописал не сколько fs
Но название и всё остольное осталось старое , что делать чтобы это всё обновилось ?

Кто нибудь ответет (((

[SFD]PaulДата: Пятница, 10.10.2008, 20:05 | Сообщение # 617
Долгожитель
Группа: Продвинутые
Сообщений: 1441
Награды: 22
Город: Москва
Репутация: 237
Замечания: 0%
Статус:
_Groovy_, перезапусти сервер crazy


[FS] Weapon Shop
[FS] Svalka
[FS] Adminhouse
KaZaNOVaДата: Пятница, 10.10.2008, 20:06 | Сообщение # 618
Уверенный в себе
Группа: Продвинутые
Сообщений: 219
Награды: 1
Город: Ульяновск
Репутация: 51
Замечания: 0%
Статус:
2 _Groovy_, нужно перезагрузить сервер. /rcon exit тебе в помощь если на удаленном компе.


Not we bad speak - you bad understand... ©KaZaNOVa
У каждого девелопера свои петухи в голове ©OKStyle™


FarДата: Пятница, 10.10.2008, 20:19 | Сообщение # 619
Освоившийся
Группа: Продвинутые
Сообщений: 75
Награды: 2
Город: Moscow
Репутация: 10
Замечания: 20%
Статус:
пля...я уже не про пикапы...плюс поставлю если ответишь на один из вопросов(вру всеравно поставлю lol ) wink
1.Как сделать чтобы в моде Годфазер при входе незареганого небыло обучения?
2.Как в этом-же моде сделать чтоб если незареганый входит незарегавшись,его не кикало?




[TDM]KosmosДата: Пятница, 10.10.2008, 20:51 | Сообщение # 620
Мастер джэдай
Группа: Продвинутые
Сообщений: 2046
Награды: 8
Город: Йошкар-Ола
Репутация: 126
Замечания: 40%
Статус:
Вопрос!
Можно ли убрать стандартные значки на карте, то есть магазины бургеров, аммо и т.д. ?



Я вернулся =)
KaZaNOVaДата: Пятница, 10.10.2008, 21:29 | Сообщение # 621
Уверенный в себе
Группа: Продвинутые
Сообщений: 219
Награды: 1
Город: Ульяновск
Репутация: 51
Замечания: 0%
Статус:
2LOgotipik, насколько я знаю - нет.


Not we bad speak - you bad understand... ©KaZaNOVa
У каждого девелопера свои петухи в голове ©OKStyle™


[TDM]KosmosДата: Пятница, 10.10.2008, 21:38 | Сообщение # 622
Мастер джэдай
Группа: Продвинутые
Сообщений: 2046
Награды: 8
Город: Йошкар-Ола
Репутация: 126
Замечания: 40%
Статус:
Кто знает точно, отпишитесь...Оч надо


Я вернулся =)
_Groovy_Дата: Суббота, 11.10.2008, 00:58 | Сообщение # 623
Новенький
Группа: Продвинутые
Сообщений: 72
Награды: 2
Город: Вильнюс
Репутация: 26
Замечания: 0%
Статус:
Quote (KaZaNOVa)
/rcon exit тебе в помощь если на удаленном компе.

Эмм ... Как это сделать ?)

StreetReicerДата: Суббота, 11.10.2008, 05:10 | Сообщение # 624
Освоившийся
Группа: Продвинутые
Сообщений: 96
Награды: 2
Город: назарово
Репутация: 1
Замечания: 80%
Статус:
кароч ща кину коды с ошибками.Ловите

Code
#include <a_samp>
#pragma tabsize 0
#include <a_samp>       // samp
#include <core>        // core samp
#include <float>       // float minipulation

// many values and functions are in included scripts
// some need to be ran from a timer, or at specific events

#include "base"        // holds base script values
#include "utils\gtoutils"     // misc used utils
#include "utils\gtodudb"     // old db handler
#include "utils\dini"      // db handler
#include "utils\dutils"     // more used tools

#include "lang"
#include "account"       // account handler
#include "player"       // holds player values
#include "weapons"       // weapons and ammunation shop
#include "vehicles"       // vehicles
#include "world"       // functions for zone, location, world, etc
#include "commandhandler"     // command handler
#include "gang"        // gang handler
#include "business"       // business handler
#include "housing"       // housing handler
#include "logging"       // logging handler

#include "race"        // race handler, manages and runs all rasces
#include "deathmatch"      // deathmatch handler
#include "bank"        // bank money to keep it on death
#include "payday"        // pay players money based on level
#include "groundhold"      // hold ground to gain money, pirate ship, etc

#include "admin\admin_commands"    // admin commands
#include "admin\admin_commands_race"  // admin commands for race creation/minipulation
#include "admin\admin_commands_dm"   // admin commands for deathmatch creation/minipulation
#include "admin\admin_commands_sys"

#include "admin\adm_commands"
#include "admin\mod_commands"

//ADDED
//static ServerTime;
//static ServerMinute;
new ServerSecond;

#include <time>
#tryinclude "testserver"     // testserver specific functions

// Chat fix
#define fixchars(%1) for(new charfixloop=0;charfixloop<strlen(%1);charfixloop++)if(%1[charfixloop]<0)%1[charfixloop]+=256

// Races
#tryinclude "races\race_monstertruck"  // Race: Monstertruck Madness
#tryinclude "races\race_thestrip"   // Race: Burnin Down The Strip. - Just a strait sprint down the strip and back
#tryinclude "races\race_riversiderun"  // Race: Riverside Run. - Beat the clock down a riverside dirt track.
#tryinclude "races\race_fleethecity"  // Race: Flee The City. - race to air strip
#tryinclude "races\race_lostinsmoke"  // Race: Lost in Smoke - a quick race around the city.
#tryinclude "races\race_backstreetbang"  // Race: Backstreet bang
#tryinclude "races\race_flyingfree"   // Race: Flying Free
#tryinclude "races\race_murderhorn"   // Race: Murderhorn - by |Insane|
#tryinclude "races\race_roundwego"   // Race: Airport Round We Go - by |Insane|
#tryinclude "races\race_striptease"   // Race: Strip Tease - by |Insane|
#tryinclude "races\race_countrycruise"  // Race: Countryside cruise
#tryinclude "races\race_thegrove"   // Race: Tearin Up The Grove
#tryinclude "races\race_mullholland"  // Race: Mullholland Getaway
#tryinclude "races\race_scal1"      // RACE: BIG CIRCLE OF 3

// Deathmatches
#tryinclude "deathmatches\dm_air"   // Deathmatch - Base Jump
#tryinclude "deathmatches\dm_area51"  // Deathmatch - Area 51
#tryinclude "deathmatches\dm_badandugly"    // Deathmatch - The Bad and the Ugly
#tryinclude "deathmatches\dm_bluemountains"    // Deathmatch - Blue Mountains
#tryinclude "deathmatches\dm_cargoship"  // Deathmatch - Cargo Ship
#tryinclude "deathmatches\dm_dildo"   // Deathmatch - Dildo Farm Revenge
#tryinclude "deathmatches\dm_mbase"   // Deathmatch - Millitary Base
#tryinclude "deathmatches\dm_minigunmadness"// Deathmatch - Minigun Madness
#tryinclude "deathmatches\dm_poolday"  // Deathmatch - fy_poolday
#tryinclude "deathmatches\dm_usnavy"  // Deathmatch - The US Navy

//#tryinclude "vehicles_extras"    // vehicles extras,fuel,speedometer
#tryinclude "taxi"       // taxi system

//v0.5.9.b.4
#define MAX_SWEARS 100
#define STR 100

new Swears[MAX_SWEARS][STR];
new num_words = 0;
#tryinclude "objects\mapicon"      //Radar Icones
#tryinclude "objects\lottery"      //Lottery
forward Lottery();
#tryinclude "objects\minerun"      //MineRun
forward MineRun();
forward MineRun2();
forward MineRun3();

forward SetupPlayerForClassSelection(playerid);
forward GameModeExitFunc();
forward OnPlayerEnterVehicle();
//native settime(hour=12, minute=00, second=11);
//native settimer(2000, bool: singleshot=false);
//forward @timer();

//ADDED
forward WeatherUpdate();

//new Text:Clocka;
//forward SendClock();

//------------------------------------------------------------------------------
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xAA3333AA
#define tmp 0xAA3333AA
#define cmd 0xAA3333AA
#define COLOR_WHITE 0xAA3333AA

//------------------------------------------------------------------------------
  main()
{
   print(" Running LASVENTURAS Real city ");
   print(" Running LASVENTURAS Real city");
   print("         Coded By");
   print("            Sector");
   print("><><><><><><><><><><><><><><><><><");
}
//------------------------------------------------------------------------------

  // Console Message
  print(" ");
  print(" ");
  print("\n----------------------------------\n");
     printf(" Running %s\n",LASVENTURAS Real city );
  print(" ");
  print("  Created by:    Iain Gilbert (Bogart)");
  print("  Continued by:    Peter Steenbergen (j1nx)");
  print("   Robin Kikkert (Dejavu)");
  print("   Lajos Pacsek (asturel)");
  print(" ");
  print("  Translated to Dutch by FirstName LastName (Kraay)");
  print("  Translated to Hungarian by Adam Arato (addam)");
  print("  Translated to Norwegian by Jim C. Flaten (Inf3rn0)");
  print("  Translated to Russian by Dmitry Borisoff (Beginner)");
  print("  Translated to Spanish by FirstName LastName (capitanazo)");
  print(" ");
  print("    Visit us at http://gto.gtaonline.eu ");
  print("\n----------------------------------\n");

  // Initialize everything that needs it
  LoggingInit();
  BaseLoadConfig();
  AccountLoadConfig();
  PlayerLoadConfig();
  GangLoadConfig();
  PaydayLoadConfig();
  LoggingLoadConfig();
//    fuelconfig();
  WeaponLoadAll();
  VehicleLoadAll();
  RaceLoadAll();
  DeathmatchLoadAll();
  BusinessLoadAll();
  HousesLoadAll();
  AmmunationInit();
  BankInit();
  GroundholdInit();
  BusinessInit();
  HousesInit();
  LanguageInit();
  EnableTirePopping(1);
  EnableZoneNames(1);
  UsePlayerPedAnims();
  AllowAdminTeleport(1);

  // Races
  #if defined _race_thestrip_included
   race_thestrip_init();
  #endif
  #if defined _race_riversiderun_included
   race_riversiderun_init();
  #endif
  #if defined _race_fleethecity_included
   race_fleethecity_init();
  #endif
  #if defined _race_lostinsmoke_included
   race_lostinsmoke_init();
  #endif
  #if defined _race_backstreetbang_included
   race_backstreetbang_init();
  #endif
  #if defined _race_flyingfree_included
   race_flyingfree_init();
  #endif
  #if defined _race_murderhorn_included
   race_murderhorn_init();
  #endif
  #if defined _race_roundwego_included
   race_roundwego_init();
  #endif
  #if defined _race_striptease_included
   race_striptease_init();
  #endif
  #if defined _race_monstertruck_included
   race_monstertruck_init();
  #endif
  #if defined _race_countrycruise_included
   race_countrycruise_init();
  #endif
  #if defined _race_thegrove_included
   race_thegrove_init();
  #endif
  #if defined _race_mullholland_included
   race_mullholland_init();
  #endif
  #if defined _race_scal1_included
      race_scal1_init();
  #endif

  // Deathmatches
  #if defined _dm_air_included
   dm_air_init();
  #endif
  #if defined _dm_area51_included
   dm_area51_init();
  #endif
  #if defined _dm_badandugly_included
   dm_badandugly_init();
  #endif
  #if defined _dm_bluemountains_included
   dm_bluemountains_init();
  #endif
  #if defined _dm_cargoship_included
   dm_cargoship_init();
  #endif
  #if defined _dm_dildo_included
   dm_dildo_init();
  #endif
  #if defined _dm_mbase_included
   dm_mbase_init();
  #endif
  #if defined _dm_minigunmadness_included
   dm_minigunmadness_init();
  #endif
  #if defined _dm_poolday_included
   dm_poolday_init();
  #endif
  #if defined _dm_usnavy_included
   dm_usnavy_init();
  #endif

  // Fuel system
//    #if defined _vehicles_extras_included
//  for(new c=0;c<MAX_VEHICLES;c++)
//  {
//   Petrol[c] = float(Petrol_Amount);
//  }
//  SetTimer("CheckFuel", Petrol_Time, 1);
//  SetTimer("checkpointUpdate", 1100, 1);
//    #endif

  // Taxi system
  #if defined _taxi_included
   SetTimer("taxischeck",TAXI_TIMER,1);
  #endif

  printf("SERVER: Racing, DM and Taxi scripts init");

#tryinclude "objects\new_pickups"    //new pickups
#tryinclude "objects\new_objects"    //new objects
#tryinclude "objects\lv_freebase"  //Las Venturas FreeBase
  printf("SERVER: New Objects and Pickups init");

//ADDED
  WorldTime = 12;
//    ServerTime = 12;
//    ServerTime = WorldTime;
//    ServerMinute = 0;
  ServerSecond = 0;
  SetWorldTime(WorldTime);
  print(" \n");
  printf("SERVER: Worldtime set as %d:0%d",WorldTime,ServerSecond);
  SetWeather(10);

  // Set timers for anything that needs constant checking
  SetTimer("SpawnTimer", 1000, 1);
  SetTimer("SyncPlayers", PLAYER_SYNC_DELAY, 1);
  SetTimer("PlayerHealthRegen", HEALTH_REGEN_SPEED, 1);
  SetTimer("TextScroller",TEXT_SCROLL_SPEED,1);
  SetTimer("WorldSave", WorldSaveDelay, 1);
  SetTimer("SyncTime", 60000, 1);      //ADDED CLOCK WORLD
//    SetTimer("SendClock", 120000, 1);      //ADDED CLOCK WORLD
  SetTimer("SyncActiveCP", 2600, 1);
  SetTimer("CheckRace", 2000, 1);
  SetTimer("CheckDM", 2000, 1);
  SetTimer("PayDay", PayDayDelay, 1);
  SetTimer("CheckAllGround", GROUNDHOLD_DELAY, 1);
  SetTimer("TurnAround", TurnAroundDelay, 1);
  SetTimer("HouseKeepUp",HOUSE_DELAY,1);

//    SetTimer("WeatherUpdate",5000, 1);

//LOTERRY'S
  SetTimer("Lottery",1200000,1);
//    SetTimer("LotteryMoney",350000,1);
  printf("SERVER: Lottery script init.");

  SetTimer("MineRun",2000,1);
  SetTimer("MineRun2",1000,1);
  SetTimer("MineRun3",2500,1);
  printf("SERVER: Military Base Bombing script init.");

// АНТИМАТ ИНИЦИАЛИЗАЦИЯ
  new    string[STR], File:file;
  if((file = fopen("antiswear.cfg",io_read)))
  {
   while(fread(file,string))
   {
       for(new i = 0, j = strlen(string); i < j; i++) if(string[i] == '\n' || string[i] == '\r') string[i] = '\0';
             Swears[num_words] = string;
//            printf("%s", string);
             num_words++;
   }
   fclose(file);
  }
  printf("SERVER: AntiSwear script init.");

//ADDED

  // Spawn the world
  ShowPlayerMarkers(1);
  ShowNameTags(1);
  SpawnWorld();
//    WorldTime = 12;

  if ((VerboseSave == 1) || (VerboseSave == -1))
  {
   WorldSave();
   if (VerboseSave == -1) VerboseSave = 0;
  }

//    new string[MAX_STRING];
     new hour,minute,second;
     gettime(hour,minute,second);
     if ( (hour <= 9) && (minute <= 9) ) {format(string,sizeof(string),"0%d:0%d",hour,minute);}
     if ( (hour <= 9) && (minute > 9) )  {format(string,sizeof(string),"0%d:%d",hour,minute);}
     if ( (hour > 9) && (minute <= 9) ) {format(string,sizeof(string),"%d:0%d",hour,minute);}
     if ( (hour > 9) && (minute > 9) )  {format(string,sizeof(string),"%d:%d",hour,minute);}

  printf("SERVER: %s initialization complete [%s].",gamemode, string);
  new logstring[256];
  format(logstring, sizeof (logstring), "SERVER: %s initialization complete [%s].",gamemode, string);
  WriteLog(logstring);
  return 1;
  }

  // When a player connect
   return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_RED,"здарова чуваг");
SendClientMessage(playerid, COLOR_RED,"Ты попал на клёвый серв спасибо что зашёл");
SendClientMessage(playerid, COLOR_RED,"coded by Sector");
     return 1;
}

public OnPlayerDisconnect(playerid)
{
SendClientMessage(playerid,COLOR_RED,"покинул серв");
     return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
  SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
                SetPlayerFacingAngle(playerid,270);
                SetPlayerCameraPos(playerid, 1960.9960,1343.0198,16.0);
                SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

ShowScore(playerid)
{
new tmpTotal[128];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(tmpTotal, sizeof(tmpTotal), "<> %s's Статистика:  Смертей: %d | Убито: %d | Ratio: %0.2f | Деньги: $%d | Тим Киллы: %d",playername,MyKills[playerid],MyDeaths[playerid], (Float:MyKills[playerid]/Float:MyDeaths[playerid]),GetPlayerMoney(playerid),TeamKills[playerid]);
SendClientMessage(playerid,green, tmpTotal);
}
  return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
  if (strcmp("/kill", cmdtext, true, 10) == 0)
  {//Открываешь команду
  SetPlayerHealth(playerid, 0);
  return 1;
  }//Закрываешь комадну

if(strcmp(cmd, "/givemoney", true) == 0)
      new tmp[256];
   tmp = strtok(cmdtext, idx);

   if(!strlen(tmp)
    SendClientMessage(playerid, COLOR_WHITE, "Используй: /givemoney [playerid] [количество]");
    return 1;
   }
   giveplayerid = strval(tmp);

   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp)
    SendClientMessage(playerid, COLOR_WHITE, "Используй: /givemoney [playerid] [количество]");
    return 1;
   }
    moneys = strval(tmp);
   printf("givecash_command: %d %d",giveplayerid,moneys);

   if (IsPlayerConnected(giveplayerid)
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    playermoney = GetPlayerMoney(playerid);
    if (moneys > 0 && playermoney >= moneys) {
     GivePlayerMoney(playerid, (0 - moneys);
     GivePlayerMoney(giveplayerid, moneys);
     format(string, sizeof(string), "Ты передал %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
     SendClientMessage(playerid, COLOR_YELLOW, string);
     format(string, sizeof(string), "Тебе передали $%d от %s(player: %d).", moneys, sendername, playerid);
     SendClientMessage(giveplayerid, COLOR_YELLOW, string);
     printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
    }
    else {
     SendClientMessage(playerid, COLOR_RED, "Такой суммы не возможно передать!");
    }
   }
   else {
     format(string, sizeof(string), "%d не активный игрок", giveplayerid);
     SendClientMessage(playerid, COLOR_YELLOW, string);
    }
return 0;
}

  public OnPlayerEnterCheckpoint(playerid)
  {
   //Debug("GTO.pwn > OnPlayerEnterCheckpoint(playerid) - Start");
   OnPlayerEnterAmmoCheckpoint(playerid);
   OnPlayerEnterRaceCheckpoint(playerid);
   OnPlayerEnterDMCheckpoint(playerid);
   OnPlayerEnterBankCheckpoint(playerid);
   OnPlayerEnterBusinessCheckpoint(playerid);
   OnPlayerEnterHousesCheckpoint(playerid);
//  OnPlayerEnterFuelCheckpoint(playerid);
   //Debug("GTO.pwn > OnPlayerEnterCheckpoint(playerid) - Stop");
  }

  public OnPlayerDeath(playerid, killerid, reason)    // loose xp, give money, deaths++
  {
   //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Start");
   if (!IsPlayerConnected(playerid))
   {
    //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop(308)");
    return 1;
   }
   if (killerid == INVALID_PLAYER_ID)
   {
    new logstring[256];
    format(logstring, sizeof (logstring), "player: %d: %s: has died > Reason: (%d)",playerid,oGetPlayerName(playerid),reason);
    WriteLog(logstring);
   }
   else
   {
    new logstring[256];
    format(logstring, sizeof (logstring), "player: %d: %s: has killed player %s(%d)> Reason: (%d)",killerid,oGetPlayerName(killerid),oGetPlayerName(playerid),playerid,reason);
    WriteLog(logstring);
   }
   SendDeathMessage(killerid,playerid,reason);
   if (!IsPlayerInAnyDM(playerid))
   {
    PlayerDeath(playerid, killerid, reason);
   }
   else
   {
    OnPlayerDMDeath(playerid,killerid);
   }
   if (killerid == INVALID_PLAYER_ID)
   {
    //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop(323)");
    return 1;
   }
   if (!IsPlayerInAnyDM(playerid);
   {
    PlayerKill(killerid, playerid, reason);
   }
   else
   {
    OnPlayerDMKill(killerid,playerid,reason);
   }
   //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop");
   return 1;
  }

  // When a player spwans

тут где то ошибки лежат.Я вам скинул коды с ошибками теперь пожалуйста помогите исправить плиз.Кто исправит таму плюсик :)


ООО
KaZaNOVaДата: Суббота, 11.10.2008, 07:57 | Сообщение # 625
Уверенный в себе
Группа: Продвинутые
Сообщений: 219
Награды: 1
Город: Ульяновск
Репутация: 51
Замечания: 0%
Статус:
2 _Groovy_, через Remote Console =\ (В самом окне сампа есть кнопочка - 4-я по счету слeва от ника :) )


Not we bad speak - you bad understand... ©KaZaNOVa
У каждого девелопера свои петухи в голове ©OKStyle™




Сообщение отредактировал KaZaNOVa - Суббота, 11.10.2008, 08:03
SanSayДата: Суббота, 11.10.2008, 08:01 | Сообщение # 626
Долгожитель
Группа: Продвинутые
Сообщений: 1662
Награды: 25
Город: Наб.Челны
Репутация: 280
Замечания: 0%
Статус:
StreetReicer, а че сами ошибки еще раз не кинул?

ну сразу... printf(" Running %s\n",LASVENTURAS Real city );
теж сказали как сделать!
вот так должно быть print(" Running LASVENTURAS Real city \n" );
не помню куда пишет printf


simhost.org:8888 Mode:PEN1(LS)+GTO(банды+кач) v4.23_SAMP_0.3с
PEN1(LS)+GTO(банды+кач)v3.92_SAMP_0.3с(ifolder)*** AntiBot*** [FS] Car Export vs SanSay*** [FS] anti_s0beit_FakeKill_Ver2


Сообщение отредактировал SanSay - Суббота, 11.10.2008, 08:02
KaZaNOVaДата: Суббота, 11.10.2008, 08:05 | Сообщение # 627
Уверенный в себе
Группа: Продвинутые
Сообщений: 219
Награды: 1
Город: Ульяновск
Репутация: 51
Замечания: 0%
Статус:
Code
printf("%d",playerid);
print("playerid");

Вот 2 примера использования print & printf

printf - форматирует строку и выводит ее в окно сервера, а
print - выводи просто текст.


Not we bad speak - you bad understand... ©KaZaNOVa
У каждого девелопера свои петухи в голове ©OKStyle™




Сообщение отредактировал KaZaNOVa - Суббота, 11.10.2008, 08:06
StreetReicerДата: Суббота, 11.10.2008, 08:12 | Сообщение # 628
Освоившийся
Группа: Продвинутые
Сообщений: 96
Награды: 2
Город: назарово
Репутация: 1
Замечания: 80%
Статус:
народ кароч где print и printf я всё правильно сделал.Ну и нифига ошибки теже самые остаются.
вот ошибки какие.

Code
CUME~1\5E86~1\0016~1\9D8C~1\FF21~1\FF21~1\GAMEMO~1\LASVEN~1.PWN(263) : error 017: undefined symbol "LASVENTURAS"   
C:\DOCUME~1\5E86~1\0016~1\9D8C~1\FF21~1\FF21~1\GAMEMO~1\LASVEN~1.PWN(263) : error 017: undefined symbol "Real"   
C:\DOCUME~1\5E86~1\0016~1\9D8C~1\FF21~1\FF21~1\GAMEMO~1\LASVEN~1.PWN(263) : error 017: undefined symbol "city"   
C:\DOCUME~1\5E86~1\0016~1\9D8C~1\FF21~1\FF21~1\GAMEMO~1\LASVEN~1.PWN(263) : fatal error 107: too many error messages on one line   

Compilation aborted.Pawn compiler 3.2.3664     Copyright (c) 1997-2006, ITB CompuPhase   

4 Errors.

вот где то тут лежат эти 4 ошибки.

Code
#include <a_samp>  
#pragma tabsize 0  
#include <a_samp>       // samp  
#include <core>        // core samp  
#include <float>       // float minipulation  

// many values and functions are in included scripts  
// some need to be ran from a timer, or at specific events  

#include "base"        // holds base script values  
#include "utils\gtoutils"     // misc used utils  
#include "utils\gtodudb"     // old db handler  
#include "utils\dini"      // db handler  
#include "utils\dutils"     // more used tools  

#include "lang"  
#include "account"       // account handler  
#include "player"       // holds player values  
#include "weapons"       // weapons and ammunation shop  
#include "vehicles"       // vehicles  
#include "world"       // functions for zone, location, world, etc  
#include "commandhandler"     // command handler  
#include "gang"        // gang handler  
#include "business"       // business handler  
#include "housing"       // housing handler  
#include "logging"       // logging handler  

#include "race"        // race handler, manages and runs all rasces  
#include "deathmatch"      // deathmatch handler  
#include "bank"        // bank money to keep it on death  
#include "payday"        // pay players money based on level  
#include "groundhold"      // hold ground to gain money, pirate ship, etc  

#include "admin\admin_commands"    // admin commands  
#include "admin\admin_commands_race"  // admin commands for race creation/minipulation  
#include "admin\admin_commands_dm"   // admin commands for deathmatch creation/minipulation  
#include "admin\admin_commands_sys"  

#include "admin\adm_commands"  
#include "admin\mod_commands"  

//ADDED  
//static ServerTime;  
//static ServerMinute;  
new ServerSecond;  

#include <time>  
#tryinclude "testserver"     // testserver specific functions  

// Chat fix  
#define fixchars(%1) for(new charfixloop=0;charfixloop<strlen(%1);charfixloop++)if(%1[charfixloop]<0)%1[charfixloop]+=256  

// Races  
#tryinclude "races\race_monstertruck"  // Race: Monstertruck Madness  
#tryinclude "races\race_thestrip"   // Race: Burnin Down The Strip. - Just a strait sprint down the strip and back  
#tryinclude "races\race_riversiderun"  // Race: Riverside Run. - Beat the clock down a riverside dirt track.  
#tryinclude "races\race_fleethecity"  // Race: Flee The City. - race to air strip  
#tryinclude "races\race_lostinsmoke"  // Race: Lost in Smoke - a quick race around the city.  
#tryinclude "races\race_backstreetbang"  // Race: Backstreet bang  
#tryinclude "races\race_flyingfree"   // Race: Flying Free  
#tryinclude "races\race_murderhorn"   // Race: Murderhorn - by |Insane|  
#tryinclude "races\race_roundwego"   // Race: Airport Round We Go - by |Insane|  
#tryinclude "races\race_striptease"   // Race: Strip Tease - by |Insane|  
#tryinclude "races\race_countrycruise"  // Race: Countryside cruise  
#tryinclude "races\race_thegrove"   // Race: Tearin Up The Grove  
#tryinclude "races\race_mullholland"  // Race: Mullholland Getaway  
#tryinclude "races\race_scal1"      // RACE: BIG CIRCLE OF 3  

// Deathmatches  
#tryinclude "deathmatches\dm_air"   // Deathmatch - Base Jump  
#tryinclude "deathmatches\dm_area51"  // Deathmatch - Area 51  
#tryinclude "deathmatches\dm_badandugly"    // Deathmatch - The Bad and the Ugly  
#tryinclude "deathmatches\dm_bluemountains"    // Deathmatch - Blue Mountains  
#tryinclude "deathmatches\dm_cargoship"  // Deathmatch - Cargo Ship  
#tryinclude "deathmatches\dm_dildo"   // Deathmatch - Dildo Farm Revenge  
#tryinclude "deathmatches\dm_mbase"   // Deathmatch - Millitary Base  
#tryinclude "deathmatches\dm_minigunmadness"// Deathmatch - Minigun Madness  
#tryinclude "deathmatches\dm_poolday"  // Deathmatch - fy_poolday  
#tryinclude "deathmatches\dm_usnavy"  // Deathmatch - The US Navy  

//#tryinclude "vehicles_extras"    // vehicles extras,fuel,speedometer  
#tryinclude "taxi"       // taxi system  

//v0.5.9.b.4  
#define MAX_SWEARS 100  
#define STR 100  

new Swears[MAX_SWEARS][STR];  
new num_words = 0;  
#tryinclude "objects\mapicon"      //Radar Icones  
#tryinclude "objects\lottery"      //Lottery  
forward Lottery();  
#tryinclude "objects\minerun"      //MineRun  
forward MineRun();  
forward MineRun2();  
forward MineRun3();  

forward SetupPlayerForClassSelection(playerid);  
forward GameModeExitFunc();  
forward OnPlayerEnterVehicle();  
//native settime(hour=12, minute=00, second=11);  
//native settimer(2000, bool: singleshot=false);  
//forward @timer();  

//ADDED  
forward WeatherUpdate();  

//new Text:Clocka;  
//forward SendClock();  

//------------------------------------------------------------------------------  
#define COLOR_RED 0xAA3333AA  
#define COLOR_YELLOW 0xAA3333AA  
#define tmp 0xAA3333AA  
#define cmd 0xAA3333AA  
#define COLOR_WHITE 0xAA3333AA  

//------------------------------------------------------------------------------  
   main()  
{  
    print(" Running LASVENTURAS Real city ");  
    print(" Running LASVENTURAS Real city");  
    print("         Coded By");  
    print("            Sector");  
    print("><><><><><><><><><><><><><><><><><");  
}  
//------------------------------------------------------------------------------  

   // Console Message  
   print(" ");  
   print(" ");  
   print("\n----------------------------------\n");  
      printf(" Running %s\n",LASVENTURAS Real city );  
   print(" ");  
   print("  Created by:    Iain Gilbert (Bogart)");  
   print("  Continued by:    Peter Steenbergen (j1nx)");  
   print("   Robin Kikkert (Dejavu)");  
   print("   Lajos Pacsek (asturel)");  
   print(" ");  
   print("  Translated to Dutch by FirstName LastName (Kraay)");  
   print("  Translated to Hungarian by Adam Arato (addam)");  
   print("  Translated to Norwegian by Jim C. Flaten (Inf3rn0)");  
   print("  Translated to Russian by Dmitry Borisoff (Beginner)");  
   print("  Translated to Spanish by FirstName LastName (capitanazo)");  
   print(" ");  
   print("    Visit us at http://gto.gtaonline.eu ");  
   print("\n----------------------------------\n");  

   // Initialize everything that needs it  
   LoggingInit();  
   BaseLoadConfig();  
   AccountLoadConfig();  
   PlayerLoadConfig();  
   GangLoadConfig();  
   PaydayLoadConfig();  
   LoggingLoadConfig();  
//    fuelconfig();  
   WeaponLoadAll();  
   VehicleLoadAll();  
   RaceLoadAll();  
   DeathmatchLoadAll();  
   BusinessLoadAll();  
   HousesLoadAll();  
   AmmunationInit();  
   BankInit();  
   GroundholdInit();  
   BusinessInit();  
   HousesInit();  
   LanguageInit();  
   EnableTirePopping(1);  
   EnableZoneNames(1);  
   UsePlayerPedAnims();  
   AllowAdminTeleport(1);  

   // Races  
   #if defined _race_thestrip_included  
    race_thestrip_init();  
   #endif  
   #if defined _race_riversiderun_included  
    race_riversiderun_init();  
   #endif  
   #if defined _race_fleethecity_included  
    race_fleethecity_init();  
   #endif  
   #if defined _race_lostinsmoke_included  
    race_lostinsmoke_init();  
   #endif  
   #if defined _race_backstreetbang_included  
    race_backstreetbang_init();  
   #endif  
   #if defined _race_flyingfree_included  
    race_flyingfree_init();  
   #endif  
   #if defined _race_murderhorn_included  
    race_murderhorn_init();  
   #endif  
   #if defined _race_roundwego_included  
    race_roundwego_init();  
   #endif  
   #if defined _race_striptease_included  
    race_striptease_init();  
   #endif  
   #if defined _race_monstertruck_included  
    race_monstertruck_init();  
   #endif  
   #if defined _race_countrycruise_included  
    race_countrycruise_init();  
   #endif  
   #if defined _race_thegrove_included  
    race_thegrove_init();  
   #endif  
   #if defined _race_mullholland_included  
    race_mullholland_init();  
   #endif  
   #if defined _race_scal1_included  
       race_scal1_init();  
   #endif  

   // Deathmatches  
   #if defined _dm_air_included  
    dm_air_init();  
   #endif  
   #if defined _dm_area51_included  
    dm_area51_init();  
   #endif  
   #if defined _dm_badandugly_included  
    dm_badandugly_init();  
   #endif  
   #if defined _dm_bluemountains_included  
    dm_bluemountains_init();  
   #endif  
   #if defined _dm_cargoship_included  
    dm_cargoship_init();  
   #endif  
   #if defined _dm_dildo_included  
    dm_dildo_init();  
   #endif  
   #if defined _dm_mbase_included  
    dm_mbase_init();  
   #endif  
   #if defined _dm_minigunmadness_included  
    dm_minigunmadness_init();  
   #endif  
   #if defined _dm_poolday_included  
    dm_poolday_init();  
   #endif  
   #if defined _dm_usnavy_included  
    dm_usnavy_init();  
   #endif  

   // Fuel system  
//    #if defined _vehicles_extras_included  
//  for(new c=0;c<MAX_VEHICLES;c++)  
//  {  
//   Petrol[c] = float(Petrol_Amount);  
//  }  
//  SetTimer("CheckFuel", Petrol_Time, 1);  
//  SetTimer("checkpointUpdate", 1100, 1);  
//    #endif  

   // Taxi system  
   #if defined _taxi_included  
    SetTimer("taxischeck",TAXI_TIMER,1);  
   #endif  

   printf("SERVER: Racing, DM and Taxi scripts init");  

#tryinclude "objects\new_pickups"    //new pickups  
#tryinclude "objects\new_objects"    //new objects  
#tryinclude "objects\lv_freebase"  //Las Venturas FreeBase  
   printf("SERVER: New Objects and Pickups init");  

//ADDED  
   WorldTime = 12;  
//    ServerTime = 12;  
//    ServerTime = WorldTime;  
//    ServerMinute = 0;  
   ServerSecond = 0;  
   SetWorldTime(WorldTime);  
   print(" \n");  
   printf("SERVER: Worldtime set as %d:0%d",WorldTime,ServerSecond);  
   SetWeather(10);  

   // Set timers for anything that needs constant checking  
   SetTimer("SpawnTimer", 1000, 1);  
   SetTimer("SyncPlayers", PLAYER_SYNC_DELAY, 1);  
   SetTimer("PlayerHealthRegen", HEALTH_REGEN_SPEED, 1);  
   SetTimer("TextScroller",TEXT_SCROLL_SPEED,1);  
   SetTimer("WorldSave", WorldSaveDelay, 1);  
   SetTimer("SyncTime", 60000, 1);      //ADDED CLOCK WORLD  
//    SetTimer("SendClock", 120000, 1);      //ADDED CLOCK WORLD  
   SetTimer("SyncActiveCP", 2600, 1);  
   SetTimer("CheckRace", 2000, 1);  
   SetTimer("CheckDM", 2000, 1);  
   SetTimer("PayDay", PayDayDelay, 1);  
   SetTimer("CheckAllGround", GROUNDHOLD_DELAY, 1);  
   SetTimer("TurnAround", TurnAroundDelay, 1);  
   SetTimer("HouseKeepUp",HOUSE_DELAY,1);  

//    SetTimer("WeatherUpdate",5000, 1);  

//LOTERRY'S  
   SetTimer("Lottery",1200000,1);  
//    SetTimer("LotteryMoney",350000,1);  
   printf("SERVER: Lottery script init.");  

   SetTimer("MineRun",2000,1);  
   SetTimer("MineRun2",1000,1);  
   SetTimer("MineRun3",2500,1);  
   printf("SERVER: Military Base Bombing script init.");  

// АНТИМАТ ИНИЦИАЛИЗАЦИЯ  
   new    string[STR], File:file;  
   if((file = fopen("antiswear.cfg",io_read)))  
   {  
    while(fread(file,string))  
    {  
        for(new i = 0, j = strlen(string); i < j; i++) if(string[i] == '\n' || string[i] == '\r') string[i] = '\0';  
              Swears[num_words] = string;  
//            printf("%s", string);  
              num_words++;  
    }  
    fclose(file);  
   }  
   printf("SERVER: AntiSwear script init.");  

//ADDED  

   // Spawn the world  
   ShowPlayerMarkers(1);  
   ShowNameTags(1);  
   SpawnWorld();  
//    WorldTime = 12;  

   if ((VerboseSave == 1) || (VerboseSave == -1))  
   {  
    WorldSave();  
    if (VerboseSave == -1) VerboseSave = 0;  
   }  

//    new string[MAX_STRING];  
      new hour,minute,second;  
      gettime(hour,minute,second);  
      if ( (hour <= 9) && (minute <= 9) ) {format(string,sizeof(string),"0%d:0%d",hour,minute);}  
      if ( (hour <= 9) && (minute > 9) )  {format(string,sizeof(string),"0%d:%d",hour,minute);}  
      if ( (hour > 9) && (minute <= 9) ) {format(string,sizeof(string),"%d:0%d",hour,minute);}  
      if ( (hour > 9) && (minute > 9) )  {format(string,sizeof(string),"%d:%d",hour,minute);}  

   printf("SERVER: %s initialization complete [%s].",gamemode, string);  
   new logstring[256];  
   format(logstring, sizeof (logstring), "SERVER: %s initialization complete [%s].",gamemode, string);  
   WriteLog(logstring);  
   return 1;  
   }  

   // When a player connect  
    return 1;  
}  
public OnPlayerConnect(playerid)  
{  
SendClientMessage(playerid, COLOR_RED,"здарова чуваг");  
SendClientMessage(playerid, COLOR_RED,"Ты попал на клёвый серв спасибо что зашёл");  
SendClientMessage(playerid, COLOR_RED,"coded by Sector");  
      return 1;  
}  

public OnPlayerDisconnect(playerid)  
{  
SendClientMessage(playerid,COLOR_RED,"покинул серв");  
      return 1;  
}  

public OnPlayerRequestClass(playerid, classid)  
{  
   SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);  
                 SetPlayerFacingAngle(playerid,270);  
                 SetPlayerCameraPos(playerid, 1960.9960,1343.0198,16.0);  
                 SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);  

ShowScore(playerid)  
{  
new tmpTotal[128];  
new playername[MAX_PLAYER_NAME];  
GetPlayerName(playerid, playername, sizeof(playername));  
format(tmpTotal, sizeof(tmpTotal), "<> %s's Статистика:  Смертей: %d | Убито: %d | Ratio: %0.2f | Деньги: $%d | Тим Киллы: %d",playername,MyKills[playerid],MyDeaths[playerid], (Float:MyKills[playerid]/Float:MyDeaths[playerid]),GetPlayerMoney(playerid),TeamKills[playerid]);  
SendClientMessage(playerid,green, tmpTotal);  
}  
   return 1;  
}  

public OnPlayerCommandText(playerid, cmdtext[])  
{  
   if (strcmp("/kill", cmdtext, true, 10) == 0)  
   {//Открываешь команду  
   SetPlayerHealth(playerid, 0);  
   return 1;  
   }//Закрываешь комадну  

if(strcmp(cmd, "/givemoney", true) == 0)  
       new tmp[256];  
    tmp = strtok(cmdtext, idx);  

    if(!strlen(tmp)  
     SendClientMessage(playerid, COLOR_WHITE, "Используй: /givemoney [playerid] [количество]");  
     return 1;  
    }  
    giveplayerid = strval(tmp);  

    tmp = strtok(cmdtext, idx);  
    if(!strlen(tmp)  
     SendClientMessage(playerid, COLOR_WHITE, "Используй: /givemoney [playerid] [количество]");  
     return 1;  
    }  
     moneys = strval(tmp);  
    printf("givecash_command: %d %d",giveplayerid,moneys);  

    if (IsPlayerConnected(giveplayerid)  
     GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));  
     GetPlayerName(playerid, sendername, sizeof(sendername));  
     playermoney = GetPlayerMoney(playerid);  
     if (moneys > 0 && playermoney >= moneys) {  
      GivePlayerMoney(playerid, (0 - moneys);  
      GivePlayerMoney(giveplayerid, moneys);  
      format(string, sizeof(string), "Ты передал %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);  
      SendClientMessage(playerid, COLOR_YELLOW, string);  
      format(string, sizeof(string), "Тебе передали $%d от %s(player: %d).", moneys, sendername, playerid);  
      SendClientMessage(giveplayerid, COLOR_YELLOW, string);  
      printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);  
     }  
     else {  
      SendClientMessage(playerid, COLOR_RED, "Такой суммы не возможно передать!");  
     }  
    }  
    else {  
      format(string, sizeof(string), "%d не активный игрок", giveplayerid);  
      SendClientMessage(playerid, COLOR_YELLOW, string);  
     }  
return 0;  
}  

   public OnPlayerEnterCheckpoint(playerid)  
   {  
    //Debug("GTO.pwn > OnPlayerEnterCheckpoint(playerid) - Start");  
    OnPlayerEnterAmmoCheckpoint(playerid);  
    OnPlayerEnterRaceCheckpoint(playerid);  
    OnPlayerEnterDMCheckpoint(playerid);  
    OnPlayerEnterBankCheckpoint(playerid);  
    OnPlayerEnterBusinessCheckpoint(playerid);  
    OnPlayerEnterHousesCheckpoint(playerid);  
//  OnPlayerEnterFuelCheckpoint(playerid);  
    //Debug("GTO.pwn > OnPlayerEnterCheckpoint(playerid) - Stop");  
   }  

   public OnPlayerDeath(playerid, killerid, reason)    // loose xp, give money, deaths++  
   {  
    //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Start");  
    if (!IsPlayerConnected(playerid))  
    {  
     //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop(308)");  
     return 1;  
    }  
    if (killerid == INVALID_PLAYER_ID)  
    {  
     new logstring[256];  
     format(logstring, sizeof (logstring), "player: %d: %s: has died > Reason: (%d)",playerid,oGetPlayerName(playerid),reason);  
     WriteLog(logstring);  
    }  
    else  
    {  
     new logstring[256];  
     format(logstring, sizeof (logstring), "player: %d: %s: has killed player %s(%d)> Reason: (%d)",killerid,oGetPlayerName(killerid),oGetPlayerName(playerid),playerid,reason);  
     WriteLog(logstring);  
    }  
    SendDeathMessage(killerid,playerid,reason);  
    if (!IsPlayerInAnyDM(playerid))  
    {  
     PlayerDeath(playerid, killerid, reason);  
    }  
    else  
    {  
     OnPlayerDMDeath(playerid,killerid);  
    }  
    if (killerid == INVALID_PLAYER_ID)  
    {  
     //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop(323)");  
     return 1;  
    }  
    if (!IsPlayerInAnyDM(playerid);  
    {  
     PlayerKill(killerid, playerid, reason);  
    }  
    else  
    {  
     OnPlayerDMKill(killerid,playerid,reason);  
    }  
    //Debug("GTO.pwn > OnPlayerDeath(playerid, killerid, reason) - Stop");  
    return 1;  
   }  

   // When a player spwans

я всё расписал теперь помогите исправить эти 4 ошибки пожалуйста кто нибудь.


ООО

Сообщение отредактировал StreetReicer - Суббота, 11.10.2008, 08:14
NightHawKДата: Суббота, 11.10.2008, 09:57 | Сообщение # 629
Постоялец
Группа: I'm V.I.P.
Сообщений: 420
Награды: 7
Город: -=Samp City=-
Репутация: 188
Замечания: 40%
Статус:
StreetReicer, Мы чё тебе считать должны??? Ты хотябы красным цветом выдели) lol



KaZaNOVaДата: Суббота, 11.10.2008, 12:16 | Сообщение # 630
Уверенный в себе
Группа: Продвинутые
Сообщений: 219
Награды: 1
Город: Ульяновск
Репутация: 51
Замечания: 0%
Статус:
2 StreetReicer, и где ты иправил? fun fun
Code
// Console Message   
    print(" ");   
    print(" ");   
    print("\n----------------------------------\n");   

       //printf(" Running %s\n",LASVENTURAS Real city ); Так было у тебя
       print("Running LASVENTURAS Real city \n");  //А так должно быть!
    print(" ");   
    print("  Created by:    Iain Gilbert (Bogart)");   
    print("  Continued by:    Peter Steenbergen (j1nx)");   
    print("   Robin Kikkert (Dejavu)");   
    print("   Lajos Pacsek (asturel)");   
    print(" ");   
    print("  Translated to Dutch by FirstName LastName (Kraay)");   
    print("  Translated to Hungarian by Adam Arato (addam)");   
    print("  Translated to Norwegian by Jim C. Flaten (Inf3rn0)");   
    print("  Translated to Russian by Dmitry Borisoff (Beginner)");   
    print("  Translated to Spanish by FirstName LastName (capitanazo)");   
    print(" ");   
    print("    Visit us at http://gto.gtaonline.eu ");   
    print("\n----------------------------------\n");



Not we bad speak - you bad understand... ©KaZaNOVa
У каждого девелопера свои петухи в голове ©OKStyle™


Поиск:





 


 


 
Хостинг от uCoz samp.at.ua