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Последние Файлы GTA 4 |
Последние Файлы GTA-MP |
Реклама |
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Респаун в больнице после смерти
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| GODSMACK | Дата: Понедельник, 06.07.2009, 18:31 | Сообщение # 1 |
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Постоялец
Группа:
Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус: 
| Короче седлал я больницу но не знаю как сделать чтобы если игрока убивает другой игрок то он спавниться в заданом месте ( в моём случае больница) но если игрок перезаходит в игру то он спавниться у себя дома или на стандартном респавне( респавн фракции и т.д) Помогите плиз с меня +
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
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| Morozzzko | Дата: Понедельник, 06.07.2009, 18:55 | Сообщение # 2 |
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Мастер джэдай
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Продвинутые
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Статус: 
| GODSMACK, gMedicSpawns
Главный программист в Malefic Entertainment.
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| GODSMACK | Дата: Понедельник, 06.07.2009, 19:19 | Сообщение # 3 |
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Постоялец
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Продвинутые
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Репутация: -51
Замечания: 80%
Статус: 
| можно точне я то кординаты вбил но gMedicSpawns нигде не используеться в скрипте
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
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| Morozzzko | Дата: Понедельник, 06.07.2009, 19:21 | Сообщение # 4 |
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Мастер джэдай
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Продвинутые
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| GODSMACK, ага, ага. заккоментировано всё. юзай поиск по коду
Главный программист в Malefic Entertainment.
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| GODSMACK | Дата: Понедельник, 06.07.2009, 19:35 | Сообщение # 5 |
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Постоялец
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Продвинутые
Сообщений: 363
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Город: Чернигов
Репутация: -51
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Статус: 
| я знаю gMedicSpawns был закоментирован но больше в моде о нём я ничего не нашёл  Добавлено (06.07.2009, 19:35) --------------------------------------------- new Float:gMedicSpawns[2][3] = { {1156.9465,-1333.7936,-3.1698}, {1156.9465,-1333.7936,-3.1698} }; вот ето всё
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
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| Awm | Дата: Понедельник, 06.07.2009, 19:42 | Сообщение # 6 |
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Группа:
I'm V.I.P.
Сообщений: 3235
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Город: Tallinn
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Статус: 
| Quote (GODSMACK) я знаю gMedicSpawns был закоментирован но больше в моде о нём я ничего не нашёл sorry в public SetPlayerSpawn посматри там должно быть закоментировано.
"Life is hard... life is harder if you're stupid." - John Wayne
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| GODSMACK | Дата: Понедельник, 06.07.2009, 19:54 | Сообщение # 7 |
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Постоялец
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Продвинутые
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Статус: 
| /*SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2036.8492,-1403.5759,17.2812); // Warp the player TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~You are recovering from your ~r~wounds~y~...", 35000, 3); MedicTime[playerid] = 1; if(PlayerInfo[playerid][pDonateRank] > 0) { NeedMedicTime[playerid] = 30; } else { NeedMedicTime[playerid] = 60; } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1;*/
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
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| Awm | Дата: Понедельник, 06.07.2009, 20:00 | Сообщение # 8 |
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I'm V.I.P.
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| да вот это! *пятнадцатьсимволовнах*
"Life is hard... life is harder if you're stupid." - John Wayne
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| GODSMACK | Дата: Понедельник, 06.07.2009, 20:07 | Сообщение # 9 |
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Постоялец
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Продвинутые
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Город: Чернигов
Репутация: -51
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Статус: 
| блин убрал я коменты получилось но не полностью например ставлю камеру на больницу и первые 2 секунды вижу больницу а потом всёравно стоит скин игрока в небе и идёт отщёт
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
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| Awm | Дата: Понедельник, 06.07.2009, 20:19 | Сообщение # 10 |
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Группа:
I'm V.I.P.
Сообщений: 3235
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Город: Tallinn
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Статус: 
| я сделал короче найди if(MedicTime[i] > 0) такую строку и удали то что там camerapos и тд.. и будет норм.
"Life is hard... life is harder if you're stupid." - John Wayne
Сообщение отредактировал Awm - Понедельник, 06.07.2009, 22:20 |
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| GODSMACK | Дата: Вторник, 07.07.2009, 00:26 | Сообщение # 11 |
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Постоялец
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Продвинутые
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Статус: 
| ужс убрал ету строчку у меня стало как заходиш на серв выписывать бесконечные щета за мед обслуживание))) чёто ты не то придумал Добавлено (07.07.2009, 00:26) --------------------------------------------- нуже матёрые скриптера подскажите что делать 
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
Сообщение отредактировал GODSMACK - Вторник, 07.07.2009, 00:26 |
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| InFaRkT | Дата: Вторник, 07.07.2009, 00:54 | Сообщение # 12 |
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Уверенный в себе
Группа:
I'm V.I.P.
Сообщений: 266
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Город: Санкт-Петербург
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Замечания: 80%
Статус: 
| Это здание? Интерьер попробуй установи SetPlayerInterior
[red]Все гениальное просто[/red] Краткость сестра таланта
В армии до средины ноября!
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| [RD]Chez | Дата: Вторник, 07.07.2009, 01:47 | Сообщение # 13 |
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Мастер джэдай
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Продвинутые
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| кинь свой OnPlayerSpaw/Dead я, если не забуду напишу
1 час моей работы стоит минимум 800 рублей для срочных работ. Знаю CodeIgniter, Kohana, втч. кастом(php), Вникаю в Yii. jQuery на должном уровне, немного разбираюсь в RightJS. Алсо, 6 лет павно, 2 года в шарпе, понимаю си и плюсы. Немного ассемблер. Ох**тельный верстальщик какб.
Если ваш заказ потребует неделю работы и вы собираетесь заплатить 100 рублей - лес там ->> ^^^^^
chezrd@gmail.com lance@chez-lab.ru
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| GODSMACK | Дата: Вторник, 07.07.2009, 02:11 | Сообщение # 14 |
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Постоялец
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Продвинутые
Сообщений: 363
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Город: Чернигов
Репутация: -51
Замечания: 80%
Статус: 
| [pwn] public SetPlayerSpawn(playerid) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); RegistrationStep[playerid] = 1; SendClientMessage(playerid, COLOR_YELLOW, " Äîáðî ïîæàëîâàòü íà ÐÏ ñåðâåð Godfather.Ïîæàëóéñòà çàïîëíèòå ñëåäóþùóþ èíôîðìàöèþ..."); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû man èëè girl? (âûáåðèòå êòî âû)(ââîäèòü ïî àíãëèéñêè)."); } new rand; new house = PlayerInfo[playerid][pPhousekey]; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,264.6288,77.5742,1001.0391); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñðîê.Îáðàòíî â òþðüìó."); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,268.5777,1857.9351,9.8133); SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811 return 1; } if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) { new string[256]; new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost; UAS_GivePlayerMoney(playerid, -cut); format(string, sizeof(string), " ÂÐÀ×: Âàø ñ÷åò çà ìåäèöèíñêèå óñëóãè ñîñòàâèë $%d.Ïðèÿòíîãî äíÿ.", cut);{ } SendClientMessage(playerid, TEAM_CYAN_COLOR, string); MedicBill[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 25.0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1221.7010,-1328.6449,13.4821); SetPlayerCameraPos(playerid, 1204.3781,-1313.3323,16.3984); SetPlayerCameraLookAt(playerid, 1174.7167,-1323.4485,14.5938); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~BbI popali v bolnicu!~...", 35000, 3); MedicTime[playerid] = 1; if(PlayerInfo[playerid][pDonateRank] > 0) { NeedMedicTime[playerid] = 30; } else { NeedMedicTime[playerid] = 60; } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } if(house !=255) { if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInt]); SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInt]; return 1; } } if(PlayerInfo[playerid][pLeader] == 7)//President spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 356.2998,151.9914,1025.7891); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; return 1; } if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn & FBI/ATF { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 247.8042); SetPlayerInterior(playerid,6); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2744.0776,-2454.5986,13.8623); SetPlayerFacingAngle(playerid,288.1410); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2036.8492,-1403.5759,17.2812); SetPlayerFacingAngle(playerid,140.3231); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuza spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1028.7117,-1105.1133,23.8281); SetPlayerFacingAngle(playerid,272.6997); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 648.0950,-1357.1527,13.5704); SetPlayerFacingAngle(playerid,94.8756); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1378.6276,-1641.3931,13.5469); SetPlayerFacingAngle(playerid,91.7345); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) // Grove spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2521.7368,-1685.5955,13.4900); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // Aztecas spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1905.4462,-2018.9946,13.5469); SetPlayerFacingAngle(playerid,273.5878); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Ballas spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1975.5070,-1561.3569,13.6372); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Vagos spawn { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, -2672.0845,1410.3240,907.5703); SetPlayerFacingAngle(playerid,281.7822); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) // Streetracers { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1533.1115,-1472.7827,9.5000); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) // RIFA { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2441.4321,-2132.7544,17.2712); SetPlayerFacingAngle(playerid,1.6227); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if(IsAnInstructor(playerid)) //Driving/Flying School spawn { if(SchoolSpawn[playerid] == 0) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, -2032.6810,-117.4816,1035.1719); SetPlayerFacingAngle(playerid, 275.1114); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; } else if(SchoolSpawn[playerid] == 1) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 414.4144,2531.9580,19.1565); SetPlayerFacingAngle(playerid, 4.6505); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } return 1; } if ((gTeam[playerid]) == 1) { SetPlayerToTeamColor(playerid); rand = random(sizeof(gMedPlayerSpawns)); SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } if(PlayerInfo[playerid][pFMember] != 255) { new family = PlayerInfo[playerid][pFMember]; SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]); SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]); SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]); return 1; } else { SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pOrigin] == 1)//USA { SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078); SetPlayerFacingAngle(playerid,314.6173); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } else if(PlayerInfo[playerid][pOrigin] == 2)//Europe { SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078); SetPlayerFacingAngle(playerid,314.6173); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } else if(PlayerInfo[playerid][pOrigin] == 3)//Asia { SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078); SetPlayerFacingAngle(playerid,314.6173); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } else { rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,15); PlayerInfo[playerid][pInt] = 15; } return 1; } } return 1; } //------------------------------------------------------------------------------------------------------ [/pwn] Добавлено (07.07.2009, 02:09) --------------------------------------------- [pwn] public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME]; new string[256]; //new dmessage[128]; //new deathreason[20]; new playercash; new victimteam; new Float:px,Float:py,Float:pz; new killerteam; victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; GetPlayerPos(playerid, px, py, pz); if(killerid != 255) { if(GetPlayerState(killerid) == 2) { SendClientMessage(killerid, COLOR_YELLOW, "Äðàéâ-áàé íåõîðîøî.Áûë áû íà íîãàõ ïîëó÷èë áû $$$."); return 1; } } if(reason == 38) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "AdmWarning: [%d]%s ÓÁÈË ÈÃÐÎÊÀ Ñ ÌÈÍÈÃÀÍÀ.ÂÎÇÌÎÆÅÍ ×ÈÒ ÍÀ ÎÐÓÆÈÅ.",killerid,kickname); ABroadCast(COLOR_YELLOW,string,1); printf("%s", kstring); } } if(reason == 35) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "AdmWarning: [%d]%s ÓÁÈË ÈÃÐÎÊÀ Ñ ÎÃͨÌÅÒÀ.ÂÎÇÌÎÆÅÍ ×ÈÒ ÍÀ ÎÐÓÆÈÅ.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); } } if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " The line just went dead...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(PlayerPaintballing[playerid] != 0) { PlayerPaintballKills[killerid] ++; if(PlayerPaintballKills[killerid] > PaintballWinnerKills) { new killer[MAX_PLAYER_NAME]; PaintballWinner = killerid; PaintballWinnerKills = PlayerPaintballKills[killerid]; GetPlayerName(killerid, killer, sizeof(killer)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing[i] != 0) { format(string, sizeof(string), "* %s ëèäèðóåò ñ %d óáèéñòâàìè.",killer,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } } } } return 1; } if(GettingCK[playerid] < 999 || OnCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(GettingCK[killerid] < 999 || OnCK[playerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier); CKLog(string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]); format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(victimteam >= 4) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); new slice = 100; //$100 playercash = GetPlayerMoney(playerid); if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points if(SafeTime[playerid] <= 0) { if(gTeam[killerid] != gTeam[playerid]) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2; } else { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pKills]--; } } /*if (strlen(deathreason) > 0)// patch { if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal { format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason); } else { format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice); } } else { if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid])) { format(string, sizeof(string), ".: %s murdered %s :.", killer, name); } else { format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice); } }*/ if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) { slice = 0; } if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill { slice = 0; } if (playercash > 0) { GivePlayerMoney(playerid, -slice); } else { slice = slice+500; } GivePlayerMoney(killerid, slice); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); if (((gTeam[killerid]) == 3) && reason != 49) { SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } } else if (victimteam == 2) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Cop kill PlayerInfo[playerid][pKills]--; if (gTeam[killerid] == 2)//cops kill cop { //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason); } if (gTeam[killerid] >= 3) { WantedPoints[killerid] += 2; //+ 2 wanted points if(reason != 49) { SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2; } else { PlayerInfo[killerid][pKills]++; } WantedPoints[killerid]+=2; } //BroadCast(COLOR_RED, string); } } else if (victimteam == 3) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { if(WantedLevel[playerid] < 1) { //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); WantedPoints[killerid] += 2; } if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) { SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè"); } else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } else if (victimteam == 1) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else if ((gTeam[killerid]) == 1)//med kill civ { //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); GivePlayerMoney(killerid, -suecost); GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); } if (((gTeam[killerid]) == 4) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) { SetPlayerFree(playerid,killerid, "Got Killed"); } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; } [/pwn] Добавлено (07.07.2009, 02:11) --------------------------------------------- [pwn] public OnPlayerSpawn(playerid) { InitLockDoors(playerid); STDPlayer[playerid] = 0; gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ ( **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **"); } if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû íå ëèäåð,à ïðîñòîé ãðàæäàíñêèé !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 5) { if(PlayerInfo[playerid][pMember] < 1) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ÷ëåí ñåìüè,à ïðîñòîé ãðàæäàíñêèé !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 10) { if(PlayerInfo[playerid][pMember] != 8) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ÷ëåí àãåíñòâà,à ïðîñòîé ãðàæäàíñêèé !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } } if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3) { MedicBill[playerid] = 0; new rand = random(sizeof(CIV)); SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ïîëèöåéñêèé/ÔÁÐ/Àðìååö,à ïðîñòîé ãðàæäàíñêèé !"); PlayerInfo[playerid][pTeam] = 3; gTeam[playerid] = 3; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; SpawnPlayer(playerid); } if(gTeam[playerid] == 3) { if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !"); MedicBill[playerid] = 0; new model = PlayerInfo[playerid][pChar]; if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; } //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SpawnPlayer(playerid); } } if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); } else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } SetPlayerWeapons(playerid); SetPlayerSpawn(playerid); SetPlayerToTeamColor(playerid); PlayerFixRadio(playerid); for(new i = 0; i < sizeof(Turfs); i++) { GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]); } if(MapIconsShown[playerid] != 1) { MapIconsShown[playerid] = 1; for(new i = 0; i < sizeof(SBizzInfo); i++) { SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED); } { // City Hall SetPlayerMapIcon (playerid, 0, 1481.1097,-1770.7302,18.7958, 19, 0); } { // SAPD LS SetPlayerMapIcon (playerid, 1, 1552.6437,-1674.7523,16.1953, 30, 0); } { // Hospital near Ammu SetPlayerMapIcon (playerid, 2, 1173.2563,-1323.3102,15.3943, 22, 0); } { // Hospital near speedway SetPlayerMapIcon (playerid, 3, 2029.5945,-1404.6426,17.2512, 22, 0); } { // Alhambra SetPlayerMapIcon (playerid, 4, 1872.2041,-1683.8441,58.2069, 48, 0); } { // Mafia SetPlayerMapIcon (playerid, 5, 1166.7928,-2037.1136,69.0078, 25, 0); } { // Auto School SetPlayerMapIcon (playerid, 6, 725.6281,-1452.9379,22.2109, 56, 0); } { // Bank SetPlayerMapIcon (playerid, 7, 1462.1707,-1012.4011,26.8438, 52, 0); } { // ZIP SetPlayerMapIcon (playerid, 8, 1456.8231,-1138.0443,23.9728, 45, 0); } { // Binco SetPlayerMapIcon (playerid, 9, 2244.657226,-1664.558593,15.476593, 45, 0); } { // Gym SetPlayerMapIcon (playerid, 10, 2229.203125,-1721.606323,13.564200, 54, 0); } { // Ten Green Bottles SetPlayerMapIcon (playerid, 11, 2309.948242,-1644.230590,14.826992, 49, 0); } { // Pizza Co SetPlayerMapIcon (playerid, 12, 2104.635009,-1806.523071,13.554697, 29, 0); } { // DS SetPlayerMapIcon (playerid, 13, 453.639709,-1478.109619,30.812200, 45, 0); } { // Victim SetPlayerMapIcon (playerid, 14, 461.165893,-1500.862060,31.059200, 45, 0); } { // Pro Laps SetPlayerMapIcon (playerid, 15, 499.7071,-1360.2650,16.3365, 45, 0); } { // Jim's sticky king SetPlayerMapIcon (playerid, 16, 1038.2317,-1340.1726,13.7383, 17, 0); } } return 1; } [pwn]
Welcome to Russian Role Play server Ip: 46.38.57.190:7784
Сообщение отредактировал GODSMACK - Вторник, 07.07.2009, 02:10 |
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| TaLeRoK | Дата: Вторник, 07.07.2009, 08:02 | Сообщение # 15 |
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