04:23
ОбновитьСмайлыУправление мини-чатом
МИНИ-ЧАТ
Главная страница!

 



 
          





Рекомендуем:





Последние Файлы GTA 4 Последние Файлы GTA-MP Реклама
Скрипт GTA 4 элементы Watch... 07.09.2014
Ferrari 360 Spider [EPM con... 13.12.2013
Porsche Cayenne Turbo 2012 ... 13.12.2013
Shelby Terlingua Mustang v1... 13.12.2013
Hamann Lamborghini Gallardo... 27.10.2013
[GM] The Big PEN1:LS v2.00 ... 04.12.2017
Dgun (AvnanceRP,SampRP,Dimo... 19.03.2016
SAMP скрипт SX Events (MySQ... 03.03.2016
Карта ASL мэрия для SAMP се... 03.03.2016
AIM для SA-MP 0.3.7 22.02.2016
  • Страница 1 из 2
  • 1
  • 2
  • »
Модератор форума: Alcoholik  
Респаун в больнице после смерти
GODSMACKДата: Понедельник, 06.07.2009, 18:31 | Сообщение # 1
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
Короче седлал я больницу но не знаю как сделать чтобы если игрока убивает другой игрок то он спавниться в заданом месте ( в моём случае больница) но если игрок перезаходит в игру то он спавниться у себя дома или на стандартном респавне( респавн фракции и т.д)
Помогите плиз с меня +



Welcome to Russian Role Play server Ip: 46.38.57.190:7784
MorozzzkoДата: Понедельник, 06.07.2009, 18:55 | Сообщение # 2
Мастер джэдай
Группа: Продвинутые
Сообщений: 2179
Награды: 40
Город: Moscow
Репутация: 590
Замечания: 0%
Статус:
GODSMACK, gMedicSpawns


Главный программист в Malefic Entertainment.
GODSMACKДата: Понедельник, 06.07.2009, 19:19 | Сообщение # 3
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
можно точне я то кординаты вбил но gMedicSpawns нигде не используеться в скрипте


Welcome to Russian Role Play server Ip: 46.38.57.190:7784
MorozzzkoДата: Понедельник, 06.07.2009, 19:21 | Сообщение # 4
Мастер джэдай
Группа: Продвинутые
Сообщений: 2179
Награды: 40
Город: Moscow
Репутация: 590
Замечания: 0%
Статус:
GODSMACK, ага, ага. заккоментировано всё. юзай поиск по коду


Главный программист в Malefic Entertainment.
GODSMACKДата: Понедельник, 06.07.2009, 19:35 | Сообщение # 5
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
я знаю gMedicSpawns был закоментирован но больше в моде о нём я ничего не нашёл sorry

Добавлено (06.07.2009, 19:35)
---------------------------------------------
new Float:gMedicSpawns[2][3] = {
{1156.9465,-1333.7936,-3.1698},
{1156.9465,-1333.7936,-3.1698}
};

вот ето всё


Welcome to Russian Role Play server Ip: 46.38.57.190:7784
AwmДата: Понедельник, 06.07.2009, 19:42 | Сообщение # 6
Группа: I'm V.I.P.
Сообщений: 3235
Награды: 55
Город: Tallinn
Репутация: 1661
Замечания: 0%
Статус:
Quote (GODSMACK)
я знаю gMedicSpawns был закоментирован но больше в моде о нём я ничего не нашёл sorry

в public SetPlayerSpawn посматри там должно быть закоментировано.




"Life is hard... life is harder if you're stupid." - John Wayne
GODSMACKДата: Понедельник, 06.07.2009, 19:54 | Сообщение # 7
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
/*SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2036.8492,-1403.5759,17.2812); // Warp the player
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~You are recovering from your ~r~wounds~y~...", 35000, 3);
MedicTime[playerid] = 1;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 60;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;*/



Welcome to Russian Role Play server Ip: 46.38.57.190:7784
AwmДата: Понедельник, 06.07.2009, 20:00 | Сообщение # 8
Группа: I'm V.I.P.
Сообщений: 3235
Награды: 55
Город: Tallinn
Репутация: 1661
Замечания: 0%
Статус:
да вот это! *пятнадцатьсимволовнах*



"Life is hard... life is harder if you're stupid." - John Wayne
GODSMACKДата: Понедельник, 06.07.2009, 20:07 | Сообщение # 9
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
блин убрал я коменты получилось но не полностью например ставлю камеру на больницу и первые 2 секунды вижу больницу а потом всёравно стоит скин игрока в небе и идёт отщёт


Welcome to Russian Role Play server Ip: 46.38.57.190:7784
AwmДата: Понедельник, 06.07.2009, 20:19 | Сообщение # 10
Группа: I'm V.I.P.
Сообщений: 3235
Награды: 55
Город: Tallinn
Репутация: 1661
Замечания: 0%
Статус:
я сделал короче найди if(MedicTime[i] > 0) такую строку и удали
то что там camerapos и тд.. и будет норм.




"Life is hard... life is harder if you're stupid." - John Wayne


Сообщение отредактировал Awm - Понедельник, 06.07.2009, 22:20
GODSMACKДата: Вторник, 07.07.2009, 00:26 | Сообщение # 11
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
ужс убрал ету строчку у меня стало как заходиш на серв выписывать бесконечные щета за мед обслуживание))) чёто ты не то придумал

Добавлено (07.07.2009, 00:26)
---------------------------------------------
нуже матёрые скриптера подскажите что делать new_russian


Welcome to Russian Role Play server Ip: 46.38.57.190:7784

Сообщение отредактировал GODSMACK - Вторник, 07.07.2009, 00:26
InFaRkTДата: Вторник, 07.07.2009, 00:54 | Сообщение # 12
Уверенный в себе
Группа: I'm V.I.P.
Сообщений: 266
Награды: 10
Город: Санкт-Петербург
Репутация: 51
Замечания: 80%
Статус:
Это здание?
Интерьер попробуй установи
SetPlayerInterior



[red]Все гениальное просто[/red]
Краткость сестра таланта


В армии до средины ноября!
[RD]ChezДата: Вторник, 07.07.2009, 01:47 | Сообщение # 13
Мастер джэдай
Группа: Продвинутые
Сообщений: 3687
Награды: 206
Город: St. P
Репутация: 0
Замечания: 20%
Статус:
кинь свой OnPlayerSpaw/Dead я, если не забуду напишу


1 час моей работы стоит минимум 800 рублей для срочных работ.
Знаю CodeIgniter, Kohana, втч. кастом(php), Вникаю в Yii. jQuery на должном уровне, немного разбираюсь в RightJS.
Алсо, 6 лет павно, 2 года в шарпе, понимаю си и плюсы.
Немного ассемблер.
Ох**тельный верстальщик какб.

Если ваш заказ потребует неделю работы и вы собираетесь заплатить 100 рублей - лес там ->> ^^^^^

chezrd@gmail.com
lance@chez-lab.ru
GODSMACKДата: Вторник, 07.07.2009, 02:11 | Сообщение # 14
Постоялец
Группа: Продвинутые
Сообщений: 363
Награды: 9
Город: Чернигов
Репутация: -51
Замечания: 80%
Статус:
[pwn]
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTut] == 0)
{
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW, " Äîáðî ïîæàëîâàòü íà ÐÏ ñåðâåð Godfather.Ïîæàëóéñòà çàïîëíèòå ñëåäóþùóþ èíôîðìàöèþ...");
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû man èëè girl? (âûáåðèòå êòî âû)(ââîäèòü ïî àíãëèéñêè).");
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû åùå íå îòñèäåëè ñðîê.Îáðàòíî â òþðüìó.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
UAS_GivePlayerMoney(playerid, -cut);
format(string, sizeof(string), " ÂÐÀ×: Âàø ñ÷åò çà ìåäèöèíñêèå óñëóãè ñîñòàâèë $%d.Ïðèÿòíîãî äíÿ.", cut);{ }
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1221.7010,-1328.6449,13.4821);
SetPlayerCameraPos(playerid, 1204.3781,-1313.3323,16.3984);
SetPlayerCameraLookAt(playerid, 1174.7167,-1323.4485,14.5938);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~BbI popali v bolnicu!~...", 35000, 3);
MedicTime[playerid] = 1;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 60;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
if(house !=255)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if(PlayerInfo[playerid][pLeader] == 7)//President spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn & FBI/ATF
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 247.8042);
SetPlayerInterior(playerid,6);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2744.0776,-2454.5986,13.8623);
SetPlayerFacingAngle(playerid,288.1410);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2036.8492,-1403.5759,17.2812);
SetPlayerFacingAngle(playerid,140.3231);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1124.2415,-2037.1274,69.8847);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuza spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1028.7117,-1105.1133,23.8281);
SetPlayerFacingAngle(playerid,272.6997);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 648.0950,-1357.1527,13.5704);
SetPlayerFacingAngle(playerid,94.8756);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1378.6276,-1641.3931,13.5469);
SetPlayerFacingAngle(playerid,91.7345);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) // Grove spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2521.7368,-1685.5955,13.4900);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // Aztecas spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1905.4462,-2018.9946,13.5469);
SetPlayerFacingAngle(playerid,273.5878);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Ballas spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1975.5070,-1561.3569,13.6372);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Vagos spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2672.0845,1410.3240,907.5703);
SetPlayerFacingAngle(playerid,281.7822);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) // Streetracers
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 1533.1115,-1472.7827,9.5000);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) // RIFA
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2441.4321,-2132.7544,17.2712);
SetPlayerFacingAngle(playerid,1.6227);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}

if(IsAnInstructor(playerid)) //Driving/Flying School spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, -2032.6810,-117.4816,1035.1719);
SetPlayerFacingAngle(playerid, 275.1114);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
SetPlayerFacingAngle(playerid, 4.6505);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1)//USA
{
SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078);
SetPlayerFacingAngle(playerid,314.6173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerInfo[playerid][pOrigin] == 2)//Europe
{
SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078);
SetPlayerFacingAngle(playerid,314.6173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerInfo[playerid][pOrigin] == 3)//Asia
{
SetPlayerPos(playerid,824.8048,-1359.9670,-0.5078);
SetPlayerFacingAngle(playerid,314.6173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,15);
PlayerInfo[playerid][pInt] = 15;
}
return 1;
}
}
return 1;
}

//------------------------------------------------------------------------------------------------------
[/pwn]

Добавлено (07.07.2009, 02:09)
---------------------------------------------
[pwn]
public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME];
new string[256];
//new dmessage[128];
//new deathreason[20];
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
new killerteam;

victimteam = gTeam[playerid];
killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
SendClientMessage(killerid, COLOR_YELLOW, "Äðàéâ-áàé íåõîðîøî.Áûë áû íà íîãàõ ïîëó÷èë áû $$$.");
return 1;
}
}
if(reason == 38)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "AdmWarning: [%d]%s ÓÁÈË ÈÃÐÎÊÀ Ñ ÌÈÍÈÃÀÍÀ.ÂÎÇÌÎÆÅÍ ×ÈÒ ÍÀ ÎÐÓÆÈÅ.",killerid,kickname);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", kstring);
}
}
if(reason == 35)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "AdmWarning: [%d]%s ÓÁÈË ÈÃÐÎÊÀ Ñ ÎÃͨÌÅÒÀ.ÂÎÇÌÎÆÅÍ ×ÈÒ ÍÀ ÎÐÓÆÈÅ.",killerid,kickname);
ABroadCast(COLOR_LIGHTRED,string,1);
printf("%s", kstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " The line just went dead....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing[playerid] != 0)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ëèäèðóåò ñ %d óáèéñòâàìè.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}

if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
{
if(GoChase[killerid] == playerid)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
if(SafeTime[playerid] <= 0)
{
if(gTeam[killerid] != gTeam[playerid])
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
PlayerInfo[playerid][pKills]--;
}
}
/*if (strlen(deathreason) > 0)// patch
{
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal
{
format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason);
}
else
{
format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice);
}

}
else
{
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid]))
{
format(string, sizeof(string), ".: %s murdered %s :.", killer, name);
}
else
{
format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice);
}
}*/
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
{
slice = 0;
}
if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
GivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
GivePlayerMoney(killerid, slice);
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if (((gTeam[killerid]) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Cop kill
PlayerInfo[playerid][pKills]--;
if (gTeam[killerid] == 2)//cops kill cop
{
//format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
}
if (gTeam[killerid] >= 3)
{
WantedPoints[killerid] += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
}
if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
WantedPoints[killerid]+=2;
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
if(WantedLevel[playerid] < 1)
{
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
WantedPoints[killerid] += 2;
}
if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Óáèéñòâî ïåðâîé ñòåïåíè");
}
else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else if ((gTeam[killerid]) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam[killerid]) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "First Degree Murder");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Hit And Run");
}
//BroadCast(COLOR_RED, string);
}
}
if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
{
SetPlayerFree(playerid,killerid, "Got Killed");
}
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
[/pwn]

Добавлено (07.07.2009, 02:11)
---------------------------------------------
[pwn]
public OnPlayerSpawn(playerid)
{
InitLockDoors(playerid);
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ ( **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
SendClientMessage(playerid, COLOR_LIGHTRED, "** Íà ýòîì ñåðâåðå íóæíî ñíà÷àëà çðåãèñòðèðîâàòüñÿ,à ïîòîì ñïàóíèòüñÿ **");
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû íå ëèäåð,à ïðîñòîé ãðàæäàíñêèé !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ÷ëåí ñåìüè,à ïðîñòîé ãðàæäàíñêèé !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] != 8)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ÷ëåí àãåíñòâà,à ïðîñòîé ãðàæäàíñêèé !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Âû áîëüøå íå ïîëèöåéñêèé/ÔÁÐ/Àðìååö,à ïðîñòîé ãðàæäàíñêèé !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
}
if(MapIconsShown[playerid] != 1)
{
MapIconsShown[playerid] = 1;
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
}
{
// City Hall
SetPlayerMapIcon (playerid, 0, 1481.1097,-1770.7302,18.7958, 19, 0);
}
{
// SAPD LS
SetPlayerMapIcon (playerid, 1, 1552.6437,-1674.7523,16.1953, 30, 0);
}
{
// Hospital near Ammu
SetPlayerMapIcon (playerid, 2, 1173.2563,-1323.3102,15.3943, 22, 0);
}
{
// Hospital near speedway
SetPlayerMapIcon (playerid, 3, 2029.5945,-1404.6426,17.2512, 22, 0);
}
{
// Alhambra
SetPlayerMapIcon (playerid, 4, 1872.2041,-1683.8441,58.2069, 48, 0);
}
{
// Mafia
SetPlayerMapIcon (playerid, 5, 1166.7928,-2037.1136,69.0078, 25, 0);
}
{
// Auto School
SetPlayerMapIcon (playerid, 6, 725.6281,-1452.9379,22.2109, 56, 0);
}
{
// Bank
SetPlayerMapIcon (playerid, 7, 1462.1707,-1012.4011,26.8438, 52, 0);
}
{
// ZIP
SetPlayerMapIcon (playerid, 8, 1456.8231,-1138.0443,23.9728, 45, 0);
}
{
// Binco
SetPlayerMapIcon (playerid, 9, 2244.657226,-1664.558593,15.476593, 45, 0);
}
{
// Gym
SetPlayerMapIcon (playerid, 10, 2229.203125,-1721.606323,13.564200, 54, 0);
}
{
// Ten Green Bottles
SetPlayerMapIcon (playerid, 11, 2309.948242,-1644.230590,14.826992, 49, 0);
}
{
// Pizza Co
SetPlayerMapIcon (playerid, 12, 2104.635009,-1806.523071,13.554697, 29, 0);
}
{
// DS
SetPlayerMapIcon (playerid, 13, 453.639709,-1478.109619,30.812200, 45, 0);
}
{
// Victim
SetPlayerMapIcon (playerid, 14, 461.165893,-1500.862060,31.059200, 45, 0);
}
{
// Pro Laps
SetPlayerMapIcon (playerid, 15, 499.7071,-1360.2650,16.3365, 45, 0);
}
{
// Jim's sticky king
SetPlayerMapIcon (playerid, 16, 1038.2317,-1340.1726,13.7383, 17, 0);
}
}
return 1;
}
[pwn]


Welcome to Russian Role Play server Ip: 46.38.57.190:7784

Сообщение отредактировал GODSMACK - Вторник, 07.07.2009, 02:10
TaLeRoKДата: Вторник, 07.07.2009, 08:02 | Сообщение # 15
Советчик
Группа: Продвинутые
Сообщений: 1237
Награды: 14
Город: Гдето там->
Репутация: 138
Замечания: 100%
Статус:
Мда.... Если у тебя камера в интерьере, то пропиши интерьер епть...



  • Страница 1 из 2
  • 1
  • 2
  • »
Поиск:





 


 


 
Хостинг от uCoz samp.at.ua