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Проблемма с регистрацией
Latron Дата: Вторник, 15.03.2011, 23:16 | Сообщение # 1
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У меня такая проблемма....когда ник короткий(Lev_Levs акаунт сохранняеться нормально.. а когда длинее не сохраняеться(stefano_Granado) в чем может быть проблемма поскажите пожалуста... вот public saveplayer
Code
public SavePlayer(playerid) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid]) { ResetWeapons(playerid); SavePlayerWeapons(playerid); new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "Players/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = UAS_GetValPlayerMoney(playerid); format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 32, "PhoneAkk=%d\n",PlayerInfo[playerid][pPhoneAkk]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; } format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 32, "Prishel=%d\n",PlayerInfo[playerid][pPrishel]);fwrite(hFile, var); format(var, 32, "Buttle=%d\n",PlayerInfo[playerid][pButtle]);fwrite(hFile, var); format(var, 32, "Iron=%d\n",PlayerInfo[playerid][pIron]);fwrite(hFile, var); format(var, 32, "Lang=%d\n",PlayerInfo[playerid][pLang]);fwrite(hFile, var); format(var, 32, "Italian=%d\n",PlayerInfo[playerid][pItalian]);fwrite(hFile, var); format(var, 32, "Japanese=%d\n",PlayerInfo[playerid][pJapanese]);fwrite(hFile, var); format(var, 32, "Espanol=%d\n",PlayerInfo[playerid][pEspanol]);fwrite(hFile, var); format(var, 32, "France=%d\n",PlayerInfo[playerid][pFrance]);fwrite(hFile, var); format(var, 32, "Mask=%d\n",PlayerInfo[playerid][pMask]);fwrite(hFile, var); format(var, 32, "Pasport=%d\n",PlayerInfo[playerid][pPasport]);fwrite(hFile, var); format(var, 32, "LivingAt=%s\n",PlayerInfo[playerid][pLivingAt]);fwrite(hFile, var); format(var, 32, "FirstName=%s\n",PlayerInfo[playerid][pFirstName]);fwrite(hFile, var); format(var, 32, "LastName=%s\n",PlayerInfo[playerid][pLastName]);fwrite(hFile, var); format(var, 32, "BornAt=%s\n",PlayerInfo[playerid][pBornAt]);fwrite(hFile, var);
Моё портфолио Мои работы: [ Lesson ] Операторы в PAWN. [ Lesson ] Переменная. [ GM ] RegSys. ( Last update: 21.04.2012 )
Latron Дата: Вторник, 15.03.2011, 23:17 | Сообщение # 2
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Code
format(var, 32, "MutedTime=%d\n",PlayerInfo[playerid][pMutedTime]);fwrite(hFile, var); format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var); format(var, 32, "Radio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var); format(var, 32, "Zhertva=%d\n",PlayerInfo[playerid][pZhertva]);fwrite(hFile, var); format(var, 32, "HotelKey=%d\n",PlayerInfo[playerid][pHotelKey]);fwrite(hFile, var); format(var, 32, "Sigi=%d\n",PlayerInfo[playerid][pSigi]);fwrite(hFile, var); format(var, 32, "Spichki=%d\n",PlayerInfo[playerid][pSpichki]);fwrite(hFile, var); format(var, 64, "SQ=%d\n",PlayerInfo[playerid][pSQ]);fwrite(hFile, var); format(var, 32, "Rope=%d\n",PlayerInfo[playerid][pRope]);fwrite(hFile, var); format(var, 32, "Semena=%d\n",PlayerInfo[playerid][pSemena]);fwrite(hFile, var); format(var, 32, "SemenaTyp=%d\n",PlayerInfo[playerid][pSemenaTyp]);fwrite(hFile, var); format(var, 32, "Pole=%d\n",PlayerInfo[playerid][pPole]);fwrite(hFile, var); format(var, 32, "Urojay=%d\n",PlayerInfo[playerid][pUrojay]);fwrite(hFile, var); format(var, 32, "UrojayTyp=%d\n",PlayerInfo[playerid][pUrojayTyp]);fwrite(hFile, var); format(var, 32, "Pivo=%d\n",PlayerInfo[playerid][pPivo]);fwrite(hFile, var); format(var, 32, "PhoneAkk=%d\n",PlayerInfo[playerid][pPhoneAkk]);fwrite(hFile, var); format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var); format(var, 32, "Bike=%d\n",PlayerInfo[playerid][pPvelikkey]);fwrite(hFile, var); format(var, 32, "Dice=%d\n",PlayerInfo[playerid][pDice]);fwrite(hFile, var); format(var, 32, "Sigarets=%d\n",PlayerInfo[playerid][pSigareti]);fwrite(hFile, var); format(var, 32, "SD=%d\n",PlayerInfo[playerid][pSD]);fwrite(hFile, var); format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var); format(var, 32, "Box=%d\n",PlayerInfo[playerid][pBoxing]);fwrite(hFile, var); format(var, 32, "Kneehead=%d\n",PlayerInfo[playerid][pKneehead]);fwrite(hFile, var); format(var, 32, "Kunfu=%d\n",PlayerInfo[playerid][pKunfu]);fwrite(hFile, var); format(var, 32, "Rent=%d\n",PlayerInfo[playerid][pRent]);fwrite(hFile, var); format(var, 32, "House1=%d\n",PlayerInfo[playerid][pHouse1]);fwrite(hFile, var); format(var, 32, "House2=%d\n",PlayerInfo[playerid][pHouse2]);fwrite(hFile, var); format(var, 32, "TutEnd=%d\n",PlayerInfo[playerid][pTutEnd]);fwrite(hFile, var); format(var, 32, "RPtest=%d\n",PlayerInfo[playerid][pRPtest]);fwrite(hFile, var); format(var, 32, "SweepTime=%d\n",PlayerInfo[playerid][pSweepTime]);fwrite(hFile, var); format(var, 64, "Melee=%d\n",PlayerInfo[playerid][pMelee]);fwrite(hFile, var); format(var, 64, "MeleeAmmo=%d\n",PlayerInfo[playerid][pMeleeAmmo]);fwrite(hFile, var); format(var, 64, "Pistol=%d\n",PlayerInfo[playerid][pPistol]);fwrite(hFile, var); format(var, 64, "PistolAmmo=%d\n",PlayerInfo[playerid][pPistolAmmo]);fwrite(hFile, var); format(var, 64, "Shotgun=%d\n",PlayerInfo[playerid][pShotgun]);fwrite(hFile, var); format(var, 64, "ShotgunAmmo=%d\n",PlayerInfo[playerid][pShotgunAmmo]);fwrite(hFile, var); format(var, 64, "SMG=%d\n",PlayerInfo[playerid][pSMG]);fwrite(hFile, var); format(var, 64, "SMGAmmo=%d\n",PlayerInfo[playerid][pSMGAmmo]);fwrite(hFile, var); format(var, 64, "Rifle=%d\n",PlayerInfo[playerid][pRifle]);fwrite(hFile, var); format(var, 64, "RifleAmmo=%d\n",PlayerInfo[playerid][pRifleAmmo]);fwrite(hFile, var); format(var, 64, "Assault=%d\n",PlayerInfo[playerid][pAssault]);fwrite(hFile, var); format(var, 64, "AssaultAmmo=%d\n",PlayerInfo[playerid][pAssaultAmmo]);fwrite(hFile, var); format(var, 64, "Grenade=%d\n",PlayerInfo[playerid][pGrenade]);fwrite(hFile, var); format(var, 64, "GrenadeAmmo=%d\n",PlayerInfo[playerid][pGrenadeAmmo]);fwrite(hFile, var); format(var, 64, "Special=%d\n",PlayerInfo[playerid][pSpecial]);fwrite(hFile, var); format(var, 64, "SpecialAmmo=%d\n",PlayerInfo[playerid][pSpecialAmmo]);fwrite(hFile, var); format(var, 64, "Other=%d\n",PlayerInfo[playerid][pOther]);fwrite(hFile, var); format(var, 64, "OtherAmmo=%d\n",PlayerInfo[playerid][pOtherAmmo]);fwrite(hFile, var); format(var, 64, "FamilyAccept=%d\n",PlayerInfo[playerid][pFamilyAccept]);fwrite(hFile, var); format(var, 64, "OnDuty=%d\n",PlayerInfo[playerid][pOnDuty]);fwrite(hFile, var); format(var, 64, "Wanted=%d\n",PlayerInfo[playerid][pWanted]);fwrite(hFile, var); format(var, 64, "Boat=%d\n",PlayerInfo[playerid][pPboatkey]);fwrite(hFile, var); fclose(hFile); } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ])) { if(SpikeInfo[i][sCreated] == 1) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); tires = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); return 0; } } } } } } return 1; }
[/code]
Моё портфолио Мои работы: [ Lesson ] Операторы в PAWN. [ Lesson ] Переменная. [ GM ] RegSys. ( Last update: 21.04.2012 )
Riko_753 Дата: Среда, 16.03.2011, 12:29 | Сообщение # 3
Новенький
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у меня такая же проблема =(
Awm Дата: Среда, 16.03.2011, 13:26 | Сообщение # 4
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Quote (Latron )
new string3[32];
расширь этот массив
"Life is hard... life is harder if you're stupid." - John Wayne
Latron Дата: Среда, 16.03.2011, 13:37 | Сообщение # 5
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Расширил,тоже самое
Моё портфолио Мои работы: [ Lesson ] Операторы в PAWN. [ Lesson ] Переменная. [ GM ] RegSys. ( Last update: 21.04.2012 )
Latron Дата: Среда, 16.03.2011, 13:48 | Сообщение # 6
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может тут чё не так
Code
public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[MAX_PLAYER_NAME]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); new namestring = strfind(playername3, "_", true); if(namestring == -1) { SendClientMessage(playerid, COLOR_LIGHTRED, "*Сервер: Ваше имя не является приемлимым."); SendClientMessage(playerid, COLOR_LIGHTRED, "*Cервер: Ваше имя должно быть в формате Имя_фамилия."); SendClientMessage(playerid, COLOR_LIGHTRED, "*Cервер: Вы были кикнуты с сервера."); Kick(playerid); return 1; } if (!CheckName(playername3)) { SendClientMessage(playerid, COLOR_LIGHTRED, "*Сервер: Ваше имя не является приемлимым."); SendClientMessage(playerid, COLOR_LIGHTRED, "*Cервер: Ваше имя должно быть в формате Имя_фамилия."); SendClientMessage(playerid, COLOR_LIGHTRED, "*Cервер: Вы были кикнуты с сервера."); Kick(playerid); return 1; } format(string3, sizeof(string3), "Players/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[32]; format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = UAS_GetValPlayerMoney(playerid); format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var); format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 32, "PhoneAkk=%d\n",PlayerInfo[playerid][pPhoneAkk]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) {
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Latron Дата: Среда, 16.03.2011, 13:48 | Сообщение # 7
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PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var); format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var); format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 32, "Prishel=%d\n",PlayerInfo[playerid][pPrishel]);fwrite(hFile, var); format(var, 32, "Buttle=%d\n",PlayerInfo[playerid][pButtle]);fwrite(hFile, var); format(var, 32, "Iron=%d\n",PlayerInfo[playerid][pIron]);fwrite(hFile, var); format(var, 32, "Lang=%d\n",PlayerInfo[playerid][pLang]);fwrite(hFile, var); format(var, 32, "Italian=%d\n",PlayerInfo[playerid][pItalian]);fwrite(hFile, var); format(var, 32, "Japanese=%d\n",PlayerInfo[playerid][pJapanese]);fwrite(hFile, var); format(var, 32, "Espanol=%d\n",PlayerInfo[playerid][pEspanol]);fwrite(hFile, var); format(var, 32, "France=%d\n",PlayerInfo[playerid][pFrance]);fwrite(hFile, var); format(var, 32, "Mask=%d\n",PlayerInfo[playerid][pMask]);fwrite(hFile, var); format(var, 32, "MaskUse=%d\n",PlayerInfo[playerid][pMaskuse]);fwrite(hFile, var); format(var, 32, "MutedTime=%d\n",PlayerInfo[playerid][pMutedTime]);fwrite(hFile, var); format(var, 32, "Radio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var); format(var, 32, "Zhertva=%d\n",PlayerInfo[playerid][pZhertva]);fwrite(hFile, var); format(var, 32, "HotelKey=%d\n",PlayerInfo[playerid][pHotelKey]);fwrite(hFile, var); format(var, 32, "Sigi=%d\n",PlayerInfo[playerid][pSigi]);fwrite(hFile, var); format(var, 32, "Spichki=%d\n",PlayerInfo[playerid][pSpichki]);fwrite(hFile, var); format(var, 64, "SQ=%d\n",PlayerInfo[playerid][pSQ]);fwrite(hFile, var); format(var, 32, "Rope=%d\n",PlayerInfo[playerid][pRope]);fwrite(hFile, var); format(var, 32, "Semena=%d\n",PlayerInfo[playerid][pSemena]);fwrite(hFile, var); format(var, 32, "SemenaTyp=%d\n",PlayerInfo[playerid][pSemenaTyp]);fwrite(hFile, var); format(var, 32, "Pole=%d\n",PlayerInfo[playerid][pPole]);fwrite(hFile, var); format(var, 32, "Urojay=%d\n",PlayerInfo[playerid][pUrojay]);fwrite(hFile, var); format(var, 32, "UrojayTyp=%d\n",PlayerInfo[playerid][pUrojayTyp]);fwrite(hFile, var); format(var, 32, "Pivo=%d\n",PlayerInfo[playerid][pPivo]);fwrite(hFile, var); format(var, 32, "PhoneAkk=%d\n",PlayerInfo[playerid][pPhoneAkk]);fwrite(hFile, var); format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var); format(var, 32, "Bike=%d\n",PlayerInfo[playerid][pPvelikkey]);fwrite(hFile, var); format(var, 32, "Dice=%d\n",PlayerInfo[playerid][pDice]);fwrite(hFile, var); format(var, 32, "Sigarets=%d\n",PlayerInfo[playerid][pSigareti]);fwrite(hFile, var); format(var, 32, "SD=%d\n",PlayerInfo[playerid][pSD]);fwrite(hFile, var); format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var); format(var, 32, "Box=%d\n",PlayerInfo[playerid][pBoxing]);fwrite(hFile, var); format(var, 32, "Kneehead=%d\n",PlayerInfo[playerid][pKneehead]);fwrite(hFile, var); format(var, 32, "Kunfu=%d\n",PlayerInfo[playerid][pKunfu]);fwrite(hFile, var); format(var, 32, "Rent=%d\n",PlayerInfo[playerid][pRent]);fwrite(hFile, var); format(var, 32, "House1=%d\n",PlayerInfo[playerid][pHouse1]);fwrite(hFile, var); format(var, 32, "House2=%d\n",PlayerInfo[playerid][pHouse2]);fwrite(hFile, var); format(var, 32, "TutEnd=%d\n",PlayerInfo[playerid][pTutEnd]);fwrite(hFile, var); format(var, 32, "RPtest=%d\n",PlayerInfo[playerid][pRPtest]);fwrite(hFile, var); format(var, 32, "TrashTime=%d\n",PlayerInfo[playerid][pTrashTime]);fwrite(hFile, var); format(var, 32, "SweepTime=%d\n",PlayerInfo[playerid][pSweepTime]);fwrite(hFile, var); format(var, 64, "Melee=%d\n",PlayerInfo[playerid][pMelee]);fwrite(hFile, var); format(var, 64, "MeleeAmmo=%d\n",PlayerInfo[playerid][pMeleeAmmo]);fwrite(hFile, var); format(var, 64, "Pistol=%d\n",PlayerInfo[playerid][pPistol]);fwrite(hFile, var); format(var, 64, "PistolAmmo=%d\n",PlayerInfo[playerid][pPistolAmmo]);fwrite(hFile, var); format(var, 64, "Shotgun=%d\n",PlayerInfo[playerid][pShotgun]);fwrite(hFile, var); format(var, 64, "ShotgunAmmo=%d\n",PlayerInfo[playerid][pShotgunAmmo]);fwrite(hFile, var); format(var, 64, "SMG=%d\n",PlayerInfo[playerid][pSMG]);fwrite(hFile, var); format(var, 64, "SMGAmmo=%d\n",PlayerInfo[playerid][pSMGAmmo]);fwrite(hFile, var); format(var, 64, "Rifle=%d\n",PlayerInfo[playerid][pRifle]);fwrite(hFile, var); format(var, 64, "RifleAmmo=%d\n",PlayerInfo[playerid][pRifleAmmo]);fwrite(hFile, var); format(var, 64, "Assault=%d\n",PlayerInfo[playerid][pAssault]);fwrite(hFile, var); format(var, 64, "AssaultAmmo=%d\n",PlayerInfo[playerid][pAssaultAmmo]);fwrite(hFile, var); format(var, 64, "Grenade=%d\n",PlayerInfo[playerid][pGrenade]);fwrite(hFile, var); format(var, 64, "GrenadeAmmo=%d\n",PlayerInfo[playerid][pGrenadeAmmo]);fwrite(hFile, var); format(var, 64, "Special=%d\n",PlayerInfo[playerid][pSpecial]);fwrite(hFile, var); format(var, 64, "SpecialAmmo=%d\n",PlayerInfo[playerid][pSpecialAmmo]);fwrite(hFile, var); format(var, 64, "Other=%d\n",PlayerInfo[playerid][pOther]);fwrite(hFile, var); format(var, 64, "OtherAmmo=%d\n",PlayerInfo[playerid][pOtherAmmo]);fwrite(hFile, var); format(var, 64, "FamilyAccept=%d\n",PlayerInfo[playerid][pFamilyAccept]);fwrite(hFile, var); format(var, 64, "OnDuty=%d\n",PlayerInfo[playerid][pOnDuty]);fwrite(hFile, var); format(var, 64, "Wanted=%d\n",PlayerInfo[playerid][pWanted]);fwrite(hFile, var); format(var, 64, "Boat=%d\n",PlayerInfo[playerid][pPboatkey]);fwrite(hFile, var); fclose(hFile); SendClientMessage(playerid, COLOR_YELLOW, " Аккаунт зарегистрирован, вы можете войти введя пароль в окошко. "); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Здравствуйте, %s\nВы можете авторизироваться:",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Вход на Red County Role Play",loginstring,"Войти","Выход"); } } return 1; }
Моё портфолио Мои работы: [ Lesson ] Операторы в PAWN. [ Lesson ] Переменная. [ GM ] RegSys. ( Last update: 21.04.2012 )
Awm Дата: Среда, 16.03.2011, 15:25 | Сообщение # 8
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new string3[MAX_PLAYER_NAME];
попытайся поставить new string3[64];
"Life is hard... life is harder if you're stupid." - John Wayne
[krik] Дата: Среда, 16.03.2011, 15:31 | Сообщение # 9
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чтобы сохранялось всё достаточно будет заменить string который в public OnPlayerConnect(playerid) на new string[0xff]; и всё нормально будет.
Я не говорю, что я изменю мир, но я обещаю, что найду такие слова, которые действительно изменят мир, так что выше нос! ©2pac
Latron Дата: Среда, 16.03.2011, 21:33 | Сообщение # 10
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у ммя вот что в onplayerconnect что тут заменить ???
Code
public OnPlayerConnect(playerid) { UAS_CreateMoneySysForPlayer(playerid); UAS_MoneyTextDrawShowForPlayer(playerid); if(IsPlayerNPC(playerid)) return 1; new plname[MAX_PLAYER_NAME]; new ssstring[64]; new stringa[256]; GetPlayerIp(playerid,ssstring,sizeof(ssstring)); format(stringa, sizeof(stringa), "%s (id:%d)(%s) Connected to server.", plname, playerid,ssstring); SendAddMessage(COLOR_GREY,stringa); if(Security != 0) { SendClientMessage(playerid, COLOR_YELLOW, "Host has broken one of the Agreement rules, action has been taken."); Kick(playerid); return 1; }
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Latron Дата: Среда, 16.03.2011, 21:33 | Сообщение # 11
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у ммя вот что в onplayerconnect что тут заменить ???
Code
public OnPlayerConnect(playerid) { UAS_CreateMoneySysForPlayer(playerid); UAS_MoneyTextDrawShowForPlayer(playerid); if(IsPlayerNPC(playerid)) return 1; new plname[MAX_PLAYER_NAME]; new ssstring[64]; new stringa[256]; GetPlayerIp(playerid,ssstring,sizeof(ssstring)); format(stringa, sizeof(stringa), "%s (id:%d)(%s) Connected to server.", plname, playerid,ssstring); SendAddMessage(COLOR_GREY,stringa); if(Security != 0) { SendClientMessage(playerid, COLOR_YELLOW, "Host has broken one of the Agreement rules, action has been taken."); Kick(playerid); return 1; }
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klim Дата: Среда, 16.03.2011, 21:38 | Сообщение # 12
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new plname[MAX_PLAYER_NAME];
На:
Нубо фотошопер. Рисую макеты сайтов/веб-графику и прочий бред. Естественно не бесплатно. ЛС в помощь)
[krik] Дата: Среда, 16.03.2011, 22:52 | Сообщение # 13
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Quote (krikkrik )
чтобы сохранялось всё достаточно будет заменить string который в public OnPlayerConnect(playerid) на new string[0xff]; и всё нормально будет.
Quote (Latron )
public OnPlayerConnect(playerid) { UAS_CreateMoneySysForPlayer(playerid); UAS_MoneyTextDrawShowForPlayer(playerid); if(IsPlayerNPC(playerid)) return 1; new plname[MAX_PLAYER_NAME]; new ssstring[64]; new stringa[256];
вот у тебя new stringa[256]; замени на new stringa[0xff]; и всё!
Quote (klim )
new plname[MAX_PLAYER_NAME]; На: Code new plname[64];
смысол? это даст только загрузку аккаунта не больше 64-х[cut=можно не читать :crazy:]('загрузку ' это только в том случаее если подгрузка файла т.е аккаунта происходит в OnPlayerConnect)[/cut] символов в нике, а если больше ник? так что лучше не менять это
Я не говорю, что я изменю мир, но я обещаю, что найду такие слова, которые действительно изменят мир, так что выше нос! ©2pac
Сообщение отредактировал krikkrik - Среда, 16.03.2011, 22:55
Awm Дата: Четверг, 17.03.2011, 16:07 | Сообщение # 14
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Quote (krikkrik )
new string[0xff]; и всё нормально будет.
а ты не в курсе, что 0xff это 255 в десятичной системе ?
"Life is hard... life is harder if you're stupid." - John Wayne
toneysix Дата: Четверг, 17.03.2011, 16:23 | Сообщение # 15
Джэдай
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Убило xD, какой толк объявлять переменные в шестнадцатеричной позиционной системе счисления? Неужели привычная десятичная система уже не устраивает, мдя, смешно смотреть честное слово, прям у всех понты прут, только так И 255 для чата вовсе нужно, максимальное количество символов для вывода сообщения в чат - 128 символов, а для игрока - 24 символа.
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