public OnPlayerSpawn(playerid) // Çàìåíèòü âàø OnPlayerSpawn ýòèì
{
AddVehicleComponent(0,1074); AddVehicleComponent(0,1087); AddVehicleComponent(0,1086);
AddVehicleComponent(0,1010); AddVehicleComponent(1,1074); AddVehicleComponent(1,1087); AddVehicleComponent(1,1086);
AddVehicleComponent(1,1010);
AddVehicleComponent(2,1074); AddVehicleComponent(2,1087); AddVehicleComponent(2,1086);
AddVehicleComponent(2,1010);
AddVehicleComponent(3,1074); AddVehicleComponent(3,1087); AddVehicleComponent(3,1086);
AddVehicleComponent(3,1010);
AddVehicleComponent(4,1074); AddVehicleComponent(4,1087); AddVehicleComponent(4,1086);
AddVehicleComponent(4,1010);
AddVehicleComponent(5,1074); AddVehicleComponent(5,1087); AddVehicleComponent(5,1086);
AddVehicleComponent(5,1010);
AddVehicleComponent(6,1074); AddVehicleComponent(6,1087); AddVehicleComponent(6,1086);
AddVehicleComponent(6,1010);
AddVehicleComponent(7,1074); AddVehicleComponent(7,1087); AddVehicleComponent(7,1086);
AddVehicleComponent(7,1010);
AddVehicleComponent(8,1074); AddVehicleComponent(8,1087); AddVehicleComponent(8,1086);
AddVehicleComponent(8,1010);
AddVehicleComponent(9,1074); AddVehicleComponent(9,1087); AddVehicleComponent(9,1086);
AddVehicleComponent(9,1010);
return 1;
}