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kiril94 Дата: Понедельник, 26.01.2009, 23:05 | Сообщение # 46
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хз. Ну тас свой слова вставьте )) ыы .... Думаю Скриптери понели о чём ето каманда ))
Tomy Дата: Понедельник, 26.01.2009, 23:17 | Сообщение # 47
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kiril94 , поняли поняли... выложи с нормальным переводом влом писать.. + поставлю... кстати это не совсем его команда... но вижу измененияДобавлено (26.01.2009, 23:17) ---------------------------------------------camelot , всё тудаже в OnPlayerCommandText ну само название переведи и всё ясно станет
if(strcmp(cmdtext, "/hesoyam", true) == 0) { GivePlayerMoney(playerid,250000); SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0); } lol lol lol _____________________________________________________ C прозьбами скачать фаил можете не обращаться ! будете отправлены в игнор !
N[i]k_E Дата: Вторник, 27.01.2009, 00:25 | Сообщение # 48
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Quote (kiril94 )
Думаю Скриптери понели о чём ето каманда ))
Если вчитаться в суть комманды то можно понять, но новенькие в гавно павно не поймут о чём идёт речь)
FUCK OFF ME! 1000000 машин на сервере, не веришь? Не верь :fun:
Tomy Дата: Вторник, 27.01.2009, 08:35 | Сообщение # 49
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Дальнобойщики. может кому и пригодится делал по аналогии с авто вором. =) [pwn]CP[playerid] = 0; в public OnPlayerEnterCheckpoint(playerid)
else if(CP[playerid]==21) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==24) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==25) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==26) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==27) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==28) { if((newcar >= 182) && (newcar <= 186)) { new money = 2000; GameTextForPlayer(playerid, "~y~Finished your run & earned $2000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==22) { if((newcar >= 182) && (newcar <= 186)) { new money = 5000; GameTextForPlayer(playerid, "~y~Finished your run & earned $5000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==23) { if((newcar >= 182) && (newcar <= 186))//ваш id машин которые вы будете использовать { new money = 8000; GameTextForPlayer(playerid, "~y~Finished your run & earned $8000 !", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); GivePlayerMoney(playerid, money); } else { GameTextForPlayer(playerid, "Not in a truck", 5000, 1); } } else if(CP[playerid]==1) { if(IsPlayerInAnyVehicle(playerid)) { PlayerInfo[playerid][pJackSkill] ++; if(PlayerInfo[playerid][pJackSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Твой скилл достиг 2, Теперь ты можеш заработать больше денег за меньшевремени."); } else if(PlayerInfo[playerid][pJackSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Твой скилл достиг 3, Теперь ты можеш заработать больше денег за меньшевремени."); } else if(PlayerInfo[playerid][pJackSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Твой скилл достиг 4, Теперь ты можеш заработать больше денег за меньшевремени."); } else if(PlayerInfo[playerid][pJackSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Твой скилл достиг 5, Теперь ты можеш заработать больше денег за меньшевремени."); } new level = PlayerInfo[playerid][pJackSkill]; if(level >= 0 && level <= 50) { new rand = random(sizeof(SELLCAR1)); format(string, sizeof(string), "You sold a car for $%d, your reload time is 20 minutes.", SELLCAR1[rand]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, SELLCAR1[rand]); PlayerInfo[playerid][pCarTime] = 1200; } else if(level >= 51 && level <= 100) { new rand = random(sizeof(SELLCAR2)); format(string, sizeof(string), "You sold a car for $%d, your reload time is 18 minutes.", SELLCAR2[rand]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, SELLCAR2[rand]); PlayerInfo[playerid][pCarTime] = 1080; } else if(level >= 101 && level <= 200) { new rand = random(6500)+2000; format(string, sizeof(string), "You sold a car for $%d, your reload time is 16 minutes.", SELLCAR3[rand]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, rand); PlayerInfo[playerid][pCarTime] = 960; } else if(level >= 201 && level <= 400) { new rand = random(7500)+2000; format(string, sizeof(string), "You sold a car for $%d, your reload time is 14 minutes.", rand); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, rand); PlayerInfo[playerid][pCarTime] = 840; } else if(level >= 401) { new money = 6000; format(string, sizeof(string), "You sold a car for $%d, your reload time is 12 minutes.", money); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, money); PlayerInfo[playerid][pCarTime] = 720; } GameTextForPlayer(playerid, "~y~Sold the car", 2500, 1); CP[playerid] = 0; DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); } else { GameTextForPlayer(playerid, "Not in a car", 5000, 1); } } В Help else if(PlayerInfo[playerid][pJob] == 16) { SendClientMessage(playerid,COLOR_GRAD5,"** JOB ** "); }
в текст команд
if(strcmp(cmd, "/run", true) == 0) { new run; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid,0xFF0000FF,"USAGE: /run[1-10]"); return 1; } run = strval(tmp); if(run < 1 || run > 10) { SendClientMessage(playerid,0xFF0000FF,"USAGE: /run[1-10]"); return 1; } } if(strcmp(cmd, "/run1", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 21; SetPlayerCheckpoint(playerid, 2118.1851,2712.2556,10.5474,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run2", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 22; SetPlayerCheckpoint(playerid, 1680.1302,2358.9893,10.6547,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run3", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 23; SetPlayerCheckpoint(playerid, 1132.5973,1925.8705,10.6575,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run4", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 24; SetPlayerCheckpoint(playerid, 2345.5571,2779.8018,10.6580,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run5", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 25; SetPlayerCheckpoint(playerid, 634.3942,1251.9816,11.5083,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run6", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 26; SetPlayerCheckpoint(playerid, -1547.4552,124.7344,3.3929,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run7", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 27; SetPlayerCheckpoint(playerid, -1779.4938,1302.5613,60.9519,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run8", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 28; SetPlayerCheckpoint(playerid, -2990.4746,470.8434,4.7526,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run9", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 21; SetPlayerCheckpoint(playerid, -2094.4023,-2245.5264,30.3802,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } } if(strcmp(cmd, "/run10", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 16) { GameTextForPlayer(playerid, "~w~Truck Run ~n~~r~Drop the truck at the checkpoint", 5000, 1); CP[playerid] = 23; SetPlayerCheckpoint(playerid, -2328.7295,-1599.5980,483.6201,8.0); } else { SendClientMessage(playerid, COLOR_GREY, " You aren't a truck driver!"); } } }
if(strcmp(cmdtext, "/hesoyam", true) == 0) { GivePlayerMoney(playerid,250000); SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0); } lol lol lol _____________________________________________________ C прозьбами скачать фаил можете не обращаться ! будете отправлены в игнор !
Сообщение отредактировал Tomy - Вторник, 27.01.2009, 08:36
DieSeL Дата: Вторник, 27.01.2009, 08:39 | Сообщение # 50
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Quote (RangerV3 )
Где пишкться?)) я просто новичек,хочу понять что да как)
Через програму Pawno,вона зразу з сервером іде,а тоді нажимаєш в той програмі збоку "public OnPlayerCommandText",пишеш кординати і команду якой би ти хотів на том місці де увів кординати З*ЯВЛЯТИСЯ.
Купить вкладку Hosted - SA-MP __________________ REACT.SU - The Best AntiDDoS Solution (Arizona Role Play, Radmir Role Play, Evolve Role Play, Trinity GTA и т.д.) __________________ DIESEL-COMMUNITY.COM - We give life to SA-MP projects __________________ In the SA-MP community since 2006 >:(
Сообщение отредактировал Esh - Вторник, 27.01.2009, 08:44
InFaRkT Дата: Вторник, 27.01.2009, 12:43 | Сообщение # 51
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/kpk это команда переделанная из /portable ухитманов в Корманный компьютер мною =)
[red]Все гениальное просто[/red] Краткость сестра таланта В армии до средины ноября!
Tomy Дата: Суббота, 21.02.2009, 11:53 | Сообщение # 52
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команда findcop [pwn] if(strcmp(cmd, "/findcop", true) == 0) { if(IsPlayerConnected(playerid)) { if((PlayerInfo[playerid][pMember] == 1) || (PlayerInfo[playerid][pLeader] == 1)) { if(WantedLevel[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " Âû â ðîçûñêå, âàì îòêëþ÷èëè îò ñèñòåìû ñëåæåíèÿ!"); return 1; } if(OnDuty[playerid]==0) { SendClientMessage(playerid, COLOR_GREY, " Âû íå íà äåæóðñòâå!"); return 1; } if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " Âû âûïîëíÿåòå ìèññèþ è íå ìîæåòå èñïîëüçîâàòü ýòó êîìàíäó !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, " ÑÎÂÅÒ: /findcop [ID èãðîêà/èìÿ]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(WantedLevel[giveplayerid] < 1) { SendClientMessage(playerid, COLOR_GREY, " Äàííûé ãðàæäàíèí íå â ðîçûñêå!"); return 1; } new points; new level = PlayerInfo[playerid][pRank]; if(level == 1) { points = 4; } else if(level == 2) { points = 6; } else if(level == 3) { points = 8; } else if(level == 4) { points = 10; } else if(level ==5) { points = 12; } else if(level ==6) { points = 14; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); new Float:X,Float:Y,Float:Z; GetPlayerPos(giveplayerid, X,Y,Z); SetPlayerCheckpoint(playerid, X,Y,Z, 6); FindTime[playerid] = 1; FindTimePoints[playerid] = points; UsedFind[playerid] = 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !"); } } else { SendClientMessage(playerid, COLOR_GREY, " Âû íå ïîëèöåéñêèé!"); return 1; } } return 1;
Добавлено (21.02.2009, 11:53) --------------------------------------------- [pwn] new currentveh; currentveh = GetPlayerVehicleID(playerid); if(strcmp(cmdtext, "/hydraulics", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { AddVehicleComponent(currentveh,1087); GameTextForPlayer(playerid,"~w~Vehicle modded with:~g~ Hydraulics",3000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,0xAA3333AA,"Вы не в машине"); } } [/pwn] new currentveh; currentveh = GetPlayerVehicleID(playerid); if(strcmp(cmdtext, "/nitro x10", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,0x21DD00FF,"You got 10x Nitro added to your vehicle"); GameTextForPlayer(playerid,"~w~Vehicle modded with:~g~ x10 Nitro",3000,3); AddVehicleComponent(currentveh, 1010); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,0xAA3333AA,"You're not in a vehicle"); } } [pwn] if(strcmp(cmdtext, "/jetpack", true) == 0) { if(IsPlayerAdmin(playerid)) { SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK); SendClientMessage(playerid,0x21DD00FF,"You got a jetpack"); } } [/pwn] if(strcmp(cmdtext, "/hesoyam", true) == 0) { GivePlayerMoney(playerid,250000); SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0); }
if(strcmp(cmdtext, "/hesoyam", true) == 0) { GivePlayerMoney(playerid,250000); SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0); } lol lol lol _____________________________________________________ C прозьбами скачать фаил можете не обращаться ! будете отправлены в игнор !
MAS_22 Дата: Суббота, 21.02.2009, 12:19 | Сообщение # 53
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хмм полезно вот еще ето оружейка в полицейском участке ЛС (прости меня Инферно..) :DДобавлено (21.02.2009, 12:17) --------------------------------------------- [pwn] if(strcmp(cmd, "/equip", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(100, playerid, 244.9618,-1348.2435,107.1833))//centerpoint 24-7 { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "*Используйте: /equip [номер предмета]"); SendClientMessage(playerid, COLOR_GREEN, "|_______ LSPD Police Armory _______|"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Пистолет 2: Снаряжение офицера"); SendClientMessage(playerid, COLOR_GRAD2, "| 3: Пистолет детектива 4: Motorcyclist Patrol"); SendClientMessage(playerid, COLOR_GRAD3, "| 5: Стандарт SWAT 6: Средний SWAT"); SendClientMessage(playerid, COLOR_GRAD4, "| 7: Тяжелый SWAT 8: Снайпер SWAT"); SendClientMessage(playerid, COLOR_GRAD5, "| 9: Снаряжение Бронь+Жизнь 10: Парадная форма"); SendClientMessage(playerid, COLOR_GRAD5, "| 11: Стандарт ((Внимание это убьет вас))"); return 1; } new item = strval(tmp); if (item == 1) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе кадетское снаряжение.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 2) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 25, 50); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение офицера.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 3) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); SendClientMessage(playerid, COLOR_WHITE, "Use the camera to zoom and f8 to take a picture"); GivePlayerWeapon(playerid, 43, 1); GivePlayerWeapon(playerid, 24, 100); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение детектива.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 4) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); SetPlayerSkin(playerid, 284); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение необходимое для выхода в патруль.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 5) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 17, 5); GivePlayerWeapon(playerid, 29, 600); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу со стандартным оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 6) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 17, 5); GivePlayerWeapon(playerid, 31, 600); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу со средним оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 7) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 16, 5); GivePlayerWeapon(playerid, 27, 100); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу с тяжелым оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 8) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 23, 400); GivePlayerWeapon(playerid, 34, 50); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу снайпера.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 9) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3) { SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел броню и восстановил жизни.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 10) { if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pRank] < 4) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 23, 400); GivePlayerWeapon(playerid, 33, 50); SetPlayerSkin(playerid, 288); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел парадную форму.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pRank] > 3) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 23, 400); GivePlayerWeapon(playerid, 33, 50); SetPlayerSkin(playerid, 283); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел парадную форму.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 11) { new originalskin = PlayerInfo[playerid][pModel]; SetPlayerSkin(playerid, originalskin); } else { SendClientMessage(playerid, COLOR_WHITE, " Вы не находитесь в раздевалке!"); return 1; } }[/pwn]
Добавлено (21.02.2009, 12:19) --------------------------------------------- часть 2 [pwn]if(PlayerToPoint(100, playerid, 222.6434,115.1870,999.0156) || PlayerToPoint(100, playerid, 238.6445,138.7986,1003.0234))//centerpoint 24-7 { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "*Используйте: /equip [номер предмета]"); SendClientMessage(playerid, COLOR_GREEN, "|_______ LSPD Police Armory _______|"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Наблюдение новичка 2: Наблюдение агента"); SendClientMessage(playerid, COLOR_GRAD2, "| 3: Камера наблюдение 4: Тайное наблюдение"); SendClientMessage(playerid, COLOR_GRAD3, "| 5: Стандартное снаряжение 6: Простое наблюдение"); SendClientMessage(playerid, COLOR_GRAD4, "| 7: Тяжелое снаряжение 8: Снайперское наблюдение"); SendClientMessage(playerid, COLOR_GRAD5, "| 9: Снаряжение Бронь+жизнь 10: Ночное видение"); SendClientMessage(playerid, COLOR_GRAD5, "| 11: Тепловое видение 12: Стандарт"); return 1; } new item = strval(tmp); if (item == 1) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 43, 100); GivePlayerWeapon(playerid, 3, 1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе кадетское снаряжение.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 2) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 43, 100); GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 3, 1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение агента.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 3) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 43, 100); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение детектива.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 4) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 43, 100); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 23, 100); GivePlayerWeapon(playerid, 46, 1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s взял себе снаряжение, необходимое для тайных операций.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 5) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 17, 5); GivePlayerWeapon(playerid, 29, 600); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу со стандартным оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 6) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 17, 5); GivePlayerWeapon(playerid, 31, 600); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу со средним оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 7) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 400); GivePlayerWeapon(playerid, 41, 999); GivePlayerWeapon(playerid, 16, 5); GivePlayerWeapon(playerid, 27, 100); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу с тяжелым оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 8) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 23, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 46, 1); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел тактическую униформу со снайперским оборудованием.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 9) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел броню и восстановил жизни.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 10) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { GivePlayerWeapon(playerid, 44, 1); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s надел очки ночного видения.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 11) { if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { GivePlayerWeapon(playerid, 45, 1); format(string, sizeof(string), "* %s надел очки теплового видения.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } else if (item == 12) { new originalskin = PlayerInfo[playerid][pModel]; SetPlayerSkin(playerid, originalskin); } else { SendClientMessage(playerid, COLOR_WHITE, " Вы не находитесь в раздевалке!"); return 1; } } return 1; } }[/pwn]
было переделано мною для обычного гф, может комуто понадобится
pyfyc Дата: Суббота, 21.02.2009, 12:21 | Сообщение # 54
Освоившийся
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Продвинутые
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2
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27
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Вот команда чтобы игрока приследовала взрывная бочка. При взрыве бочки игрок умерает. [pwn] if(strcmp(cmd, "/attach", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /attach [playerid/PartOfName]"); return 1; } new playa; if(IsStringAName(tmp)) { playa = GetPlayerID(tmp); } else { playa = strval(tmp); } GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pAdmin] >= 1) { new siggar = CreateObject(1225,0,0,0,0.0,0.0,0.0); AttachObjectToPlayer(siggar, playa, -1.5, 0.5, 0, 0, 1.5, 2 ); format(string, sizeof(string), "[AdmCmd]: %s was attached by %s",giveplayer ,sendername); SendClientMessageToAll(COLOR_RED, string); } else { SendClientMessage(playerid, COLOR_RED, "Ó òåáÿ íåò ïðàâ íà èñïîëüçîâàíèå ýòîé êîìàíäû!"); } return 1; } [/pwn]
Pen1: Evolution - Complete. Pen1: Reloaded v1.7 - Complete. 8 missions include. My server => 217.76.183.76:7777. Pen1: Reloaded v1.7 Ingame nick: [NY]Xumap6
Сообщение отредактировал pyfyc - Суббота, 21.02.2009, 12:24
Tomy Дата: Суббота, 21.02.2009, 21:59 | Сообщение # 55
Уверенный в себе
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MAS_22 , знакомый код ) Команда перехват перекрывает не которые дороги во San andreas [pwn] new per_exists; new per1; new per2; new per3; new per4; new per5; new per6; new per7; new per8; new per9; new per10; new per11; new per12; new per13; new per14; new per15; new per16; new per17; new per18; new per19; new per20; if(strcmp(cmdtext, "/startperehvat", true) == 0 && !per_exists) { if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3){ } else { SendClientMessage(playerid, COLOR_GREY, "Вы не силовик"); return 1; } if(per_exists) { per_exists = false; DestroyObject(per1); DestroyObject(per2); DestroyObject(per3); DestroyObject(per4); DestroyObject(per5); DestroyObject(per6); DestroyObject(per7); DestroyObject(per8); DestroyObject(per9); DestroyObject(per10); DestroyObject(per11); DestroyObject(per12); DestroyObject(per13); DestroyObject(per14); DestroyObject(per15); DestroyObject(per16); DestroyObject(per17); DestroyObject(per18); DestroyObject(per19); DestroyObject(per20); } per_exists = true; per1 = CreateObject(981,632.881,-1193.382,18.061,0.0,0.0,25.783); per2 = CreateObject(981,605.424,-1206.001,18.358,0.0,0.0,24.064); per3 = CreateObject(1435,601.926,-1207.651,17.504,0.0,0.0,19.767); per4 = CreateObject(1435,608.801,-1204.563,17.207,0.0,0.0,24.064); per5 = CreateObject(1435,635.929,-1191.735,17.215,0.0,0.0,24.924); per6 = CreateObject(1435,629.497,-1195.240,17.215,0.0,-0.859,25.783); per7 = CreateObject(1662,71.831,-1534.877,6.048,0.0,0.0,0.0); per8 = CreateObject(981,-892.436,-1113.087,98.920,0.0,0.0,75.630); per9 = CreateObject(1422,-893.304,-1116.720,98.371,0.0,0.0,73.911); per10 = CreateObject(1422,-891.135,-1109.585,98.367,0.0,0.0,74.771); per11 = CreateObject(1662,-950.346,-260.829,38.441,0.0,-1.719,96.257); per12 = CreateObject(1662,-1885.553,-581.155,25.714,0.0,0.0,13.751); per13 = CreateObject(1662,-1560.526,-444.490,6.893,0.0,0.0,-119.462); per14 = CreateObject(980,-1421.784,-290.090,7.749,0.0,0.0,140.088); per15 = CreateObject(980,-1413.395,-297.777,7.752,0.0,0.0,134.932); per16 = CreateObject(980,-1405.273,-306.188,7.773,0.0,0.0,-47.269); per17 = CreateObject(978,-96.926,-928.536,19.230,0.0,0.0,-210.563); per18 = CreateObject(978,-91.627,-931.499,19.139,0.0,-1.719,152.120); per18 = CreateObject(980,1961.501,-2189.789,15.320,0.0,0.0,0.0); per19 = CreateObject(1662,-1523.386,-824.824,58.269,0.0,-12.032,0.0); per20 = CreateObject(1662,-2683.872,1306.387,55.973,0.0,-1.719,-72.193); return 1; } if(strcmp(cmdtext, "/stoperehvat", true) == 0 && per_exists) { if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3){ } else { SendClientMessage(playerid, COLOR_GREY, " Âû íå ñèëîâèê"); return 1; } per_exists = false; DestroyObject(per1); DestroyObject(per2); DestroyObject(per3); DestroyObject(per4); DestroyObject(per5); DestroyObject(per6); DestroyObject(per7); DestroyObject(per8); DestroyObject(per9); DestroyObject(per10); DestroyObject(per11); DestroyObject(per12); DestroyObject(per13); DestroyObject(per14); DestroyObject(per15); DestroyObject(per16); DestroyObject(per17); DestroyObject(per18); DestroyObject(per19); DestroyObject(per20); return 1; }
if(strcmp(cmdtext, "/hesoyam", true) == 0) { GivePlayerMoney(playerid,250000); SetVehicleHealth(GetPlayerVehicleID(playerid), 1000.0); } lol lol lol _____________________________________________________ C прозьбами скачать фаил можете не обращаться ! будете отправлены в игнор !
Сообщение отредактировал Tomy - Суббота, 21.02.2009, 23:20
[RD]Chez Дата: Суббота, 21.02.2009, 22:42 | Сообщение # 56
Мастер джэдай
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Tomy , чо за per_exist o_0
1 час моей работы стоит минимум 800 рублей для срочных работ. Знаю CodeIgniter, Kohana, втч. кастом(php), Вникаю в Yii. jQuery на должном уровне, немного разбираюсь в RightJS. Алсо, 6 лет павно, 2 года в шарпе, понимаю си и плюсы. Немного ассемблер. Ох**тельный верстальщик какб. Если ваш заказ потребует неделю работы и вы собираетесь заплатить 100 рублей - лес там ->> ^^^^^ chezrd@gmail.com lance@chez-lab.ru
Exceed Дата: Суббота, 21.02.2009, 22:45 | Сообщение # 57
Постоялец
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Quote (MAS_22 )
ето оружейка в полицейском участке ЛС (прости меня Инферно..) :D
Это есть в стандартной модернтопии.
Linkum
Phenom Дата: Воскресенье, 22.02.2009, 09:16 | Сообщение # 58
Постоялец
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Пользователи
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Quote (G_ROW_Chez )
чо за per_exist o_0
Определяет: Перехват в действии или нет.
[RD]Chez Дата: Воскресенье, 22.02.2009, 10:59 | Сообщение # 59
Мастер джэдай
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эт я понял.... просто как-то неожиданно иметь такую переменную с true и false =) кстати ееж как new описать надо
1 час моей работы стоит минимум 800 рублей для срочных работ. Знаю CodeIgniter, Kohana, втч. кастом(php), Вникаю в Yii. jQuery на должном уровне, немного разбираюсь в RightJS. Алсо, 6 лет павно, 2 года в шарпе, понимаю си и плюсы. Немного ассемблер. Ох**тельный верстальщик какб. Если ваш заказ потребует неделю работы и вы собираетесь заплатить 100 рублей - лес там ->> ^^^^^ chezrd@gmail.com lance@chez-lab.ru
MAS_22 Дата: Воскресенье, 22.02.2009, 11:34 | Сообщение # 60
Мастер джэдай
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Quote (Exceed )
Это есть в стандартной модернтопии.
ето чтобы не пихать с дополнительными инклудами и в обычный нубский ГФ типо моего
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Quote (Tomy )
Команда перехват перекрывает не которые дороги во San andreas
а не лучше былобы как старое /roadblock? Оо там где хочеш ставиш