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Последние Файлы GTA 4 |
Последние Файлы GTA-MP |
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ID ошибок и варнингов
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| JAST | Дата: Четверг, 04.02.2010, 00:50 | Сообщение # 181 |
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Новенький
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| Отличная тема канешн над было это мне раньш показывать ну лан,мож поможет кому!
Аккаунт бездействует.....
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| kupullko | Дата: Суббота, 06.02.2010, 18:40 | Сообщение # 182 |
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Новенький
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| : warning 213: tag mismatch : error 029: invalid expression, assumed zero : error 035: argument type mismatch (argument 6) : warning 202: number of arguments does not match definition : error 029: invalid expression, assumed zero : warning 202: number of arguments does not match definition При компиляции выводит вот эти ошибки , Помогите их убрать. с меня + --------------------------------------------- : предупреждение 213: несоответствие признака : ошибка 029: недействительное выражение, принятый ноль : ошибка 035: несоответствие типа аргумента (аргумент 6) : предупреждение 202: число аргументов не соответствует определению : ошибка 029: недействительное выражение, принятый ноль : предупреждение 202: число аргументов не соответствует определению ВОТ ЭТО ЖЕ НА РУССКОМ ! Незнаю чё такое ((
Если тебе трудно грызть гранит науки - попробуй пососать........... [url=http://gigabars.ru/][img]http://img12.imageshack.us/img12/4271/bigbar2y.gif[/img][/url]
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| xSLiMx | Дата: Суббота, 06.02.2010, 21:02 | Сообщение # 183 |
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Мастер джэдай
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I'm V.I.P.
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| kupullko, а теперь перестаем писать одно и тоже, и даем строки с ошибками
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| W@R | Дата: Среда, 24.02.2010, 20:22 | Сообщение # 184 |
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Постоялец
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| как исправить? error 010: invalid function or declaration error 010: invalid function or declaration error 021: symbol already defined: "format" error 010: invalid function or declaration error 021: symbol already defined: "loginmsg" error 010: invalid function or declaration вот в этих строках где то ошибки : [pwn]public OnPlayerRequestClass(playerid, classid) { new string[128]; if(IsPlayerNPC(playerid)) { new pname[40]; GetPlayerName(playerid,pname,sizeof(pname)); if(!strcmp(pname,"taxi1",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"taxi2",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Train",true)) SetSpawnInfo(playerid,1,253,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Mike",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Den",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Alex",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Jack",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); } /* if (gPlayerAccount[playerid] == 0) { GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3); SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2); SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0); return 1; } */ PlayerConFull[playerid] = 1; PlayerInfo[playerid][pModel] = Peds[classid][0]; /* new skin = GetPlayerSkin(playerid); format(string, sizeof(string), "~b~Skin: %d",skin); GameTextForPlayer(playerid,string,3500,6);*/ //printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]); if(classid >= 267) { format(string, sizeof(string), "~b~SAPD~n~ ~r~Objective~w~: Retain Law"); GameTextForPlayer(playerid,string,3500,6); oDisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (classid >= 262 && classid <= 266) { format(string, sizeof(string), "~g~PARAMEDIC~n~~r~Objective~w~: Save Life"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 1 && classid <= 3) { format(string, sizeof(string), "~p~BALLAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 4 && classid <= 6) { format(string, sizeof(string), "~p~GROVE~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 7 && classid <= 9) { format(string, sizeof(string), "~p~VAGOS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 10 && classid <= 12) { format(string, sizeof(string), "~p~AZTECAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 13 && classid <= 15) { format(string, sizeof(string), "~p~NANG~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 16 && classid <= 21) { format(string, sizeof(string), "~p~MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 22 && classid <= 24) { format(string, sizeof(string), "~p~RUSSIAN MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 25 && classid <= 27) { format(string, sizeof(string), "~p~TRIADS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 28 && classid <= 30) { format(string, sizeof(string), "~p~BIKERS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~g~CIVILIAN~n~~r~Objective~w~: Live Life"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); } if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1) { if(gPlayerAccount[playerid] != 0) { new loginmsg[256+1]; format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(логин)","Правка кнопка(отмена)"); } else { new loginmsg[256+1]; format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(регистрация)","Правка кнопка(отмена)"); } return 1; }
Translation from english to russian Ravens_Roleplay_v3 (RC5.2) - 0.3c--------15%
Сообщение отредактировал W@R - Среда, 24.02.2010, 20:28 |
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| Edwards | Дата: Среда, 24.02.2010, 20:44 | Сообщение # 185 |
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Советчик
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Продвинутые
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| error 021 Ищи где уже вносил.. Пишет что уже продефайнен..
Россия номер 1
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| W@R | Дата: Среда, 24.02.2010, 21:00 | Сообщение # 186 |
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Постоялец
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Пользователи
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| один такой еррор 021 в строке format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); 9263) : error 021: symbol already defined: "format" Добавлено (24.02.2010, 21:00) --------------------------------------------- помогите исправить в выделенных строках : error 010: invalid function or declaration error 010: invalid function or declaration error 021: symbol already defined: "format" error 010: invalid function or declaration error 010: invalid function or declaration [pwn] public OnPlayerRequestClass(playerid, classid) { new string[128]; if(IsPlayerNPC(playerid)) { new pname[40]; GetPlayerName(playerid,pname,sizeof(pname)); if(!strcmp(pname,"taxi1",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"taxi2",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Train",true)) SetSpawnInfo(playerid,1,253,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Mike",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Den",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Alex",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Jack",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); } /* if (gPlayerAccount[playerid] == 0) { GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3); SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2); SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0); return 1; } */ PlayerConFull[playerid] = 1; PlayerInfo[playerid][pModel] = Peds[classid][0]; /* new skin = GetPlayerSkin(playerid); format(string, sizeof(string), "~b~Skin: %d",skin); GameTextForPlayer(playerid,string,3500,6);*/ //printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]); if(classid >= 267) { format(string, sizeof(string), "~b~SAPD~n~ ~r~Objective~w~: Retain Law"); GameTextForPlayer(playerid,string,3500,6); oDisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (classid >= 262 && classid <= 266) { format(string, sizeof(string), "~g~PARAMEDIC~n~~r~Objective~w~: Save Life"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 1 && classid <= 3) { format(string, sizeof(string), "~p~BALLAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 4 && classid <= 6) { format(string, sizeof(string), "~p~GROVE~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 7 && classid <= 9) { format(string, sizeof(string), "~p~VAGOS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 10 && classid <= 12) { format(string, sizeof(string), "~p~AZTECAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 13 && classid <= 15) { format(string, sizeof(string), "~p~NANG~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 16 && classid <= 21) { format(string, sizeof(string), "~p~MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 22 && classid <= 24) { format(string, sizeof(string), "~p~RUSSIAN MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 25 && classid <= 27) { format(string, sizeof(string), "~p~TRIADS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 28 && classid <= 30) { format(string, sizeof(string), "~p~BIKERS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~g~CIVILIAN~n~~r~Objective~w~: Live Life"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); } if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1) { if(gPlayerAccount[playerid] != 0) { new loginmsg[256+1]; format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(логин)","Правка кнопка(отмена)"); } else { format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(регистрация)","Правка кнопка(отмена)"); } return 1; }
Translation from english to russian Ravens_Roleplay_v3 (RC5.2) - 0.3c--------15%
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| Dima-kun | Дата: Среда, 24.02.2010, 22:53 | Сообщение # 187 |
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Группа:
Разработчики
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| как пить дать в скобках запутался { if(gPlayerAccount[playerid] != 0) { new loginmsg[256+1]; format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(логин)","Правка кнопка(отмена)"); } else { format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Название окна",loginmsg,"Левая кнопка(регистрация)","Правка кнопка(отмена)"); } } return 1; }
Мои работы: [INC] Сборник d_includes [LAST],[FS] New Demage Effect,[FS]Авто-Поворотники, [FS]mp3player,[FS] Fun Chat Game,[FS] Car Buy Syst,[FS] Anti-AirBrk,[INC] d_setpos, [GM] Game Move v0.1,[FS+include]Super-Armour [0.3z],[FS + Include] Multi Checkpoints
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| W@R | Дата: Четверг, 25.02.2010, 05:16 | Сообщение # 188 |
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Постоялец
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Пользователи
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Замечания: 20%
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| не помогает (
Translation from english to russian Ravens_Roleplay_v3 (RC5.2) - 0.3c--------15%
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| Dima-kun | Дата: Четверг, 25.02.2010, 13:40 | Сообщение # 189 |
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Разработчики
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| Quote (DizeL-ZR) format(loginmsg,256,"Сообщение, которое будет отображено внутри диалогового окна"); а ну попробуй так замени на new loginmsg[200]; format(loginmsg,sizeof(loginmsg),"Сообщение, которое будет отображено внутри диалогового окна"); и аналогично с другой.
Мои работы: [INC] Сборник d_includes [LAST],[FS] New Demage Effect,[FS]Авто-Поворотники, [FS]mp3player,[FS] Fun Chat Game,[FS] Car Buy Syst,[FS] Anti-AirBrk,[INC] d_setpos, [GM] Game Move v0.1,[FS+include]Super-Armour [0.3z],[FS + Include] Multi Checkpoints
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| xJester | Дата: Четверг, 25.02.2010, 19:17 | Сообщение # 190 |
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Постоялец
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Пользователи
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| DizeL-ZR, понабирали в самортов... sizeof(...) - вернёт число, т.е 200, а в чём разница между 200 и 200?
You know you're right! Если взять цветной бумаги, ручку, ножницы и клей, и еще чуть-чуть отваги - можно сделать сто рублей.
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| W@R | Дата: Четверг, 25.02.2010, 19:42 | Сообщение # 191 |
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Постоялец
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Замечания: 20%
Статус: 
| впишите пожалуйста правильно вот в этот паблик , буду оч благодарен)) [pwn] public OnPlayerRequestClass(playerid, classid) { new string[128]; if(IsPlayerNPC(playerid)) { new pname[40]; GetPlayerName(playerid,pname,sizeof(pname)); if(!strcmp(pname,"taxi1",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"taxi2",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Train",true)) SetSpawnInfo(playerid,1,253,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Mike",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Den",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Alex",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Jack",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); } /* if (gPlayerAccount[playerid] == 0) { GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3); SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2); SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0); return 1; } */ PlayerConFull[playerid] = 1; PlayerInfo[playerid][pModel] = Peds[classid][0]; /* new skin = GetPlayerSkin(playerid); format(string, sizeof(string), "~b~Skin: %d",skin); GameTextForPlayer(playerid,string,3500,6);*/ //printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]); if(classid >= 267) { format(string, sizeof(string), "~b~SAPD~n~ ~r~Objective~w~: Retain Law"); GameTextForPlayer(playerid,string,3500,6); oDisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (classid >= 262 && classid <= 266) { format(string, sizeof(string), "~g~PARAMEDIC~n~~r~Objective~w~: Save Life"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 1 && classid <= 3) { format(string, sizeof(string), "~p~BALLAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 4 && classid <= 6) { format(string, sizeof(string), "~p~GROVE~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 7 && classid <= 9) { format(string, sizeof(string), "~p~VAGOS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 10 && classid <= 12) { format(string, sizeof(string), "~p~AZTECAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 13 && classid <= 15) { format(string, sizeof(string), "~p~NANG~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 16 && classid <= 21) { format(string, sizeof(string), "~p~MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 22 && classid <= 24) { format(string, sizeof(string), "~p~RUSSIAN MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 25 && classid <= 27) { format(string, sizeof(string), "~p~TRIADS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 28 && classid <= 30) { format(string, sizeof(string), "~p~BIKERS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~g~CIVILIAN~n~~r~Objective~w~: Live Life"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); return 1; } вот эти строки if(fexist(string)) { gPlayerAccount[playerid] = 1; new loginmsg[256+1]; format(loginmsg,256,"Пожалуйста введите свой пароль в окошко"); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Авторизация",loginmsg,"Принять","Отмена"); } else { gPlayerAccount[playerid] = 0; new loginmsg[256+1]; format(loginmsg,256,"Пожалуйста введите свой пароль в окошко"); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Регистрация",loginmsg,"Принять","Отмена"); } return 1; }
Translation from english to russian Ravens_Roleplay_v3 (RC5.2) - 0.3c--------15%
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| SanSay | Дата: Четверг, 25.02.2010, 23:01 | Сообщение # 192 |
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Долгожитель
Группа:
Продвинутые
Сообщений: 1662
Награды: 25
Город: Наб.Челны
Репутация: 280
Замечания: 0%
Статус: 
| ну как то так... только думаю все равно ошибки будут... без головы не обойдешься [pwn] public OnPlayerRequestClass(playerid, classid) { new string[128]; if(IsPlayerNPC(playerid)) { new pname[40]; GetPlayerName(playerid,pname,sizeof(pname)); if(gPlayerLogged[playerid] == 0) { format(string, sizeof(string), "accounts/%s.cer", pname); if(fexist(string)) { gPlayerAccount[playerid] = 1; new loginmsg[256+1]; format(loginmsg,256,"Пожалуйста введите свой пароль в окошко"); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Авторизация",loginmsg,"Принять","Отмена"); } else { gPlayerAccount[playerid] = 0; new loginmsg[256+1]; format(loginmsg,256,"Пожалуйста введите свой пароль в окошко"); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Регистрация",loginmsg,"Принять","Отмена"); } } if(!strcmp(pname,"taxi1",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"taxi2",true)) SetSpawnInfo(playerid,1,29,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Train",true)) SetSpawnInfo(playerid,1,253,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Mike",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Den",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Alex",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Jack",true)) SetSpawnInfo(playerid,1,166,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"Pilot2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF1",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); if(!strcmp(pname,"JohnSF2",true)) SetSpawnInfo(playerid,1,163,0.0,0.0,0.0,0.0,0,0,0,0,0,0); } PlayerConFull[playerid] = 1; PlayerInfo[playerid][pModel] = Peds[classid][0]; if(classid >= 267) { format(string, sizeof(string), "~b~SAPD~n~ ~r~Objective~w~: Retain Law"); GameTextForPlayer(playerid,string,3500,6); oDisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (classid >= 262 && classid <= 266) { format(string, sizeof(string), "~g~PARAMEDIC~n~~r~Objective~w~: Save Life"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 1 && classid <= 3) { format(string, sizeof(string), "~p~BALLAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 4 && classid <= 6) { format(string, sizeof(string), "~p~GROVE~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 7 && classid <= 9) { format(string, sizeof(string), "~p~VAGOS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 10 && classid <= 12) { format(string, sizeof(string), "~p~AZTECAS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 13 && classid <= 15) { format(string, sizeof(string), "~p~NANG~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 16 && classid <= 21) { format(string, sizeof(string), "~p~MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 22 && classid <= 24) { format(string, sizeof(string), "~p~RUSSIAN MAFIA~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 25 && classid <= 27) { format(string, sizeof(string), "~p~TRIADS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else if (classid >= 28 && classid <= 30) { format(string, sizeof(string), "~p~BIKERS~n~~r~Objective~w~: Chaos"); GameTextForPlayer(playerid,string,3500,6); } else { format(string, sizeof(string), "~g~CIVILIAN~n~~r~Objective~w~: Live Life"); GameTextForPlayer(playerid,string,3500,6); } SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); return 1; }
simhost.org:8888 Mode:PEN1(LS)+GTO(банды+кач) v4.23_SAMP_0.3с PEN1(LS)+GTO(банды+кач)v3.92_SAMP_0.3с(ifolder)*** AntiBot*** [FS] Car Export vs SanSay*** [FS] anti_s0beit_FakeKill_Ver2
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| Dima-kun | Дата: Четверг, 25.02.2010, 23:10 | Сообщение # 193 |
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Группа:
Разработчики
Сообщений: 6269
Награды: 72
Репутация: 3512
Замечания: 0%
Статус: 
| xJester, есть разница для компилятора!!!!!! в каждой версии немного отличается стандарт..
Мои работы: [INC] Сборник d_includes [LAST],[FS] New Demage Effect,[FS]Авто-Поворотники, [FS]mp3player,[FS] Fun Chat Game,[FS] Car Buy Syst,[FS] Anti-AirBrk,[INC] d_setpos, [GM] Game Move v0.1,[FS+include]Super-Armour [0.3z],[FS + Include] Multi Checkpoints
Сообщение отредактировал DizeL-ZR - Четверг, 25.02.2010, 23:11 |
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| VILD | Дата: Пятница, 26.02.2010, 01:29 | Сообщение # 194 |
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Новенький
Группа:
Пользователи
Сообщений: 26
Награды: 0
Город: Mosko
Репутация: 1
Замечания: 0%
Статус: 
| Дауж пару error-ов исправил!
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| xJester | Дата: Пятница, 26.02.2010, 13:07 | Сообщение # 195 |
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Постоялец
Группа:
Пользователи
Сообщений: 442
Награды: 18
Город: /dev/null
Репутация: 223
Замечания: 100%
Статус: 
| DizeL-ZR, new arr[200]; printf("%d, %d", 200, sizeof(arr)); В каком месте разница? Компилятору ваще пофигу, 200 - константа и в том и в другом случае... 
You know you're right! Если взять цветной бумаги, ручку, ножницы и клей, и еще чуть-чуть отваги - можно сделать сто рублей.
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