Великс | Дата: Суббота, 26.11.2011, 10:00 | Сообщение # 1 |
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| Примерно 2 месяца тому назад, разработчики наконец то выложили в сеть исходный код IV:MP. Как заявили разработчики, публикация кодов, не означает что проект больше не будет развиваться, и то что новая версия (T4), скоро будет реализована. Если вы нетерпеливы, и решили сами работать над проектом, то не ждите помощи от разработчиков, хотя рапорты об ошибках приветствуются. Перевести список изменений я не успел, по этому читайте пока по англ.
Ссылка на Google code: http://code.google.com/p/ivmultiplayer/ Ссылка на коды: http://ivmultiplayer.googlecode.com/svn/trunk/
Проект N:IV закрыт.
[cut=Список изменений на англ. языке]- Imported alot of code the from N:IV project (http://networked-iv.googlecode.com). - Disabled the patch to disable the loading screen text to see if it fixes some issues. - Fixed initial loading screen disabling forcing game loading screens to only show Bernie concept art - Fixed client-side config loading. - Add gta files hash check. - IV:MP now has its own install directory instead of being installed into the GTA IV install - Client and Server now use network module. - Added improved credits sequence. - Server queries now use TCP on (server port + 1) instead of udp on server port. - Server queries no longer need to have IV:MP prepended to them. - Added 'query' option the server settings to enable/disable server queries. - IV:MP no longer depends on the CURL library. - Re-wrote client script/resource sending. - Downloaded client scripts/resources now get put in clientfiles directory with type subdirectory. - Re-wrote vehicle entry/exit handling. - Added patch to disable DLC selection screen. - Added patch to disable game web browser creation. - Fixed alot of crashes with internal game function calls. - Added various safety checks to code to prevent crashes. - Models are now loaded/unloaded as needed to save memory. - Fixed server shut down. - Added additional characters detection to the client script key press callbacks. - Added XInput hook for XInput input disabling (Xbox 360 controllers). - Merged vehicle health with engine health (set/getVehicleEngineHealth is now set/getVehicleHealth). - Removed use of windows detours. - Lowered maximum streamed in checkpoints limit for performance reasons. - Re-wrote screen shot code. - Renamed 'FPS and Tickrate' settings option to 'Show FPS'. - Added /dv command to cp.nut script. - Initial connection screen camera look at is now loaded instantly. - Added custom player name tags. - Added set/getVehicleAngular velocity server side. - Added getVehicleAngularVelocity client side. - Removed client side SQLite db natives. - Fixed memory leaks in SQLite and XML natives. - Added set/getCheckpointType/Position/TargetPosition/Radius natives. - Re-wrote client and server masterlist code. - Re-wrote client server query code. - Optimised the font rendering function. - Re-wrote the client and server settings code. - Fixed a crash where any type could be passed to client scripting native addChatMessage. - Fixed client script gui events being called for all scripts instead of just the script it was created by. - Fixed a bug where changing models in interiors would cause the interior to be reset. - Added missing parameter and type checks to some scripting functions. - Added missing id checks to blip scripting functions. - Added GUICheckBox::setChecked to go with GUICheckBox::isChecked. - Added server mkdir native for directory creation. - Fixed a bug where GUIElement.setProperty would cause a crash if an invalid property was supplied (it now returns false instead). - Fixed the runcode.nut script. - Fixed the 'Make the game think we are not connected to the internet' patch. - Fixed memory leak with the Webserver. - Fixed potention shutdown crash when an external Webserver is configured. - Added operating system string to server version string. - Added exception handler to server (With support for windows and linux). - Added server rmdir native for directory deletion. - Added GUIElement::activate/deactivate to client scripting natives. - Fixed a memory leak with the internal game classes. - Added server respawnPlayer native. - Re-wrote parts of the qury system: [indent]-- Query port is now server port + 137 (Will need to be forwarded along with the server port). -- Added an extra 'ping' item for each player in the player list query (After name, 2 bytes long). -- Added an extra version query to get the server version (Send a query with the 'v' character). -- Added 'serverQueryReceived' event which is called when each query is recieved, It expects a return value of either 0, or a string (which will be sent as the query reply).[/indent] - Player vehicle entry events are now as follows: [indent]-- vehicleEntryRequest(playerid, vehicleid, seatid) (return 1 to allow, anything other than 1 to disallow) called when a player has pressed the vehicle entry (driver and passenger) key -- vehicleEntryCancelled(playerid, vehicleid, seatid) called when a player cancels their vehicle entry -- vehicleEntryComplete(playerid, vehicleid, seatid) called when a player has fully entered a vehicle -- vehicleExitRequest(playerid, vehicleid, seatid) (return 1 to allow, anything other than 1 todisallow) called when a player has pressed the vehicle exit key -- vehicleExitComplete(playerid, vehicleid, seatid) called when a player has fully exited a vehicle -- vehicleForcefulExit(playerid, vehicleid, seatid) called when a player forcefully exits a vehicle (falls off a bike, flies out of the windscreen, gets dragged out, e.t.c.) if a vehicle is semi-locked and a player enters it the vehicle will be unlocked server-side[/indent][/cut]
[cut=freestyle] ПРИНЕСЛА СОРОКА В РОТЕ ПРИВОРОТ , СВЯЗАЛАСЬ НА ШЕЕ ЛОЗА И БЫЛ ПОЛНЫЙ ПИ**ЕЦ, ОСЕНЬ С ЗИМОЙ, ЛЕТО С ВЕСНОЙ, ГУСЬ С ЛИСОЙ, ЕБ**ИСЬ ВО ТЬМЕ НОЧНОЙ. УЗЕЛ ЗАВЯЗАЛСЯ, ПЕПЕЛ РАЗМЕТАЛСЯ И ЛИСА ЗАБЕРЕМЕНЕЛА. ВМЕСТЕ ВЕК ВЕКОВАТЬ, ПУТУ НЕ РАЗВЯЗАТЬ. ТРАВА ПЕРЕПЛЕТИСЬ, УЗЕЛ ЗАВОРОЖИСЬ. ЛЕНАРУ ДАЙ УМА И ЛЕНУ НА ВЕЛЕ НЕ ОТРАЗИСЬ,ЕБ*СЬ ЕБ*СЬ ЕБ*СЬ © Хасан [/cut]
Сообщение отредактировал velix - Суббота, 26.11.2011, 10:04 |
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Pra | Дата: Суббота, 26.11.2011, 11:22 | Сообщение # 2 |
Уверенный в себе
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| Теперь кодерам-читов будет легче...[:\]
Сообщение отредактировал Pra - Суббота, 26.11.2011, 11:22 |
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Alcoholik | Дата: Суббота, 26.11.2011, 12:41 | Сообщение # 3 |
Мастер джэдай
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| Будет 100500 серверов и клиентов разных. Не круто
if(isset($beer)&&isset($girl)) { drink($beer);fuck($girl); }else die(); Мониторинг sa:mp серверов Приватно никого не консультирую, моды также не пишу, ни так, ни за деньги. Моя ICQ 675715, пишу только с неё. Все остальные Роачи фейки, ничего я не продаю и продавать не буду, вас разводят.
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Sabotage | Дата: Суббота, 26.11.2011, 12:54 | Сообщение # 4 |
Долгожитель
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| RoACh, почему по твоему в mta не так?
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