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Модератор форума: Хасан  
[MAP]Оружейный магазин
gtaxdДата: Суббота, 03.03.2012, 13:49 | Сообщение # 1
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[MAP]Оружейный магазин

Маленький магазинчик с оружием,находиться в Los Santos..
[cut=Скрины]





[/cut]

Code

CreateObject(3113,702.00000000,-1188.79980469,12.80000019,0.00000000,14.99633789,331.49597168); //object(carrier_door_sfse) (1)
CreateObject(2395,693.70001221,-1177.30004883,14.30000019,0.00000000,0.00000000,330.00000000); //object(cj_sports_wall) (1)
CreateObject(2395,696.79998779,-1179.09997559,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (2)
CreateObject(2395,699.90002441,-1180.90002441,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (3)
CreateObject(2395,701.79998779,-1182.00000000,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (4)
CreateObject(2395,693.69921875,-1177.29980469,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (5)
CreateObject(2395,696.79998779,-1179.09997559,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (6)
CreateObject(2395,699.90002441,-1180.90002441,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (7)
CreateObject(2395,701.79998779,-1182.00000000,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (8)
CreateObject(2395,698.29998779,-1193.90002441,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (10)
CreateObject(2395,695.20001221,-1192.00000000,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (11)
CreateObject(2395,692.09997559,-1190.09997559,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (12)
CreateObject(2395,690.20001221,-1188.90002441,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (13)
CreateObject(2395,698.29980469,-1193.89941406,17.00000000,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (14)
CreateObject(2395,695.20001221,-1192.00000000,17.00000000,0.00000000,0.00000000,148.24682617); //object(cj_sports_wall) (15)
CreateObject(2395,692.09997559,-1190.09997559,17.00000000,0.00000000,0.00000000,148.24401855); //object(cj_sports_wall) (16)
CreateObject(2395,690.09997559,-1188.90002441,17.00000000,0.00000000,0.00000000,146.99401855); //object(cj_sports_wall) (17)
CreateObject(8658,686.79998779,-1188.00000000,5.00000000,90.00000000,0.00000000,150.75000000); //object(shabbyhouse11_lvs) (1)
CreateObject(3113,697.50000000,-1187.69995117,14.30000019,0.00000000,285.00000000,331.49597168); //object(carrier_door_sfse) (2)
CreateObject(3113,696.00000000,-1186.59960938,14.30000019,0.00000000,284.99084473,328.99108887); //object(carrier_door_sfse) (3)
CreateObject(964,698.29998779,-1192.90002441,14.89999962,0.00000000,0.00000000,330.00000000); //object(cj_metal_crate) (1)
CreateObject(964,697.09997559,-1192.19995117,14.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (2)
CreateObject(964,697.89941406,-1192.59960938,15.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (3)
CreateObject(964,695.69921875,-1191.50000000,14.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (4)
CreateObject(18042,695.50000000,-1184.59997559,15.39999962,0.00000000,0.00000000,329.24926758); //object(gun_counter09) (1)
CreateObject(1585,693.09960938,-1177.79980469,14.89999962,0.00000000,0.00000000,59.24926758); //object(tar_civ2) (1)
CreateObject(1584,692.50000000,-1178.80004883,14.89999962,0.00000000,0.00000000,59.25000000); //object(tar_gun1) (1)
CreateObject(1583,691.79998779,-1179.90002441,14.89999962,0.00000000,0.00000000,59.25000000); //object(tar_gun2) (1)
CreateObject(2058,694.90002441,-1184.30004883,15.89999962,0.00000000,0.00000000,0.00000000); //object(cj_gun_docs) (1)
CreateObject(2058,695.29998779,-1184.59997559,15.89999962,0.00000000,0.00000000,0.00000000); //object(cj_gun_docs) (2)
CreateObject(2057,692.70001221,-1188.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(flame_tins) (1)
CreateObject(2045,693.20001221,-1187.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cj_bbat_nails) (1)
CreateObject(2044,692.70001221,-1187.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (1)
CreateObject(1242,695.50000000,-1190.90002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (1)
CreateObject(1242,695.90002441,-1191.09997559,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (2)
CreateObject(1242,695.29998779,-1191.30004883,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (3)
CreateObject(1242,695.59997559,-1191.40002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (4)
CreateObject(1242,689.29998779,-1186.50000000,15.89999962,90.00000000,0.00000000,332.75000000); //object(bodyarmour) (5)
CreateObject(1210,693.40002441,-1186.90002441,15.19999981,0.00000000,0.00000000,7.25000000); //object(briefcase) (1)
CreateObject(2060,699.00000000,-1191.80004883,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateObject(2060,699.00000000,-1191.69995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (2)
CreateObject(2060,699.00000000,-1191.40002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (3)
CreateObject(2060,699.50000000,-1190.90002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (4)
CreateObject(2060,699.40002441,-1191.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (5)
CreateObject(2060,699.09997559,-1191.50000000,15.69999981,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (6)
CreateObject(2061,700.39941406,-1187.19921875,16.20000076,0.00000000,0.00000000,0.00000000); //object(cj_shells1) (1)
CreateObject(2061,700.19921875,-1187.00000000,16.20000076,0.00000000,0.00000000,0.00000000); //object(cj_shells1) (2)
CreateObject(2064,697.40002441,-1190.40002441,15.60000038,0.00000000,0.00000000,234.00000000); //object(cj_feildgun) (1)
CreateObject(2690,695.19921875,-1185.39941406,15.30000019,0.00000000,0.00000000,0.00000000); //object(cj_fire_ext) (1)
CreateObject(1649,688.40002441,-1185.40002441,14.69999981,0.00000000,0.00000000,239.25000000); //object(wglasssmash) (1)
CreateObject(1649,688.39941406,-1185.39941406,18.00000000,0.00000000,0.00000000,239.24926758); //object(wglasssmash) (3)
CreateObject(1649,692.29980469,-1178.89941406,14.69999981,0.00000000,0.00000000,239.24377441); //object(wglasssmash) (4)
CreateObject(1649,692.19921875,-1179.09960938,14.69999981,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (5)
CreateObject(1649,692.29980469,-1178.89941406,18.00000000,0.00000000,0.00000000,239.25000000); //object(wglasssmash) (6)
CreateObject(1649,692.19921875,-1179.09960938,18.00000000,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (7)
CreateObject(1649,688.29998779,-1185.80004883,14.69999981,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (8)
CreateObject(8658,690.00000000,-1183.00000000,5.00000000,270.00000000,0.00000000,329.49365234); //object(shabbyhouse11_lvs) (2)
CreateObject(8658,690.79980469,-1181.69921875,5.00000000,270.00000000,0.00000000,149.49096680); //object(shabbyhouse11_lvs) (3)
CreateObject(1649,688.29980469,-1185.79980469,18.00000000,0.00000000,0.00000000,61.49047852); //object(wglasssmash) (9)
CreateObject(1514,696.89941406,-1185.29980469,16.20000076,0.00000000,0.00000000,151.99584961); //object(dyn_ff_till) (1)
CreateObject(2412,690.89941406,-1183.09960938,14.89999962,0.00000000,0.00000000,59.99633789); //object(cj_detector) (1)
CreateObject(2412,691.69921875,-1181.89941406,14.89999962,0.00000000,0.00000000,59.99084473); //object(cj_detector) (2)
CreateObject(3017,697.59960938,-1186.09960938,15.93000031,0.00000000,0.00000000,330.24902344); //object(arch_plans) (1)
CreateObject(371,690.09997559,-1186.90002441,15.89999962,90.00000000,0.00000000,330.00000000); //object(5)
CreateObject(372,693.59997559,-1186.19995117,15.59000015,90.00000000,0.00000000,0.00000000); //object(13)
CreateObject(355,693.90002441,-1185.59997559,15.65999985,90.00000000,0.00000000,24.00000000); //object(17)
CreateObject(352,694.29998779,-1185.09997559,15.59899998,90.00000000,0.00000000,0.00000000); //object(18)
CreateObject(335,696.79998779,-1185.80004883,15.89999962,90.00000000,0.00000000,24.00000000); //object(19)
CreateObject(330,696.09997559,-1185.19995117,15.85999966,90.00000000,0.00000000,102.00000000); //object(20)
CreateObject(353,694.00000000,-1185.80004883,15.65999985,90.00000000,0.00000000,10.00000000); //object(22)
CreateObject(360,696.79998779,-1191.90002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(23)
CreateObject(359,696.79998779,-1191.69995117,16.10000038,0.00000000,0.00000000,0.00000000); //object(25)
CreateObject(361,697.04589844,-1192.42089844,15.97153378,0.00000000,0.00000000,0.00000000); //object(27)
CreateObject(363,698.50000000,-1186.59997559,16.20000076,0.00000000,0.00000000,0.00000000); //object(28)
CreateObject(363,698.79998779,-1186.69995117,16.20000076,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(363,698.59997559,-1186.80004883,16.20000076,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(3861,691.09997559,-1182.40002441,13.50000000,0.00000000,0.00000000,331.49633789); //object(marketstall01_sfxrf) (2)
CreateObject(18553,699.34558105,-1180.50000000,16.20000076,0.00000000,0.00000000,59.25000000); //object(count_ammundoor) (1)
CreateObject(2855,700.00000000,-1187.50000000,15.89999962,0.00000000,0.00000000,0.00000000); //object(gb_bedmags05) (1)
CreateObject(1586,703.20001221,-1185.40002441,16.79999924,0.00000000,0.00000000,58.00000000); //object(tar_civ1) (1)
CreateObject(1586,699.79998779,-1191.69995117,16.79999924,0.00000000,0.00000000,59.24682617); //object(tar_civ1) (3)
CreateObject(3014,703.79998779,-1183.59997559,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (1)
CreateObject(3014,703.09997559,-1183.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (2)
CreateObject(3014,703.20001221,-1184.00000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (3)
CreateObject(3014,703.79998779,-1183.59997559,15.69999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (4)
CreateObject(3014,703.29998779,-1183.30004883,15.69999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (5)
CreateObject(3014,703.50000000,-1183.40002441,16.20000076,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (6)
CreateObject(2358,693.70001221,-1178.00000000,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (1)
CreateObject(2358,694.40002441,-1178.19995117,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (2)
CreateObject(2358,693.59997559,-1178.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (3)
CreateObject(2358,693.70001221,-1178.00000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (4)
CreateObject(2358,694.40002441,-1178.19995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (5)
CreateObject(2358,694.40002441,-1178.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (6)
CreateObject(2358,693.79998779,-1178.59997559,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (7)
CreateObject(2358,693.70001221,-1178.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (8)
CreateObject(2359,693.20001221,-1179.00000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
CreateObject(3565,703.40002441,-1191.50000000,15.80000019,0.00000000,0.00000000,62.00000000); //object(lasdkrt1_la01) (1)
CreateObject(14819,691.40002441,-1183.00000000,16.10000038,0.00000000,0.00000000,353.50000000); //object(og_door) (1)
CreateObject(14819,690.40002441,-1182.19995117,19.00000000,0.00000000,270.00000000,57.25000000); //object(og_door) (2)
CreateObject(1215,691.09997559,-1180.40002441,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,689.29998779,-1183.59997559,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(2120,697.59997559,-1187.30004883,15.60000038,0.00000000,0.00000000,302.00000000); //object(med_din_chair_4) (1)
CreateObject(2058,697.40002441,-1185.59997559,15.89999962,0.00000000,0.00000000,260.00000000); //object(cj_gun_docs) (3)
CreateObject(1689,690.50000000,-1191.00000000,26.50000000,0.00000000,0.00000000,329.82421875); //object(gen_roofbit3) (1)


Кол-во объектов: 104
Автор: gtaxd (т.е. я crazy )

P.S. На скринах как-то не очень получилось...они темнее чем картинка в МТА...не знаю что с ними не так -_-

MTA MAP File
RG
Deposit Files

ПартийныйДата: Суббота, 03.03.2012, 13:59 | Сообщение # 2
Местный
Группа: I'm V.I.P.
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Для РПГ хорошо.
LЕOДата: Суббота, 03.03.2012, 14:34 | Сообщение # 3
Постоялец
Группа: Продвинутые
Сообщений: 338
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Город: Тамбов
Репутация: 755
Замечания: 100%
Статус:
Тупая мода пошла делать интерьеры в таком виде - найти какой-то закаулок, запилить туда деревянные стены, поставить стекло. И все, готово.
Стандартный инт лучше всего, либо какой-то другой. Но это выглядит для RP серверов полным уг.
Quote (Партийный)
Для РПГ хорошо.



Участник ОССР
Мой канал youtube [MAPPING]
gtaxdДата: Суббота, 03.03.2012, 14:41 | Сообщение # 4
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Статус:
Quote (LЕO)
Тупая мода пошла делать интерьеры в таком виде - найти какой-то закаулок, запилить туда деревянные стены, поставить стекло. И все, готово.

А ты попробуй в этот закаулок нормальный,подходящий инт поставить...
Работу делал для ДМ сервера...но на ДМ серв забил...решил выложить...

Vova_CorДата: Суббота, 03.03.2012, 18:10 | Сообщение # 5
Новенький
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Как по мне то прикольно зделано!
StanRaiseДата: Суббота, 03.03.2012, 19:54 | Сообщение # 6
Освоившийся
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Quote (gtaxd)
Работу делал для ДМ сервера...но на ДМ серв забил...решил выложить...

для ДМ серва отлично, да и для РП тоже...
Работы выполнена нормально, но ничего нового и оригинального в ней нет=(

LЕOДата: Суббота, 03.03.2012, 20:37 | Сообщение # 7
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[off]
Quote (gtaxd)
А ты попробуй в этот закаулок нормальный,подходящий инт поставить...

-_-
Зачем? Простое здание взял, сделал около здания что-то и сделал сам инт.[/off]



Участник ОССР
Мой канал youtube [MAPPING]
Tatar1nДата: Суббота, 03.03.2012, 21:18 | Сообщение # 8
Новенький
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Смотрю на скрины, и вижу есть "дырки", и криво поставлены объекты. Да и не красиво сделал.
gtaxdДата: Суббота, 03.03.2012, 21:47 | Сообщение # 9
Постоялец
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LЕO, сначало надо было закрыть эту дырку...(на серве был необычный режим ^^ и это было необхажимо) а вот чем закрыть не знали(стенку поставить,слишком типично -_- ) вот и сделал магазин... crazy
Quote (Tatar1n)
Смотрю на скрины, и вижу есть "дырки

Не виноват то что обхекты такие....да и для ДМ не важно есть они или нет -_-
Quote (Tatar1n)
и криво поставлены объекты.

Что тут именно криво?
Quote (Tatar1n)
Да и не красиво сделал.

Сделай красиво...флаг вам в руки!

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