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[MAP]Автомастерская в Лос Сантос
Sailor Дата: Пятница, 03.08.2012, 00:56 | Сообщение # 1
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Вот вылаживаю свою очередную работу в MAP Editor'e. пришла в голову мысль сделать автомастерскую, выбрал город Лос Сантос, и место подобрал. Есть кабинет директора. Двери автомастерской будут всегда открыты, и будут готовы ждать посетителей на вашем сервере. Ночью в гараже также светло, почти как и днём. На стенах висят бамперы, калёса, типа витрины xD. Вот зацените:
[cut noguest=Cкрины] [/cut] Code
AddStaticVehicleEx(562,1318.40905762,-863.68597412,39.33200073,230.00000000,1,1,15); //Elegy AddStaticVehicleEx(451,1310.83801270,-862.83197021,39.34299850,270.00000000,-1,-1,15); //Turismo CreateObject(19364,1326.22070312,-875.31445312,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall012) (1) CreateObject(19364,1326.22998047,-862.57299805,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall012) (5) CreateObject(19456,1321.43750000,-861.05761719,39.60279846,0.00000000,0.00000000,90.00000000); //object(wall096) (1) CreateObject(19456,1311.82702637,-861.05297852,39.60999298,0.00000000,0.00000000,90.00000000); //object(wall096) (1) CreateObject(19456,1321.40795898,-876.88800049,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall096) (1) CreateObject(19456,1311.78503418,-876.89001465,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall096) (1) CreateObject(19456,1305.34899902,-876.85699463,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall096) (1) CreateObject(19456,1304.26696777,-872.08599854,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall096) (1) CreateObject(19456,1304.26660156,-865.85253906,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall096) (1) CreateObject(19393,1326.22399902,-865.63299561,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall041) (1) CreateObject(19393,1305.42797852,-861.05798340,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall041) (2) CreateObject(19364,1309.12194824,-870.51599121,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall012) (1) CreateObject(19393,1305.93395996,-870.51702881,40.32799911,0.00000000,0.00000000,90.00000000); //object(wall041) (3) CreateObject(19410,1310.64648438,-872.03320312,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall058) (2) CreateObject(1502,1326.19897461,-864.85803223,38.57799911,0.00000000,0.00000000,270.00000000); //object(gen_doorint04) (1) CreateObject(1502,1306.19006348,-861.04101562,38.57799911,0.00000000,0.00000000,180.00000000); //object(gen_doorint04) (2) CreateObject(3089,1305.12194824,-870.43103027,39.91400146,0.00000000,0.00000000,122.00000000); //object(ab_casdorlok) (1) CreateObject(5056,1327.76074219,-870.60449219,41.89800262,0.00000000,84.99572754,179.99450684); //object(modlas) (1) CreateObject(2026,1307.28100586,-873.75799561,42.02299881,0.00000000,0.00000000,0.00000000); //object(mrk_shade_tmp) (1) CreateObject(1734,1319.71801758,-843.25598145,42.00199890,0.00000000,0.00000000,0.00000000); //object(cj_mlight2) (1) CreateObject(1734,164.00683594,133.89062500,532.46899414,0.00000000,0.00000000,0.00000000); //object(cj_mlight2) (2) CreateObject(2074,1322.85302734,-876.80200195,41.83200073,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (1) CreateObject(2074,1321.67602539,-876.80200195,41.81600189,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (2) CreateObject(2074,1320.32202148,-876.80200195,41.84899902,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (3) CreateObject(2074,1319.22302246,-876.80200195,41.86000061,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (4) CreateObject(2074,1318.11901855,-876.80200195,41.84899902,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (5) CreateObject(2074,1316.98498535,-876.80200195,41.91400146,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (6) CreateObject(2074,1316.14404297,-876.80401611,41.88399887,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (7) CreateObject(2074,1315.35302734,-876.80401611,41.86800003,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (8) CreateObject(2074,1314.33398438,-876.80401611,41.87900162,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (9) CreateObject(2074,1313.43505859,-876.80401611,41.86800003,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (10) CreateObject(2074,1312.45800781,-876.80401611,41.86000061,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (11) CreateObject(2074,1311.39404297,-876.80401611,41.84899902,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (12) CreateObject(2069,1310.07800293,-871.09698486,38.57799911,0.00000000,0.00000000,0.00000000); //object(cj_mlight7) (1) CreateObject(2074,1309.35095215,-861.13897705,41.10200119,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (13) CreateObject(2074,1310.62097168,-861.13897705,41.09700012,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (14) CreateObject(2074,1311.83703613,-861.13897705,41.11899948,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (15) CreateObject(2074,1312.87304688,-861.13897705,41.10699844,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (16) CreateObject(2074,1313.84594727,-861.13897705,41.12900162,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (17) CreateObject(2074,1314.94702148,-861.13897705,41.08900070,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (18) CreateObject(2074,1315.97998047,-861.13897705,41.04399872,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (19) CreateObject(2074,1317.15295410,-861.14398193,41.09099960,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (20) CreateObject(2074,1318.26196289,-861.14398193,41.10400009,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (21) CreateObject(2074,1319.30004883,-861.14398193,41.09700012,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (22) CreateObject(2074,1320.64001465,-861.14398193,41.12900162,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (23) CreateObject(2074,1321.86804199,-861.14398193,41.09700012,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (24) CreateObject(2074,1322.82702637,-861.14398193,41.10200119,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (25) CreateObject(2074,1324.04296875,-861.14398193,41.11600113,0.00000000,0.00000000,0.00000000); //object(cj_mlight8) (26) CreateObject(2833,1306.70800781,-872.51300049,38.57799911,0.00000000,0.00000000,270.00000000); //object(gb_livingrug02) (1) CreateObject(2356,1307.17504883,-875.78002930,38.57799911,0.00000000,0.00000000,0.00000000); //object(police_off_chair) (1) CreateObject(2605,1307.18798828,-874.58001709,38.97700119,0.00000000,0.00000000,0.00000000); //object(polce_desk1) (1) CreateObject(2853,1307.55603027,-874.54901123,39.39400101,0.00000000,0.00000000,0.00000000); //object(gb_bedmags03) (1) CreateObject(1649,1309.25695801,-861.03900146,40.44100189,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1) CreateObject(1649,1313.68103027,-861.03900146,40.43999863,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (2) CreateObject(1649,1317.93798828,-861.02398682,40.41500092,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (3) CreateObject(1649,1322.30700684,-861.01397705,40.39799881,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (4) CreateObject(1649,1310.64208984,-872.69897461,40.24399948,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (5) CreateObject(19364,1310.66101074,-875.21002197,40.32799911,0.00000000,0.00000000,0.00000000); //object(wall012) (1) CreateObject(1649,1310.69104004,-872.98101807,40.24399948,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (7) CreateObject(1649,1309.28198242,-860.99981689,40.42599869,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (9) CreateObject(1649,1313.65600586,-860.99700928,40.43199921,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (10) CreateObject(1649,1318.01904297,-860.99200439,40.42900085,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (11) CreateObject(1649,1322.39001465,-860.99200439,40.40599823,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (12) CreateObject(19437,1325.38903809,-861.06170654,40.32799911,0.00000000,0.00000000,270.00000000); //object(wall077) (1) CreateObject(673,1344.46484375,-919.08105469,34.38499832,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(673,1348.81896973,-920.38201904,34.01599884,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (2) CreateObject(673,1353.54504395,-921.74798584,33.65299988,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (3) CreateObject(1191,1323.00195312,-876.80200195,41.47499847,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_t1) (1) CreateObject(1190,1323.04199219,-876.80200195,41.01599884,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_t2) (1) CreateObject(1189,1324.84802246,-876.80200195,40.47200012,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_sv1) (1) CreateObject(1188,1324.83105469,-876.80200195,39.92100143,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_sv2) (1) CreateObject(1187,1322.46594238,-861.14398193,40.78300095,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_sv1) (1) CreateObject(1186,1319.69702148,-861.14398193,40.73600006,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_sv2) (1) CreateObject(1185,1319.06298828,-876.80200195,41.42800140,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_rem2) (1) CreateObject(1184,1322.42004395,-861.14398193,40.34400177,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_bl1) (1) CreateObject(1183,1322.39794922,-861.14398193,39.80500031,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_bl2) (1) CreateObject(1182,1317.18896484,-876.80200195,40.84299850,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_bl1) (1) CreateObject(1181,1317.24597168,-876.80200195,40.36000061,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_bl2) (1) CreateObject(1180,1319.73400879,-861.14398193,40.28699875,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_rem1) (1) CreateObject(1179,1319.05297852,-876.80200195,39.90399933,0.00000000,0.00000000,0.00000000); //object(fbmp_lr_rem1) (1) CreateObject(1178,1319.72900391,-861.14398193,39.73199844,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_rem2) (1) CreateObject(1177,1319.81494141,-861.14398193,39.26100159,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_br2) (1) CreateObject(1176,1322.46496582,-861.14398193,39.25600052,0.00000000,0.00000000,0.00000000); //object(rbmp_lr_br1) (1) CreateObject(1097,1310.74694824,-875.98101807,41.43500137,0.00000000,0.00000000,0.00000000); //object(wheel_gn4) (1) CreateObject(1096,1310.74694824,-874.62200928,41.45399857,0.00000000,0.00000000,0.00000000); //object(wheel_gn3) (1) CreateObject(1085,1310.74694824,-876.01300049,40.26800156,0.00000000,0.00000000,0.00000000); //object(wheel_gn2) (1) CreateObject(1082,1310.74694824,-874.58801270,40.27700043,0.00000000,0.00000000,0.00000000); //object(wheel_gn1) (1) CreateObject(1078,1304.35302734,-868.08300781,41.29199982,0.00000000,0.00000000,0.00000000); //object(wheel_lr3) (1) CreateObject(1077,1304.35302734,-868.06097412,40.06600189,0.00000000,0.00000000,0.00000000); //object(wheel_lr1) (1) CreateObject(1074,1304.35302734,-866.13702393,40.08700180,0.00000000,0.00000000,0.00000000); //object(wheel_sr3) (1) CreateObject(1073,1304.35302734,-866.15997314,41.32500076,0.00000000,0.00000000,0.00000000); //object(wheel_sr6) (1) CreateObject(2893,1316.47021484,-872.91601562,39.35499954,0.00000000,0.00000000,92.00000000); //object(kmb_ramp) (1) CreateObject(2893,1316.48706055,-874.55603027,39.35499954,0.00000000,0.00000000,90.00000000); //object(kmb_ramp) (2) CreateObject(2893,1316.51037598,-872.90930176,39.35950089,344.00000000,0.00000000,270.00000000); //object(kmb_ramp) (3) CreateObject(2893,1316.49304199,-874.52301025,39.35900116,343.99841309,0.00000000,270.00000000); //object(kmb_ramp) (3) CreateObject(1344,1333.42004395,-877.37200928,39.38600159,0.00000000,0.00000000,270.00000000); //object(cj_dumpster2) (1) CreateObject(673,1331.42395020,-901.67401123,38.57799911,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(673,1331.39904785,-895.92700195,38.57799911,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(673,1331.22998047,-889.99597168,38.57799911,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(673,1330.96398926,-884.63702393,38.57799911,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(673,1330.85302734,-879.59197998,38.57799911,0.00000000,0.00000000,74.99816895); //object(sm_bevhiltree) (1) CreateObject(966,1341.39294434,-876.77502441,38.52500153,0.00000000,0.00000000,356.00000000); //object(bar_gatebar01) (1) CreateObject(968,1341.35595703,-876.72497559,39.52500153,0.00000000,350.00000000,0.00000000); //object(barrierturn) (1) CreateObject(970,1328.38598633,-878.48400879,39.13000107,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1) CreateObject(970,1331.78796387,-878.49200439,39.13000107,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2) CreateObject(19380,1309.53601074,-872.58001709,42.02899933,0.00000000,90.00000000,0.00000000); //object(wall028) (1) CreateObject(19380,1319.61401367,-872.60894775,42.02899933,0.00000000,90.00000000,0.00000000); //object(wall028) (2) CreateObject(19380,1319.59973145,-865.84600830,42.02899933,0.00000000,90.00000000,0.00000000); //object(wall028) (3) CreateObject(19380,1309.37304688,-865.83502197,42.02899933,0.00000000,90.00000000,0.00000000); //object(wall028) (4) CreateObject(19424,1306.90100098,-874.80603027,39.39400101,0.00000000,0.00000000,0.00000000); //object(headphones04) (1) CreateObject(19380,1321.00109863,-872.49401855,42.02899933,0.00000000,90.00000000,0.00000000); //object(wall028) (5) CreateObject(19380,1321.02307129,-865.83300781,42.02599716,0.00000000,90.00000000,0.00000000); //object(wall028) (6)
Всего объектов: 122 Автор: Basota
Пздц. Ребят разбанте) Я уже нормальный ;D
Сообщение отредактировал Basota - Пятница, 03.08.2012, 01:51
zEsc Дата: Пятница, 03.08.2012, 02:33 | Сообщение # 2
Global Elite
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Не хило, но хотелось бы увидеть скрины кабинета))
kattt Дата: Пятница, 03.08.2012, 09:59 | Сообщение # 3
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Справа (там где шикарная Туризмо) окна если смотреть с улицы похожи на дыру) А так работа средненькая, пусто слишком. В МТА есть очень много деталей авто, можно было украсить. И освещение надо было сделать.
Mr_Fust Дата: Пятница, 03.08.2012, 10:26 | Сообщение # 4
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Вообще не понравилось, кроме эстокады вообще ничего нет?
Я на СРК уже...
Sailor Дата: Пятница, 03.08.2012, 12:47 | Сообщение # 5
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Night_Baby , там бамперы ещё на стенах, калёса и т.п! У меня в деревне у бабушки скорость 6 кб, скрины очень сложно заливать, естественно, если не будет скринов, то вам не очень будет нравится.Добавлено (03.08.2012, 12:47) ---------------------------------------------
Quote (DjCubex )
Не хило, но хотелось бы увидеть скрины кабинета))
там много не наставлено, стол, комп, пару учебников на столе, лампа сверху, и батарея ) я по повуду скринов читай выше
Пздц. Ребят разбанте) Я уже нормальный ;D
kattt Дата: Пятница, 03.08.2012, 13:29 | Сообщение # 6
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Я с таким интернетом раньше в самп у брата играла так что это не оправдание. Можно немного скринов но чтоб на них всё видно было.
Sailor Дата: Пятница, 03.08.2012, 17:30 | Сообщение # 7
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к вечеру ещё пару скринов скину, кабинет, и внутренийДобавлено (03.08.2012, 17:30) ---------------------------------------------
Quote (kattt )
освещение надо было сделать.
читай описание, оно есть, ночью там внутри светло
Пздц. Ребят разбанте) Я уже нормальный ;D
kattt Дата: Пятница, 03.08.2012, 20:58 | Сообщение # 8
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Quote (Basota )
читай описание, оно есть, ночью там внутри светло
не видно ламп на скринах. =) не есть РП.
PrinceHugo Дата: Пятница, 03.08.2012, 21:05 | Сообщение # 9
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[cut noguest=offtop] Допустим на РПГ серверах на это пофиг. [/cut]
Сообщение отредактировал PrinceHugo - Пятница, 03.08.2012, 21:06
UNN Дата: Пятница, 03.08.2012, 22:07 | Сообщение # 10
Уверенный в себе
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Не понравилось. Сделано плохо, да и место не то.
trollmarcus Дата: Пятница, 03.08.2012, 22:10 | Сообщение # 11
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Quote (kattt )
не видно ламп на скринах. =) не есть РП.
Это мелочи, господи. п.с. исполнение не очень, место, как сказали, тоже не очень.
iberis Дата: Вторник, 21.08.2012, 11:57 | Сообщение # 12
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