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Paul_XflowДата: Четверг, 20.01.2011, 10:55 | Сообщение # 586
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10111 - if((IsAtFishPlace(playerid)) || IsABoat(Veh))
17409 - Create3DTextLabel("***Здесь автостоянка***",0x008080FF,772.6455,-1345.9469,13.5264,40.0464,0,0,1);



my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 10:58 | Сообщение # 587
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Quote (Paul_Xflow)
17409 - Create3DTextLabel("***Здесь автостоянка***",0x008080FF,772.6455,-1345.9469,13.5264,40.0464,0,0,1);

Тут удали ",40.0464" варнинг пропадет.
Про первый варнинг ничего внятного сказать не могу.
С "/giverank" у тебя какой-то глюк т.к. у меня точно такой же скрипт и у меня все робит.
Получается ты вообще никому не можешь давать ранги? Даже себе?



生き死に
Paul_XflowДата: Четверг, 20.01.2011, 11:00 | Сообщение # 588
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Себе могу и скин меняется, а если комуто то ранг дается а скин нет


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 11:10 | Сообщение # 589
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хм...вот тебе мой полный скрипт "/giverank". У меня он работает на отлично и скины меняются без проблем. Правда отсутствуют несколько фракций ) Но их можешь и сам добавить если понадобится.
Первая часть скрипта:
Code
if(strcmp(cmd, "/giverank", true) == 0)
  {
   if(IsPlayerConnected(playerid))
   {
   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp))
   {
    SendClientMessage(playerid, COLOR_WHITE, "*Èñïîëüçóéòå: /giverank [ID] [ðàíã]");
    return 1;
   }
   new para1;
   new level;
para1 = ReturnUser(tmp);
   tmp = strtok(cmdtext, idx);
   level = strval(tmp);
   if(PlayerInfo[playerid][pLeader] == 1) { if(level > 11 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 11 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 2)    { if(level > 16 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 16 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 3) { if(level > 20 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 20 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 4) { if(level > 10 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 10 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 5)    { if(level > 8 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 8 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 6)    { if(level > 10 || level <= 0) {    SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 10 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 7) { if(level > 12 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 12 !"); return 1;    } }
   else if(PlayerInfo[playerid][pLeader] == 8)    { if(level > 7 || level <= 0) {    SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 7 !"); return 1;    } }
   else if(PlayerInfo[playerid][pLeader] == 9) { if(level > 8 || level <= 0) {    SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 8 !"); return 1;    } }
   else if(PlayerInfo[playerid][pLeader] == 10) { if(level > 7 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 7 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 11) { if(level > 10 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 10 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 12) { if(level > 20 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 20 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 13) { if(level > 7 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 7 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 14) { if(level > 9 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 9 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 15) { if(level > 11 || level <= 0) { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 11 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 16) { if(level > 10 || level <= 0)    { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 10 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 17) { if(level > 6 || level <= 0)    { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 6 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 18) { if(level > 8 || level <= 0)    { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 8 !"); return 1; } }
   else if(PlayerInfo[playerid][pLeader] == 19) { if(level > 6 || level <= 0)    { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 6 !"); return 1; } }
         else if(PlayerInfo[playerid][pLeader] == 20) { if(level > 10 || level <= 0)    { SendClientMessage(playerid, COLOR_GREY, " Ðàíã äîëæåí áûòü íå ìåíüøå 1 è íå áîëüøå 10 !"); return 1; } }
     
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
     if(IsPlayerConnected(para1))
     {
      if(para1 != INVALID_PLAYER_ID)
      {
      if (PlayerInfo[para1][pMember] == 1 || PlayerInfo[para1][pLeader] == 1 || PlayerInfo[para1][pMember] == 2 || PlayerInfo[para1][pLeader] == 2 || PlayerInfo[para1][pMember] == 3 || PlayerInfo[para1][pLeader] == 3)
             {
       GetPlayerName(para1, giveplayer, sizeof(giveplayer));
       GetPlayerName(playerid, sendername, sizeof(sendername));
       PlayerInfo[para1][pRank] = level;
       format(string, sizeof(string), "* Âàø ðàíã áûë ïîâûøåí/ïîíèæåí ëèäåðîì %s", sendername);
       SendClientMessage(para1, COLOR_LIGHTBLUE, string);
       format(string, sizeof(string), "* Âû ïîâûñèëè/ïîíèçèëè %s äî %d ðàíãà.", giveplayer,level);
       SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//------------------------------------------------------------------------------
       if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
       {//
            
               //ÏÎËÈÖÈß
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Ìóæñêèå ñêèíû
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 284; SetPlayerSkin(para1, 284); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 283; SetPlayerSkin(para1, 283); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
                     else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); }
              }
        else if(PlayerInfo[para1][pSex] == 2)
        {   //Æåíñêèå ñêèíû
                    if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); }
         else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 141; SetPlayerSkin(para1, 141); }
        }
         
        
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
       {//
       //              ñêèíû ðàíãè   ÔÁÐ
       
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }

Добавлено (20.01.2011, 11:09)
---------------------------------------------
Вторая часть скприта:

Code
        else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); }
         else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
         else if(PlayerInfo[para1][pRank] == 12) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
         else if(PlayerInfo[para1][pRank] == 13) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
         else if(PlayerInfo[para1][pRank] == 14) { PlayerInfo[para1][pChar] = 165; SetPlayerSkin(para1, 165); }
         else if(PlayerInfo[para1][pRank] == 15) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
         else if(PlayerInfo[para1][pRank] == 16) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); }
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 76; SetPlayerSkin(para1, 76);
        }
        
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
       {//                      ÀÐÌÈß
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 12) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 13) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 14) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 15) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 16) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 17) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 18) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 19) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
         else if(PlayerInfo[para1][pRank] == 20) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); }
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191);
        }
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
       {//                    Ì×Ñ
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); }// ïðàêòèêàíò
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); }// ìåä ñåñòðà
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 71; SetPlayerSkin(para1, 71); }// ìåäáðàò
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }// òåðàïåâò
                    else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }// ïñèõèàòîð
                    else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); }// õèðóðã
                    else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 275; SetPlayerSkin(para1, 275); }// ïàòîëîãîàíàòîì
                    else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 156; SetPlayerSkin(para1, 156); }// Ãëàââðà÷
               else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }// Çàì Ìèíèñòðà çäðàâîîõðàíåíèÿ
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); }// Ìèíèñòð çäðàâîîõðàíåíèÿ
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150);
        }
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
       {
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }//
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }//
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }//
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); }//
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); }//
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); }//
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }//
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 223; SetPlayerSkin(para1, 223); }//
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
        }
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
       {
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }

Добавлено (20.01.2011, 11:09)
---------------------------------------------
Треться часть скрипта:

Code
      }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 167; SetPlayerSkin(para1, 167);
        }
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
       {//                ÌÅÐÈß
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }//
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }//
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }//
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); }//
         else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }//
         else if(PlayerInfo[para1][pRank] == 12) { PlayerInfo[para1][pChar] = 147; SetPlayerSkin(para1, 147); }//
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
        }
       }
//------------------------------------------------------------------------------
       else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
       {//              ÐÅÏÎÐÒ¨ÐÛ
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }//
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); }//
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 296; SetPlayerSkin(para1, 296); }//
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 296; SetPlayerSkin(para1, 296); }//
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); }//
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); }//
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); }//
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); }//
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 214; SetPlayerSkin(para1, 214);
        }
       }
  else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
       {//                ËÈÖÅÍǨÐÛ
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Ìóæñêèå ñêèíû
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 60; SetPlayerSkin(para1, 60); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 60; SetPlayerSkin(para1, 60); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 240; SetPlayerSkin(para1, 240); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 189; SetPlayerSkin(para1, 189); }
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {//Æåíñêèå ñêèíû
         PlayerInfo[para1][pChar] = 172; SetPlayerSkin(para1, 172);
        }
       }
else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
       {
        if(PlayerInfo[para1][pSex] == 1)
        {
         //Male Skin
         if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
         else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
         else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
         else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
         else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); }
         else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
         else if(PlayerInfo[para1][pRank] == 7) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
         else if(PlayerInfo[para1][pRank] == 8) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
         else if(PlayerInfo[para1][pRank] == 9) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
         else if(PlayerInfo[para1][pRank] == 10) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
         else if(PlayerInfo[para1][pRank] == 11) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
        }
        else if(PlayerInfo[para1][pSex] == 2)
        {
         PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195);
        }
       }
}
      }
     }
    }
    else
    {
     SendClientMessage(playerid, COLOR_RED, "Âû íå ìîæåòå èñïîëüçîâàòü ýòó êîìàíäó!");
    }
   }
   return 1;
  }

[/code]

Добавлено (20.01.2011, 11:10)
---------------------------------------------
Насчет кодировки не боись, в игре будут нормальные символы.


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Paul_XflowДата: Четверг, 20.01.2011, 11:11 | Сообщение # 590
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как понять ироглифы?


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 11:14 | Сообщение # 591
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Quote (Paul_Xflow)
как понять ироглифы?

Насчет кодировки не боись, в игре будут нормальные символы.

Добавлено (20.01.2011, 11:14)
---------------------------------------------
Если нужно, то можешь расшифровать тут http://www.artlebedev.ru/tools/decoder/


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SanSayДата: Четверг, 20.01.2011, 11:15 | Сообщение # 592
Долгожитель
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народ, отсутствовал около года... решили праблу с сохранением кирилицы в логе чала?

т.е. при ведении лога чата текст с кирилицей сохранялся кракозяблами и нужно было спец прогой конвертить, чтобы можно было читать... решили эту праблу иль нет?


simhost.org:8888 Mode:PEN1(LS)+GTO(банды+кач) v4.23_SAMP_0.3с
PEN1(LS)+GTO(банды+кач)v3.92_SAMP_0.3с(ifolder)*** AntiBot*** [FS] Car Export vs SanSay*** [FS] anti_s0beit_FakeKill_Ver2
Paul_XflowДата: Четверг, 20.01.2011, 11:17 | Сообщение # 593
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У тебя в скрипте случайно не стоит такая хрень new JoinPed[55][1] = {


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 11:20 | Сообщение # 594
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Quote (Paul_Xflow)
У тебя в скрипте случайно не стоит такая хрень new JoinPed[55][1] = {

У меня такого вообще нету нигде во всем коде. )
Quote (SanSay)
SanSay

хз..мы новенькие, я тут несколько дней и если честно народу почти никого. человек 5 отсилы активных.



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Paul_XflowДата: Четверг, 20.01.2011, 11:27 | Сообщение # 595
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Крендель, у тебя есть скрипт анти бх,


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 11:36 | Сообщение # 596
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Quote (Paul_Xflow)
Крендель, у тебя есть скрипт анти бх,

Неа, смысла не вижу в защите от бх...а вдруг человек нечаянно нажмет несколько раз прыжок??)



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Paul_XflowДата: Четверг, 20.01.2011, 12:24 | Сообщение # 597
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Ппц все рано! скин другим не меняет((

Добавлено (20.01.2011, 12:24)
---------------------------------------------
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(1994) : error 004: function "SetPlayerCriminal" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2254) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2255) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2256) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2257) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2258) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2259) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2260) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2261) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2262) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2263) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2264) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2265) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2266) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2267) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2268) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2269) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2270) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2271) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2272) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2273) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2274) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2275) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2276) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2277) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Павел\Рабочий стол\cream.pwn(2278) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.
как тут исправить))


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 12:32 | Сообщение # 598
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Quote (Paul_Xflow)
как тут исправить))

Ты где-то забыл закрывающую фигурную скобку поставить..или открывающую mda



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Paul_XflowДата: Четверг, 20.01.2011, 13:04 | Сообщение # 599
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Крендель, У тебя нет скрипта что б текст над головой был))


my server 91.122.53.159:4444
КрендельДата: Четверг, 20.01.2011, 13:19 | Сообщение # 600
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Quote (Paul_Xflow)
Крендель, У тебя нет скрипта что б текст над головой был))

неа, я еще до этого не дошел )



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