Code
if(MedicBill[playerid] == 1)
{
if(PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
UAS_GivePlayerMoney(playerid, -cut);
format(string, sizeof(string), " ÂÐÀ×: Âàø ñ÷åò çà ìåäèöèíñêèå óñëóãè ñîñòàâèë $%d.Ïðèÿòíîãî äíÿ.", cut);{ }
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1221.7010,-1328.6449,13.4821);
SetPlayerCameraPos(playerid, 1204.3781,-1313.3323,16.3984);
SetPlayerCameraLookAt(playerid, 1174.7167,-1323.4485,14.5938);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~BbI popali v bolnicu!~...", 35000, 3);
MedicTime[playerid] = 1;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 60;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
else{тут оставшиеся респы, что внизуи если надо вверху}