| SMOUK | Дата: Суббота, 28.08.2010, 00:02 | Сообщение # 2 |
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Местный
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Продвинутые
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| Вот тебе наглядный пример. Code if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) // Проверка на то сидит ли игрок на сервере <img rel="usm" src="http://www.samp-rus.com/Smiles_for_forum/1.gif" border="0" align="absmiddle" alt=":)"> { for(new i = 0; i < sizeof(HouseInfo); i++) // цикл. { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) // Проверка на - стоит ли игрок рядом с входом . { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) // Проверка .. не могу объяснить.. { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~*ƒO€PO ŒO„A‡O‹A’ ƒO–O†", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~ˆAKP‘O", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Òîëüêî ïîëèöåéñêèå !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~ˆAKP‘O", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~ìE ‹ ìA‡………", 5000, 1); return 1; } GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~‹‹Eƒ…E /exit~n~‹‘†…", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s çàïëàòèë $%d çà âõîä â áèçíåñ %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~ìE X‹AAE ƒEìE‚", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~ˆAKP‘O", 5000, 1); return 1; } if(SBizzInfo[i][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~ìE ‹ ìA‡………", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "*Òåïåðü âû ìîæåòå ó÷àñòâîâàòü â ãîíêàõ íà êàðòèíãàõ, íàéäèòå êàðò."); } else { return 1; } GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s çàïëàòèë $%d çà âõîä â áèçíåñ %d", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~ìE X‹AAE ƒEìE‚", 5000, 1); } } } if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250)) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,387.7978,173.8582,1008.3828); GameTextForPlayer(playerid, "~w~ƒO€PO ŒO„A‡O‹A’ ‹ –“P…”", 5000, 1); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; } else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219); PlayerInfo[playerid][pInt] = 2; PlayerInfo[playerid][pLocal] = 242; } } else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~ƒO€PO ŒO„A‡O‹A’ ìA PACCÓ ‹OC’–EPKA", 5000, 1); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344)) { GameTextForPlayer(playerid, "~w~ƒO€PO ŒO„A‡O‹A’ ìA PACCÓ €EˆƒOPO„’•", 5000, 1); SetPlayerInterior(playerid,4); SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472); } else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344)) { GameTextForPlayer(playerid, "~w~ƒO€PO ŒO„A‡O‹A’ ìA P”KO‹Ó” PACCÓ", 5000, 1); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313); } } return 1; } if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2162.2554,-2385.9541,30.6250); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; }

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