Анимация
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river | Дата: Воскресенье, 08.06.2008, 22:19 | Сообщение # 1 |
Уверенный в себе
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Продвинутые
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| Animations Этот список компилирован группой SA-MP. Некоторые названные анимации не могут быть использованы в SA-MP. Code Format is LIBRARY { animation_name } AIRPORT { thrw_barl_thrw } Attractors { Stepsit_in Stepsit_loop Stepsit_out } BAR { Barcustom_get Barcustom_loop Barcustom_order BARman_idle Barserve_bottle Barserve_give Barserve_glass Barserve_in Barserve_loop B arserve_order dnk_stndF_loop dnk_stndM_loop } BASEBALL { Bat_1 Bat_2 Bat_3 Bat_4 Bat_block Bat_Hit_1 Bat_Hit_2 Bat_Hit_3 Bat_IDLE Bat_M BAT_PART } BD_FIRE { BD_Fire1 BD_Fire2 BD_Fire3 BD_GF_Wave BD_Panic_01 BD_Panic_02 BD_Panic_03 BD_Panic_04 BD_Panic_Loop Grlfrd_Kiss_03 M_smklean_lo op Playa_Kiss_03 wash_up } BEACH { bather Lay_Bac_Loop ParkSit_M_loop ParkSit_W_loop SitnWait_loop_W } benchpress { gym_bp_celebrate gym_bp_down gym_bp_getoff gym_bp_geton gym_bp_up_A gym_bp_up_B gym_bp_up_smooth } BF_injection { BF_getin_LHS BF_getin_RHS BF_getout_LHS BF_getout_RHS } BIKED { BIKEd_Back BIKEd_drivebyFT BIKEd_drivebyLHS BIKEd_drivebyRHS BIKEd_Fwd BIKEd_getoffBACK BIKEd_getoffLHS BIKEd_getoffRHS BIKEd_hit BIKEd_jumponL BIKEd_jumponR BIKEd_kick BIKEd_Left BIKEd_passenger BIKEd_pushes BIKEd_Ride BIKEd_Right BIKEd_shuffle BIKEd_Still } BIKEH { BIKEh_Back BIKEh_drivebyFT BIKEh_drivebyLHS BIKEh_drivebyRHS BIKEh_Fwd BIKEh_getoffBACK BIKEh_getoffLHS BIKEh_getoffRHS BIKEh_hit BIKEh_jumponL BIKEh_jumponR BIKEh_kick BIKEh_Left BIKEh_passenger BIKEh_pushes BIKEh_Ride BIKEh_Right BIKEh_Still } BIKELEAP { bk_blnce_in bk_blnce_out bk_jmp bk_rdy_in bk_rdy_out struggle_cesar struggle_driver truck_driver truck_getin } BIKES { BIKEs_Back BIKEs_drivebyFT BIKEs_drivebyLHS BIKEs_drivebyRHS BIKEs_Fwd BIKEs_getoffBACK BIKEs_getoffLHS BIKEs_getoffRHS BIKEs_hit BIKEs_jumponL BIKEs_jumponR BIKEs_kick BIKEs_Left BIKEs_passenger BIKEs_pushes BIKEs_Ride BIKEs_Right BIKEs_Snatch_L BIKEs_Snatch _R BIKEs_Still } BIKEV { BIKEv_Back BIKEv_drivebyFT BIKEv_drivebyLHS BIKEv_drivebyRHS BIKEv_Fwd BIKEv_getoffBACK BIKEv_getoffLHS BIKEv_getoffRHS BIKEv_hit BIKEv_jumponL BIKEv_jumponR BIKEv_kick BIKEv_Left BIKEv_passenger BIKEv_pushes BIKEv_Ride BIKEv_Right BIKEv_Still } BIKE_DBZ { Pass_Driveby_BWD Pass_Driveby_FWD Pass_Driveby_LHS Pass_Driveby_RHS } BMX { BMX_back BMX_bunnyhop BMX_drivebyFT BMX_driveby_LHS BMX_driveby_RHS BMX_fwd BMX_getoffBACK BMX_getoffLHS BMX_getoffRHS BMX_jumpo nL BMX_jumponR BMX_Left BMX_pedal BMX_pushes BMX_Ride BMX_Right BMX_sprint BMX_still } BOMBER { BOM_Plant BOM_Plant_2Idle BOM_Plant_Crouch_In BOM_Plant_Crouch_Out BOM_Plant_In BOM_Plant_Loop } BOX { boxhipin boxhipup boxshdwn boxshup bxhipwlk bxhwlki bxshwlk bxshwlki bxwlko catch_box } BSKTBALL { BBALL_def_jump_shot BBALL_def_loop BBALL_def_stepL BBALL_def_stepR BBALL_Dnk BBALL_Dnk_Gli BBALL_Dnk_Gli_O BBALL_Dnk_Lnch BBALL_D nk_Lnch_O BBALL_Dnk_Lnd BBALL_Dnk_O BBALL_idle BBALL_idle2 BBALL_idle2_O BBALL_idleloop BBALL_idleloop_O BBALL_idle_O BBALL_Jump_Ca ncel BBALL_Jump_Cancel_O BBALL_Jump_End BBALL_Jump_Shot BBALL_Jump_Shot_O BBALL_Net_Dnk_O BBALL_pickup BBALL_pickup_O BBALL_react_mi ss BBALL_react_score BBALL_run BBALL_run_O BBALL_SkidStop_L BBALL_SkidStop_L_O BBALL_SkidStop_R BBALL_SkidStop_R_O BBALL_walk BBALL _WalkStop_L BBALL_WalkStop_L_O BBALL_WalkStop_R BBALL_WalkStop_R_O BBALL_walk_O BBALL_walk_start BBALL_walk_start_O } BUDDY { buddy_crouchfire buddy_crouchreload buddy_fire buddy_fire_poor buddy_reload } BUS { BUS_close BUS_getin_LHS BUS_getin_RHS BUS_getout_LHS BUS_getout_RHS BUS_jacked_LHS BUS_open BUS_open_RHS BUS_pullout_LHS } CAMERA { camcrch_cmon camcrch_idleloop camcrch_stay camcrch_to_camstnd camstnd_cmon camstnd_idleloop camstnd_lkabt camstnd_to_camcrch picc rch_in piccrch_out piccrch_take picstnd_in picstnd_out picstnd_take } CAR { Fixn_Car_Loop Fixn_Car_Out flag_drop Sit_relaxed Tap_hand Tyd2car_bump Tyd2car_high Tyd2car_low Tyd2car_med Tyd2car_TurnL Tyd2c ar_TurnR } CARRY { crry_prtial liftup liftup05 liftup105 putdwn putdwn05 putdwn105 } CAR_CHAT { carfone_in carfone_loopA carfone_loopA_to_B carfone_loopB carfone_loopB_to_A carfone_out CAR_Sc1_BL CAR_Sc1_BR CAR_Sc1_FL CAR_Sc 1_FR CAR_Sc2_FL CAR_Sc3_BR CAR_Sc3_FL CAR_Sc3_FR CAR_Sc4_BL CAR_Sc4_BR CAR_Sc4_FL CAR_Sc4_FR car_talkm_in car_talkm_loop car_talk m_out } CASINO { cards_in cards_loop cards_lose cards_out cards_pick_01 cards_pick_02 cards_raise cards_win dealone manwinb manwind Roulette_be t Roulette_in Roulette_loop Roulette_lose Roulette_out Roulette_win Slot_bet_01 Slot_bet_02 Slot_in Slot_lose_out Slot_Plyr Slot_ wait Slot_win_out wof } CHAINSAW { CSAW_1 CSAW_2 CSAW_3 CSAW_G CSAW_Hit_1 CSAW_Hit_2 CSAW_Hit_3 csaw_part IDLE_csaw WEAPON_csaw WEAPON_csawlo } CHOPPA { CHOPPA_back CHOPPA_bunnyhop CHOPPA_drivebyFT CHOPPA_driveby_LHS CHOPPA_driveby_RHS CHOPPA_fwd CHOPPA_getoffBACK CHOPPA_getoffLHS C HOPPA_getoffRHS CHOPPA_jumponL CHOPPA_jumponR CHOPPA_Left CHOPPA_pedal CHOPPA_Pushes CHOPPA_ride CHOPPA_Right CHOPPA_sprint CHOPPA_ Still } CLOTHES { CLO_Buy CLO_In CLO_Out CLO_Pose_Hat CLO_Pose_In CLO_Pose_In_O CLO_Pose_Legs CLO_Pose_Loop CLO_Pose_Out CLO_Pose_Out_O CLO_Pose_ Shoes CLO_Pose_Torso CLO_Pose_Watch } COACH { COACH_inL COACH_inR COACH_opnL COACH_opnR COACH_outL COACH_outR } COLT45 { 2guns_crouchfire colt45_crouchfire colt45_crouchreload colt45_fire colt45_fire_2hands colt45_reload sawnoff_reload } COP_AMBIENT { Copbrowse_in Copbrowse_loop Copbrowse_nod Copbrowse_out Copbrowse_shake Coplook_in Coplook_loop Coplook_nod Coplook_out Coplook_ shake Coplook_think Coplook_watch } COP_DVBYZ { COP_Dvby_B COP_Dvby_FT COP_Dvby_L COP_Dvby_R } CRACK { Bbalbat_Idle_01 Bbalbat_Idle_02 crckdeth1 crckdeth2 crckdeth3 crckdeth4 crckidle1 crckidle2 crckidle3 crckidle4 } CRIB { CRIB_Console_Loop CRIB_Use_Switch PED_Console_Loop PED_Console_Loose PED_Console_Win } DAM_JUMP { DAM_Dive_Loop DAM_Land DAM_Launch Jump_Roll SF_JumpWall } DANCING { bd_clap bd_clap1 dance_loop DAN_Down_A DAN_Left_A DAN_Loop_A DAN_Right_A DAN_Up_A dnce_M_a dnce_M_b dnce_M_c dnce_M_d dnce_M_ e } DEALER { DEALER_DEAL DEALER_IDLE DEALER_IDLE_01 DEALER_IDLE_02 DEALER_IDLE_03 DRUGS_BUY shop_pay } DILDO { DILDO_1 DILDO_2 DILDO_3 DILDO_block DILDO_G DILDO_Hit_1 DILDO_Hit_2 DILDO_Hit_3 DILDO_IDLE } DODGE { Cover_Dive_01 Cover_Dive_02 Crushed Crush_Jump } DOZER { DOZER_Align_LHS DOZER_Align_RHS DOZER_getin_LHS DOZER_getin_RHS DOZER_getout_LHS DOZER_getout_RHS DOZER_Jacked_LHS DOZER_Jacked_RH S DOZER_pullout_LHS DOZER_pullout_RHS } DRIVEBYS { Gang_DrivebyLHS Gang_DrivebyLHS_Bwd Gang_DrivebyLHS_Fwd Gang_DrivebyRHS Gang_DrivebyRHS_Bwd Gang_DrivebyRHS_Fwd Gang_DrivebyTop_LHS Gang_DrivebyTop_RHS } FAT { FatIdle FatIdle_armed FatIdle_Csaw FatIdle_Rocket FatRun FatRun_armed FatRun_Csaw FatRun_Rocket FatSprint FatWalk FatWalkstart F atWalkstart_Csaw FatWalkSt_armed FatWalkSt_Rocket FatWalk_armed FatWalk_Csaw FatWalk_Rocket IDLE_tired } FIGHT_B { FightB_1 FightB_2 FightB_3 FightB_block FightB_G FightB_IDLE FightB_M HitB_1 HitB_2 HitB_3 } FIGHT_C { FightC_1 FightC_2 FightC_3 FightC_block FightC_blocking FightC_G FightC_IDLE FightC_M FightC_Spar HitC_1 HitC_2 HitC_3 } FIGHT_D { FightD_1 FightD_2 FightD_3 FightD_block FightD_G FightD_IDLE FightD_M HitD_1 HitD_2 HitD_3 } FIGHT_E { FightKick FightKick_B Hit_fightkick Hit_fightkick_B } FINALE { FIN_Climb_In FIN_Cop1_ClimbOut2 FIN_Cop1_Loop FIN_Cop1_Stomp FIN_Hang_L FIN_Hang_Loop FIN_Hang_R FIN_Hang_Slip FIN_Jump_On FIN_L and_Car FIN_Land_Die FIN_LegsUp FIN_LegsUp_L FIN_LegsUp_Loop FIN_LegsUp_R FIN_Let_Go } FINALE2 { FIN_Cop1_ClimbOut FIN_Cop1_Fall FIN_Cop1_Loop FIN_Cop1_Shot FIN_Cop1_Swing FIN_Cop2_ClimbOut FIN_Switch_P FIN_Switch_S } FLAME { FLAME_fire } Flowers { Flower_attack Flower_attack_M Flower_Hit } FOOD { EAT_Burger EAT_Chicken EAT_Pizza EAT_Vomit_P EAT_Vomit_SK FF_Dam_Bkw FF_Dam_Fwd FF_Dam_Left FF_Dam_Right FF_Die_Bkw FF_Die_Fwd F F_Die_Left FF_Die_Right FF_Sit_Eat1 FF_Sit_Eat2 FF_Sit_Eat3 FF_Sit_In FF_Sit_In_L FF_Sit_In_R FF_Sit_Look FF_Sit_Loop FF_Sit_Out_1 80 FF_Sit_Out_L_180 FF_Sit_Out_R_180 SHP_Thank SHP_Tray_In SHP_Tray_Lift SHP_Tray_Lift_In SHP_Tray_Lift_Loop SHP_Tray_Lift_Out SHP_ Tray_Out SHP_Tray_Pose SHP_Tray_Return } Freeweights { gym_barbell gym_free_A gym_free_B gym_free_celebrate gym_free_down gym_free_loop gym_free_pickup gym_free_putdown gym_free_up_smo oth } GANGS { DEALER_DEAL DEALER_IDLE drnkbr_prtl drnkbr_prtl_F DRUGS_BUY hndshkaa hndshkba hndshkca hndshkcb hndshkda hndshkea hndshkfa hn dshkfa_swt Invite_No Invite_Yes leanIDLE leanIN leanOUT prtial_gngtlkA prtial_gngtlkB prtial_gngtlkC prtial_gngtlkD prtial_gngtlkE prtial_gngtlkF prtial_gngtlkG prtial_gngtlkH prtial_hndshk_01 prtial_hndshk_biz_01 shake_cara shake_carK shake_carSH smkcig_prtl s mkcig_prtl_F } GHANDS { gsign1 gsign1LH gsign2 gsign2LH gsign3 gsign3LH gsign4 gsign4LH gsign5 gsign5LH LHGsign1 LHGsign2 LHGsign3 LHGsign4 LHGsign 5 RHGsign1 RHGsign2 RHGsign3 RHGsign4 RHGsign5 } GHETTO_DB { GDB_Car2_PLY GDB_Car2_SMO GDB_Car2_SWE GDB_Car_PLY GDB_Car_RYD GDB_Car_SMO GDB_Car_SWE } goggles { goggles_put_on } GRAFFITI { graffiti_Chkout spraycan_fire } GRAVEYARD { mrnF_loop mrnM_loop prst_loopa } GRENADE { WEAPON_start_throw WEAPON_throw WEAPON_throwu } GYMNASIUM { GYMshadowbox gym_bike_celebrate gym_bike_fast gym_bike_faster gym_bike_getoff gym_bike_geton gym_bike_pedal gym_bike_slow gym_bik e_still gym_jog_falloff gym_shadowbox gym_tread_celebrate gym_tread_falloff gym_tread_getoff gym_tread_geton gym_tread_jog gym_tread _sprint gym_tread_tired gym_tread_walk gym_walk_falloff Pedals_fast Pedals_med Pedals_slow Pedals_still } HAIRCUTS { BRB_Beard_01 BRB_Buy BRB_Cut BRB_Cut_In BRB_Cut_Out BRB_Hair_01 BRB_Hair_02 BRB_In BRB_Loop BRB_Out BRB_Sit_In BRB_Sit_Loop B RB_Sit_Out } HEIST9 { CAS_G2_GasKO swt_wllpk_L swt_wllpk_L_back swt_wllpk_R swt_wllpk_R_back swt_wllshoot_in_L swt_wllshoot_in_R swt_wllshoot_out_L swt _wllshoot_out_R Use_SwipeCard } INT_HOUSE { BED_In_L BED_In_R BED_Loop_L BED_Loop_R BED_Out_L BED_Out_R LOU_In LOU_Loop LOU_Out wash_up } INT_OFFICE { FF_Dam_Fwd OFF_Sit_2Idle_180 OFF_Sit_Bored_Loop OFF_Sit_Crash OFF_Sit_Drink OFF_Sit_Idle_Loop OFF_Sit_In OFF_Sit_Read OFF_Sit_Typ e_Loop OFF_Sit_Watch } INT_SHOP { shop_cashier shop_in shop_lookA shop_lookB shop_loop shop_out shop_pay shop_shelf } JST_BUISNESS { girl_01 girl_02 player_01 smoke_01 } KART { KART_getin_LHS KART_getin_RHS KART_getout_LHS KART_getout_RHS } KISSING { BD_GF_Wave gfwave2 GF_CarArgue_01 GF_CarArgue_02 GF_CarSpot GF_StreetArgue_01 GF_StreetArgue_02 gift_get gift_give Grlfrd_Kiss_0 1 Grlfrd_Kiss_02 Grlfrd_Kiss_03 Playa_Kiss_01 Playa_Kiss_02 Playa_Kiss_03 } KNIFE { KILL_Knife_Ped_Damage KILL_Knife_Ped_Die KILL_Knife_Player KILL_Partial knife_1 knife_2 knife_3 Knife_4 knife_block Knife_G kni fe_hit_1 knife_hit_2 knife_hit_3 knife_IDLE knife_part WEAPON_knifeidle } LAPDAN1 { LAPDAN_D LAPDAN_P } LAPDAN2 { LAPDAN_D LAPDAN_P } LAPDAN3 { LAPDAN_D LAPDAN_P
[b]Добавлено[/b] (08.06.2008, 22:19) --------------------------------------------- } LOWRIDER { F_smklean_loop lrgirl_bdbnce lrgirl_hair lrgirl_hurry lrgirl_idleloop lrgirl_idle_to_l0 lrgirl_l0_bnce lrgirl_l0_loop lrgirl_l0_t o_l1 lrgirl_l12_to_l0 lrgirl_l1_bnce lrgirl_l1_loop lrgirl_l1_to_l2 lrgirl_l2_bnce lrgirl_l2_loop lrgirl_l2_to_l3 lrgirl_l345_to_l1 l rgirl_l3_bnce lrgirl_l3_loop lrgirl_l3_to_l4 lrgirl_l4_bnce lrgirl_l4_loop lrgirl_l4_to_l5 lrgirl_l5_bnce lrgirl_l5_loop M_smklean_l oop M_smkstnd_loop prtial_gngtlkB prtial_gngtlkC prtial_gngtlkD prtial_gngtlkE prtial_gngtlkF prtial_gngtlkG prtial_gngtlkH RAP_A_L oop RAP_B_Loop RAP_C_Loop Sit_relaxed Tap_hand } MD_CHASE { Carhit_Hangon Carhit_Tumble donutdrop Fen_Choppa_L1 Fen_Choppa_L2 Fen_Choppa_L3 Fen_Choppa_R1 Fen_Choppa_R2 Fen_Choppa_R3 Hangon _Stun_loop Hangon_Stun_Turn MD_BIKE_2_HANG MD_BIKE_Jmp_BL MD_BIKE_Jmp_F MD_BIKE_Lnd_BL MD_BIKE_Lnd_Die_BL MD_BIKE_Lnd_Die_F MD_BIKE_ Lnd_F MD_BIKE_Lnd_Roll MD_BIKE_Lnd_Roll_F MD_BIKE_Punch MD_BIKE_Punch_F MD_BIKE_Shot_F MD_HANG_Lnd_Roll MD_HANG_Loop } MD_END { END_SC1_PLY END_SC1_RYD END_SC1_SMO END_SC1_SWE END_SC2_PLY END_SC2_RYD END_SC2_SMO END_SC2_SWE } MEDIC { CPR } MISC { bitchslap BMX_celebrate BMX_comeon bmx_idleloop_01 bmx_idleloop_02 bmx_talkleft_in bmx_talkleft_loop bmx_talkleft_out bmx_talkrig ht_in bmx_talkright_loop bmx_talkright_out bng_wndw bng_wndw_02 Case_pickup door_jet GRAB_L GRAB_R Hiker_Pose Hiker_Pose_L Idle_C hat_02 KAT_Throw_K KAT_Throw_O KAT_Throw_P PASS_Rifle_O PASS_Rifle_Ped PASS_Rifle_Ply pickup_box Plane_door Plane_exit Plane_hijac k Plunger_01 Plyrlean_loop plyr_shkhead Run_Dive Scratchballs_01 SEAT_LR Seat_talk_01 Seat_talk_02 SEAT_watch smalplane_door smlp lane_door } MTB { MTB_back MTB_bunnyhop MTB_drivebyFT MTB_driveby_LHS MTB_driveby_RHS MTB_fwd MTB_getoffBACK MTB_getoffLHS MTB_getoffRHS MTB_jumpo nL MTB_jumponR MTB_Left MTB_pedal MTB_pushes MTB_Ride MTB_Right MTB_sprint MTB_still } MUSCULAR { MscleWalkst_armed MscleWalkst_Csaw Mscle_rckt_run Mscle_rckt_walkst Mscle_run_Csaw MuscleIdle MuscleIdle_armed MuscleIdle_Csaw Mu scleIdle_rocket MuscleRun MuscleRun_armed MuscleSprint MuscleWalk MuscleWalkstart MuscleWalk_armed Musclewalk_Csaw Musclewalk_rocket } NEVADA { NEVADA_getin NEVADA_getout } ON_LOOKERS { lkaround_in lkaround_loop lkaround_out lkup_in lkup_loop lkup_out lkup_point panic_cower panic_hide panic_in panic_loop panic_ out panic_point panic_shout Pointup_in Pointup_loop Pointup_out Pointup_shout point_in point_loop point_out shout_01 shout_02 sh out_in shout_loop shout_out wave_in wave_loop wave_out } OTB { betslp_in betslp_lkabt betslp_loop betslp_out betslp_tnk wtchrace_cmon wtchrace_in wtchrace_loop wtchrace_lose wtchrace_out wtc hrace_win } PARACHUTE { FALL_skyDive FALL_SkyDive_Accel FALL_skyDive_DIE FALL_SkyDive_L FALL_SkyDive_R PARA_decel PARA_decel_O PARA_float PARA_float_O P ARA_Land PARA_Land_O PARA_Land_Water PARA_Land_Water_O PARA_open PARA_open_O PARA_Rip_Land_O PARA_Rip_Loop_O PARA_Rip_O PARA_steerL PARA_steerL_O PARA_steerR PARA_steerR_O } PARK { Tai_Chi_in Tai_Chi_Loop Tai_Chi_Out } PAULNMAC { Piss_in Piss_loop Piss_out PnM_Argue1_A PnM_Argue1_B PnM_Argue2_A PnM_Argue2_B PnM_Loop_A PnM_Loop_B wank_in wank_loop wank_ou t } ped { abseil ARRESTgun ATM BIKE_elbowL BIKE_elbowR BIKE_fallR BIKE_fall_off BIKE_pickupL BIKE_pickupR BIKE_pullupL BIKE_pullupR bomb er CAR_alignHI_LHS CAR_alignHI_RHS CAR_align_LHS CAR_align_RHS CAR_closedoorL_LHS CAR_closedoorL_RHS CAR_closedoor_LHS CAR_closedoor _RHS CAR_close_LHS CAR_close_RHS CAR_crawloutRHS CAR_dead_LHS CAR_dead_RHS CAR_doorlocked_LHS CAR_doorlocked_RHS CAR_fallout_LHS CA R_fallout_RHS CAR_getinL_LHS CAR_getinL_RHS CAR_getin_LHS CAR_getin_RHS CAR_getoutL_LHS CAR_getoutL_RHS CAR_getout_LHS CAR_getout_RH S car_hookertalk CAR_jackedLHS CAR_jackedRHS CAR_jumpin_LHS CAR_LB CAR_LB_pro CAR_LB_weak CAR_LjackedLHS CAR_LjackedRHS CAR_Lshuff le_RHS CAR_Lsit CAR_open_LHS CAR_open_RHS CAR_pulloutL_LHS CAR_pulloutL_RHS CAR_pullout_LHS CAR_pullout_RHS CAR_Qjacked CAR_rolldoo r CAR_rolldoorLO CAR_rollout_LHS CAR_rollout_RHS CAR_shuffle_RHS CAR_sit CAR_sitp CAR_sitpLO CAR_sit_pro CAR_sit_weak CAR_tune_rad io CLIMB_idle CLIMB_jump CLIMB_jump2fall CLIMB_jump_B CLIMB_Pull CLIMB_Stand CLIMB_Stand_finish cower Crouch_Roll_L Crouch_Roll_R D AM_armL_frmBK DAM_armL_frmFT DAM_armL_frmLT DAM_armR_frmBK DAM_armR_frmFT DAM_armR_frmRT DAM_LegL_frmBK DAM_LegL_frmFT DAM_LegL_frmL T DAM_LegR_frmBK DAM_LegR_frmFT DAM_LegR_frmRT DAM_stomach_frmBK DAM_stomach_frmFT DAM_stomach_frmLT DAM_stomach_frmRT DOOR_LHinge_O DOOR_RHinge_O DrivebyL_L DrivebyL_R Driveby_L Driveby_R DRIVE_BOAT DRIVE_BOAT_back DRIVE_BOAT_L DRIVE_BOAT_R Drive_L Drive_LO_l D rive_LO_R Drive_L_pro Drive_L_pro_slow Drive_L_slow Drive_L_weak Drive_L_weak_slow Drive_R Drive_R_pro Drive_R_pro_slow Drive_R_slo w Drive_R_weak Drive_R_weak_slow Drive_truck DRIVE_truck_back DRIVE_truck_L DRIVE_truck_R Drown DUCK_cower endchat_01 endchat_02 e ndchat_03 EV_dive EV_step facanger facgum facsurp facsurpm factalk facurios FALL_back FALL_collapse FALL_fall FALL_front FALL_g lide FALL_land FALL_skyDive Fight2Idle FightA_1 FightA_2 FightA_3 FightA_block FightA_G FightA_M FIGHTIDLE FightShB FightShF Fi ghtSh_BWD FightSh_FWD FightSh_Left FightSh_Right flee_lkaround_01 FLOOR_hit FLOOR_hit_f fucku gang_gunstand gas_cwr getup getup_f ront gum_eat GunCrouchBwd GunCrouchFwd GunMove_BWD GunMove_FWD GunMove_L GunMove_R Gun_2_IDLE GUN_BUTT GUN_BUTT_crouch Gun_stand h andscower handsup HitA_1 HitA_2 HitA_3 HIT_back HIT_behind HIT_front HIT_GUN_BUTT HIT_L HIT_R HIT_walk HIT_wall Idlestance_fat i dlestance_old IDLE_armed IDLE_chat IDLE_csaw Idle_Gang1 IDLE_HBHB IDLE_ROCKET IDLE_stance IDLE_taxi IDLE_tired Jetpack_Idle JOG_f emaleA JOG_maleA JUMP_glide JUMP_land JUMP_launch JUMP_launch_R KART_drive KART_L KART_LB KART_R KD_left KD_right KO_shot_face K O_shot_front KO_shot_stom KO_skid_back KO_skid_front KO_spin_L KO_spin_R pass_Smoke_in_car phone_in phone_out phone_talk Player_Sn eak Player_Sneak_walkstart roadcross roadcross_female roadcross_gang roadcross_old run_1armed run_armed run_civi run_csaw run_fat r un_fatold run_gang1 run_left run_old run_player run_right run_rocket Run_stop Run_stopR Run_Wuzi SEAT_down SEAT_idle SEAT_up SH OT_leftP SHOT_partial SHOT_partial_B SHOT_rightP Shove_Partial Smoke_in_car sprint_civi sprint_panic Sprint_Wuzi swat_run Swim_Tre ad Tap_hand Tap_handP turn_180 Turn_L Turn_R WALK_armed WALK_civi WALK_csaw Walk_DoorPartial WALK_drunk WALK_fat WALK_fatold WA LK_gang1 WALK_gang2 WALK_old WALK_player WALK_rocket WALK_shuffle WALK_start WALK_start_armed WALK_start_csaw WALK_start_rocket Wa lk_Wuzi WEAPON_crouch woman_idlestance woman_run WOMAN_runbusy WOMAN_runfatold woman_runpanic WOMAN_runsexy WOMAN_walkbusy WOMAN_wa lkfatold WOMAN_walknorm WOMAN_walkold WOMAN_walkpro WOMAN_walksexy WOMAN_walkshop XPRESSscratch } PLAYER_DVBYS { Plyr_DrivebyBwd Plyr_DrivebyFwd Plyr_DrivebyLHS Plyr_DrivebyRHS } PLAYIDLES { shift shldr stretch strleg time } POLICE { CopTraf_Away CopTraf_Come CopTraf_Left CopTraf_Stop COP_getoutcar_LHS Cop_move_FWD crm_drgbst_01 Door_Kick plc_drgbst_01 plc_drg bst_02 } POOL { POOL_ChalkCue POOL_Idle_Stance POOL_Long_Shot POOL_Long_Shot_O POOL_Long_Start POOL_Long_Start_O POOL_Med_Shot POOL_Med_Shot_O PO OL_Med_Start POOL_Med_Start_O POOL_Place_White POOL_Short_Shot POOL_Short_Shot_O POOL_Short_Start POOL_Short_Start_O POOL_Walk POOL_ Walk_Start POOL_XLong_Shot POOL_XLong_Shot_O POOL_XLong_Start POOL_XLong_Start_O } POOR { WINWASH_Start WINWASH_Wash2Beg } PYTHON { python_crouchfire python_crouchreload python_fire python_fire_poor python_reload } QUAD { QUAD_back QUAD_driveby_FT QUAD_driveby_LHS QUAD_driveby_RHS QUAD_FWD QUAD_getoff_B QUAD_getoff_LHS QUAD_getoff_RHS QUAD_geton_LHS QUAD_geton_RHS QUAD_hit QUAD_kick QUAD_Left QUAD_passenger QUAD_reverse QUAD_ride QUAD_Right } QUAD_DBZ { Pass_Driveby_BWD Pass_Driveby_FWD Pass_Driveby_LHS Pass_Driveby_RHS } RAPPING { Laugh_01 RAP_A_IN RAP_A_Loop RAP_A_OUT RAP_B_IN RAP_B_Loop RAP_B_OUT RAP_C_Loop } RIFLE { RIFLE_crouchfire RIFLE_crouchload RIFLE_fire RIFLE_fire_poor RIFLE_load } RIOT { RIOT_ANGRY RIOT_ANGRY_B RIOT_challenge RIOT_CHANT RIOT_FUKU RIOT_PUNCHES RIOT_shout } ROB_BANK { CAT_Safe_End CAT_Safe_Open CAT_Safe_Open_O CAT_Safe_Rob SHP_HandsUp_Scr } ROCKET { idle_rocket RocketFire run_rocket walk_rocket WALK_start_rocket } RUSTLER { Plane_align_LHS Plane_close Plane_getin Plane_getout Plane_open } RYDER { RYD_Beckon_01 RYD_Beckon_02 RYD_Beckon_03 RYD_Die_PT1 RYD_Die_PT2 Van_Crate_L Van_Crate_R Van_Fall_L Van_Fall_R Van_Lean_L Van_ Lean_R VAN_PickUp_E VAN_PickUp_S Van_Stand Van_Stand_Crate Van_Throw } SCRATCHING { scdldlp scdlulp scdrdlp scdrulp sclng_l sclng_r scmid_l scmid_r scshrtl scshrtr sc_ltor sc_rtol } SHAMAL { SHAMAL_align SHAMAL_getin_LHS SHAMAL_getout_LHS SHAMAL_open } SHOP { ROB_2Idle ROB_Loop ROB_Loop_Threat ROB_Shifty ROB_StickUp_In SHP_Duck SHP_Duck_Aim SHP_Duck_Fire SHP_Gun_Aim SHP_Gun_Duck SHP_G un_Fire SHP_Gun_Grab SHP_Gun_Threat SHP_HandsUp_Scr SHP_Jump_Glide SHP_Jump_Land SHP_Jump_Launch SHP_Rob_GiveCash SHP_Rob_HandsUp S HP_Rob_React SHP_Serve_End SHP_Serve_Idle SHP_Serve_Loop SHP_Serve_Start Smoke_RYD } SHOTGUN { shotgun_crouchfire shotgun_fire shotgun_fire_poor } SILENCED { CrouchReload SilenceCrouchfire Silence_fire Silence_reload } SKATE { skate_idle skate_run skate_sprint } SMOKING { F_smklean_loop M_smklean_loop M_smkstnd_loop M_smk_drag M_smk_in M_smk_loop M_smk_out M_smk_tap } SNIPER { WEAPON_sniper } SPRAYCAN { spraycan_fire spraycan_full } STRIP { PLY_CASH PUN_CASH PUN_HOLLER PUN_LOOP strip_A strip_B strip_C strip_D strip_E strip_F strip_G STR_A2B STR_B2A STR_B2C STR_C 1 STR_C2 STR_C2B STR_Loop_A STR_Loop_B STR_Loop_C } SUNBATHE { batherdown batherup Lay_Bac_in Lay_Bac_out ParkSit_M_IdleA ParkSit_M_IdleB ParkSit_M_IdleC ParkSit_M_in ParkSit_M_out ParkSit_W_ idleA ParkSit_W_idleB ParkSit_W_idleC ParkSit_W_in ParkSit_W_out SBATHE_F_LieB2Sit SBATHE_F_Out SitnWait_in_W SitnWait_out_W } SWAT { gnstwall_injurd JMP_Wall1m_180 Rail_fall Rail_fall_crawl swt_breach_01 swt_breach_02 swt_breach_03 swt_go swt_lkt swt_sty swt_v ent_01 swt_vent_02 swt_vnt_sht_die swt_vnt_sht_in swt_vnt_sht_loop swt_wllpk_L swt_wllpk_L_back swt_wllpk_R swt_wllpk_R_back swt_wl lshoot_in_L swt_wllshoot_in_R swt_wllshoot_out_L swt_wllshoot_out_R } SWEET { ho_ass_slapped LaFin_Player LaFin_Sweet plyr_hndshldr_01 sweet_ass_slap sweet_hndshldr_01 Sweet_injuredloop } SWIM { Swim_Breast SWIM_crawl Swim_Dive_Under Swim_Glide Swim_jumpout Swim_Tread Swim_Under } SWORD { sword_1 sword_2 sword_3 sword_4 sword_block Sword_Hit_1 Sword_Hit_2 Sword_Hit_3 sword_IDLE sword_part } TANK { TANK_align_LHS TANK_close_LHS TANK_doorlocked TANK_getin_LHS TANK_getout_LHS TANK_open_LHS } TATTOOS { TAT_ArmL_In_O TAT_ArmL_In_P TAT_ArmL_In_T TAT_ArmL_Out_O TAT_ArmL_Out_P TAT_ArmL_Out_T TAT_ArmL_Pose_O TAT_ArmL_Pose_P TAT_ArmL_P ose_T TAT_ArmR_In_O TAT_ArmR_In_P TAT_ArmR_In_T TAT_ArmR_Out_O TAT_ArmR_Out_P TAT_ArmR_Out_T TAT_ArmR_Pose_O TAT_ArmR_Pose_P TAT_Ar mR_Pose_T TAT_Back_In_O TAT_Back_In_P TAT_Back_In_T TAT_Back_Out_O TAT_Back_Out_P TAT_Back_Out_T TAT_Back_Pose_O TAT_Back_Pose_P TA T_Back_Pose_T TAT_Back_Sit_In_P TAT_Back_Sit_Loop_P TAT_Back_Sit_Out_P TAT_Bel_In_O TAT_Bel_In_T TAT_Bel_Out_O TAT_Bel_Out_T TAT_Bel _Pose_O TAT_Bel_Pose_T TAT_Che_In_O TAT_Che_In_P TAT_Che_In_T TAT_Che_Out_O TAT_Che_Out_P TAT_Che_Out_T TAT_Che_Pose_O TAT_Che_Pose _P TAT_Che_Pose_T TAT_Drop_O TAT_Idle_Loop_O TAT_Idle_Loop_T TAT_Sit_In_O TAT_Sit_In_P TAT_Sit_In_T TAT_Sit_Loop_O TAT_Sit_Loop_P T AT_Sit_Loop_T TAT_Sit_Out_O TAT_Sit_Out_P TAT_Sit_Out_T } TEC { TEC_crouchfire TEC_crouchreload TEC_fire TEC_reload } TRAIN { tran_gtup tran_hng tran_ouch tran_stmb } TRUCK { TRUCK_ALIGN_LHS TRUCK_ALIGN_RHS TRUCK_closedoor_LHS TRUCK_closedoor_RHS TRUCK_close_LHS TRUCK_close_RHS TRUCK_getin_LHS TRUCK_geti n_RHS TRUCK_getout_LHS TRUCK_getout_RHS TRUCK_jackedLHS TRUCK_jackedRHS TRUCK_open_LHS TRUCK_open_RHS TRUCK_pullout_LHS TRUCK_pullou t_RHS TRUCK_Shuffle } UZI { UZI_crouchfire UZI_crouchreload UZI_fire UZI_fire_poor UZI_reload } VAN { VAN_close_back_LHS VAN_close_back_RHS VAN_getin_Back_LHS VAN_getin_Back_RHS VAN_getout_back_LHS VAN_getout_back_RHS VAN_open_back_L HS VAN_open_back_RHS } VENDING { VEND_Drink2_P VEND_Drink_P vend_eat1_P VEND_Eat_P VEND_Use VEND_Use_pt2 } VORTEX { CAR_jumpin_LHS CAR_jumpin_RHS vortex_getout_LHS vortex_getout_RHS } WAYFARER { WF_Back WF_drivebyFT WF_drivebyLHS WF_drivebyRHS WF_Fwd WF_getoffBACK WF_getoffLHS WF_getoffRHS WF_hit WF_jumponL WF_jumponR W F_kick WF_Left WF_passenger WF_pushes WF_Ride WF_Right WF_Still } WEAPONS { SHP_1H_Lift SHP_1H_Lift_End SHP_1H_Ret SHP_1H_Ret_S SHP_2H_Lift SHP_2H_Lift_End SHP_2H_Ret SHP_2H_Ret_S SHP_Ar_Lift SHP_Ar_Lift_ End SHP_Ar_Ret SHP_Ar_Ret_S SHP_G_Lift_In SHP_G_Lift_Out SHP_Tray_In SHP_Tray_Out SHP_Tray_Pose } WUZI { CS_Dead_Guy CS_Plyr_pt1 CS_Plyr_pt2 CS_Wuzi_pt1 CS_Wuzi_pt2 Walkstart_Idle_01 Wuzi_follow Wuzi_Greet_Plyr Wuzi_Greet_Wuzi Wuzi_g rnd_chk Wuzi_stand_loop Wuzi_Walk
Сообщение отредактировал river - Воскресенье, 08.06.2008, 23:08 |
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OKStyle™ | Дата: Воскресенье, 08.06.2008, 22:23 | Сообщение # 2 |
Мастер джэдай
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| Это только официальные или с включениями из hot coffee?
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
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river | Дата: Воскресенье, 08.06.2008, 22:29 | Сообщение # 3 |
Уверенный в себе
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| Скорей всего официальные
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Stels | Дата: Воскресенье, 08.06.2008, 22:51 | Сообщение # 4 |
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| river, мде..а заключить в [code[ [/code] не судьба?или жалко анимашек?
Полезные ссылки: GTA:SA спецсборка для SA-MP / GTA:SA-MP ver. 0.3a / GTA:SA-MP ver. 0.2x / Руссификатор геймтекста в GTA:SA(рекомендуется) / Классная игрушка!(Рекомендую!) / Пак русских шрифтов.
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river | Дата: Воскресенье, 08.06.2008, 23:09 | Сообщение # 5 |
Уверенный в себе
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| всё ок =)
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OKStyle™ | Дата: Понедельник, 09.06.2008, 06:20 | Сообщение # 6 |
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| river, а лучше бы названия секций сделал вне кода
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
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river | Дата: Понедельник, 09.06.2008, 07:43 | Сообщение # 7 |
Уверенный в себе
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| блин сразу никак не написать? не получается слишком много ((
Сообщение отредактировал river - Понедельник, 09.06.2008, 07:48 |
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Alex009 | Дата: Понедельник, 30.06.2008, 18:09 | Сообщение # 8 |
Уважаемый человек
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| Hot Coffe animations: Code Actor.Animation($PLAYER_ACTOR) == "SEX_1_P" jf @GFSEX_10856 0612: set_actor $PLAYER_ACTOR animation "SEX_1_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_1_P" progress_to $GF_ANIM_TIME // 0.0 to 1.0
:GFSEX_10856 if Actor.Animation(24@) == "SEX_1_W" jf @GFSEX_10914 0612: set_actor 24@ animation "SEX_1_W" paused 0 0614: set_actor 24@ animation "SEX_1_W" progress_to $GF_ANIM_TIME // 0.0 to 1.0
:GFSEX_10914 jump @GFSEX_11167
:GFSEX_10921 if Actor.Animation($PLAYER_ACTOR) == "SEX_2_P" jf @GFSEX_10979 0612: set_actor $PLAYER_ACTOR animation "SEX_2_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_2_P" progress_to $GF_ANIM_TIME // 0.0 to 1.0
:GFSEX_10979 if Actor.Animation(24@) == "SEX_2_W" jf @GFSEX_11037 0612: set_actor 24@ animation "SEX_2_W" paused 0 0614: set_actor 24@ animation "SEX_2_W" progress_to $GF_ANIM_TIME // 0.0 to 1.0
:GFSEX_11037 jump @GFSEX_11167
:GFSEX_11044 if Actor.Animation($PLAYER_ACTOR) == "SEX_3_P" jf @GFSEX_11102 0612: set_actor $PLAYER_ACTOR animation "SEX_3_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_3_P" progress_to $GF_ANIM_TIME // 0.0 to 1.0
:GFSEX_11102 if Actor.Animation(24@) == "SEX_3_W" jf @GFSEX_11160 0612: set_actor 24@ animation "SEX_3_W" paused 0 0614: set_actor 24@ animation "SEX_3_W" progress_to $GF_ANIM_TIME // 0.0 to 1.0 Пробовал в сампе анимы врубить но не катит((Добавлено (30.06.2008, 18:05) --------------------------------------------- и вот полный скрипт Hot Coffe Добавлено (30.06.2008, 18:09) --------------------------------------------- и плз если у вас получитсо замутить фильтрскрипт в котором эти анимы используются и работают то дайте мне...народ давно просил секас))
Controllable NPC developer soProject developer
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OKStyle™ | Дата: Понедельник, 30.06.2008, 18:49 | Сообщение # 9 |
Мастер джэдай
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| Alex009, я сделал его!!!!!!! ахахахахха ну там и анимации ))))) не работают только анимации из библиотеки SEX, но зато остальные пашут =) Правда их видишь только ты, другие игроки нет
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
Сообщение отредактировал okstyle - Вторник, 01.07.2008, 03:50 |
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NightHawK | Дата: Вторник, 01.07.2008, 06:00 | Сообщение # 10 |
Постоялец
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| Но зачем такие анимации нужны которые другие не видят??? А секс и сам не видиш!!!
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Aleksey | Дата: Вторник, 01.07.2008, 10:23 | Сообщение # 11 |
Советчик
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| может скриптом попробовать сделать? чтоб все видели!
вааааааааааййй..// :(0
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OKStyle™ | Дата: Вторник, 01.07.2008, 10:53 | Сообщение # 12 |
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| Quote (JIeXa) может скриптом попробовать сделать я и сделал. Причем анимацию можно применять не только на себя, но и на другого ^_^ Вот только никто не видит их
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
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anarhis | Дата: Вторник, 01.07.2008, 16:44 | Сообщение # 13 |
Новенький
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Пользователи
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| Когда он будет готов?
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OKStyle™ | Дата: Вторник, 01.07.2008, 18:34 | Сообщение # 14 |
Мастер джэдай
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| Как только будет, выложу в соответствующей теме.
Да потому что когда человек делает на заказ он не старается. © kRiSyo Кланяимся нофаму королю анимаций =))))))) © Manusya В MTA - для вас все багоюзеры. Не юзают там +с только EFO и ACF. © SeWeR
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SSSaSSS | Дата: Пятница, 11.07.2008, 12:28 | Сообщение # 15 |
Новенький
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| a kak izmenit fiziky bega?a to u menya figovaya....
как из 10 центов сделать 150 000
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