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Последние Файлы GTA 4 Последние Файлы GTA-MP Реклама
Скрипт GTA 4 элементы Watch... 07.09.2014
Ferrari 360 Spider [EPM con... 13.12.2013
Porsche Cayenne Turbo 2012 ... 13.12.2013
Shelby Terlingua Mustang v1... 13.12.2013
Hamann Lamborghini Gallardo... 27.10.2013
[GM] The Big PEN1:LS v2.00 ... 04.12.2017
Dgun (AvnanceRP,SampRP,Dimo... 19.03.2016
SAMP скрипт SX Events (MySQ... 03.03.2016
Карта ASL мэрия для SAMP се... 03.03.2016
AIM для SA-MP 0.3.7 22.02.2016
Модератор форума: Dima-kun  
SAMP ID - обьектов, пикапов, звуков,итд
Dima-kunДата: Четверг, 17.12.2009, 20:05 | Сообщение # 226
Группа: Разработчики
Сообщений: 6269
Награды: 72
Репутация: 3512
Замечания: 0%
Статус:
а какой ид погоды с красным небом?


Мои работы:
[INC] Сборник d_includes [LAST],[FS] New Demage Effect,[FS]Авто-Поворотники,
[FS]mp3player,[FS] Fun Chat Game,[FS] Car Buy Syst,[FS] Anti-AirBrk,[INC] d_setpos,
[GM] Game Move v0.1,[FS+include]Super-Armour [0.3z],[FS + Include] Multi Checkpoints
SаintДата: Четверг, 17.12.2009, 21:49 | Сообщение # 227
Постоялец
Группа: Продвинутые
Сообщений: 316
Награды: 10
Город: Rossosh
Репутация: 110
Замечания: 0%
Статус:
id 62 Red Sky, id -68 Red Sky + Cильный ветер (Вечером бывают лаги у этих погод всё Красное и текстур не видно)

Добавлено (17.12.2009, 21:49)
---------------------------------------------
З.Ы. [/i]http://wiki.sa-mp.com/wiki/WeatherID ;)


My profile on vicecitymultiplayer.com
My profile on sa-mp.com
Public Enemy No.1 - ULTIMATE

Группа сервера в ВКонтакте

Vice City Multiplayer
DiZiДата: Четверг, 17.12.2009, 22:56 | Сообщение # 228
Местный
Группа: Продвинутые
Сообщений: 669
Награды: 2
Город: новокузнецк
Репутация: 158
Замечания: 40%
Статус:
подскажите плиз ид вот етого светильника


======= Мои проекты =======
[GM]Zombie Mod [Разработка][7%]
=======================


=====Мои работы=====
[FS] Auto Menu
[FS] AdminPanel




FliPerSДата: Четверг, 17.12.2009, 22:59 | Сообщение # 229
Постоялец
Группа: Продвинутые
Сообщений: 383
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Город: Донецк
Репутация: 61
Замечания: 0%
Статус:
golden103, мне тоже нужно если вдруг что напиши его в ЛС или в асю ;)
AntivirusДата: Пятница, 18.12.2009, 19:57 | Сообщение # 230
Группа: Продвинутые
Сообщений: 735
Награды: 13
Город: Мамбо
Репутация: 60
Замечания: 40%
Статус:
подскажите ид лежачего полицейского ( желательно несколько вариантов ) заранее благодарен .
StelsДата: Пятница, 18.12.2009, 20:03 | Сообщение # 231
Группа: I'm V.I.P.
Сообщений: 3167
Награды: 32
Город: Каменск-Уральский
Репутация: 828
Замечания: 0%
Статус:
Antivirus, вот делал как-то, СФ:
Code
CreateObject(3568,-1230.403,-749.758,64.316,4.297,-1.719,-157.500); // 3
CreateObject(966,-1035.579,-965.849,86.963,0.0,0.0,-315.000); // 4
CreateObject(966,-1048.521,-956.631,85.021,0.0,0.0,-135.000); // 5
CreateObject(968,-1035.583,-965.858,87.698,0.0,-20.626,45.000); // 6
CreateObject(968,-1048.506,-956.618,85.730,0.0,-12.032,225.000); // 7
CreateObject(979,-1055.675,-953.272,84.801,-6.875,-6.016,-11.250); // 8
CreateObject(979,-1029.165,-968.807,88.658,-6.016,5.157,-191.250); // 9
CreateObject(2714,-2030.871,-102.571,35.786,0.0,0.0,180.000); // 10
CreateObject(967,-1050.112,-954.195,84.569,0.0,0.0,-230.157); // 11
CreateObject(967,-1034.805,-967.991,87.260,0.0,0.0,-405.000); // 12
CreateObject(3578,-1045.132,-953.176,84.408,0.086,0.516,47.020); // 13
CreateObject(3578,-1038.943,-969.045,86.300,0.301,0.215,43.539); // object (26)
CreateObject(14414,-1385.667,-698.001,9.965,0.0,0.0,-90.000); // object (29)
CreateObject(14409,-1375.535,-697.977,4.115,0.0,0.0,-90.000); // object (30)
CreateObject(13640,-2003.053,-112.442,33.829,0.0,0.0,-90.000); // object (41)
CreateObject(13640,-2008.045,-112.411,33.825,0.0,0.0,-90.000); // object (42)
CreateObject(669,-1229.626,-781.923,63.499,0.0,0.0,0.0); // object (43)
CreateObject(671,-1770.818,-689.136,24.453,0.0,0.0,0.0); // object (44)
CreateObject(672,-1785.939,-635.644,20.228,0.0,0.0,0.0); // object (45)
CreateObject(706,-1983.474,376.100,33.446,0.0,0.0,0.0); // object (47)
CreateObject(715,-2022.444,-54.378,42.589,0.0,0.0,-33.750); // object (49)
CreateObject(11417,-2017.959,185.968,31.415,0.0,0.0,45.000); // object (66)
CreateObject(3517,-2020.222,-84.202,45.716,0.0,0.0,0.0); // object (58)
CreateObject(3517,-2034.680,-84.052,45.716,0.0,0.0,0.0); // object (59)
CreateObject(3517,-2027.139,-84.030,45.716,0.0,0.0,0.0); // object (60)
CreateObject(3454,-1971.388,191.836,30.175,3.438,0.0,90.645); // object (67)
CreateObject(3578,-1031.678,-962.157,87.486,0.301,0.215,43.539); // object (73)
CreateObject(3578,-1052.288,-960.559,85.608,0.086,0.516,47.020); // object (75)
CreateObject(14467,-2723.882,-315.020,16.252,0.0,0.0,225.000); // object (76)
CreateObject(3265,-1534.724,482.740,6.180,0.0,0.0,180.000); // object (78)
CreateObject(14608,-2187.196,699.291,54.462,0.0,0.0,225.000); // object (87)
CreateObject(16782,-1346.047,489.437,12.712,0.0,0.0,90.000); // object (88)
CreateObject(912,-1341.144,495.900,10.762,0.0,0.0,-90.000); // object (89)
CreateObject(2035,-1341.213,495.889,10.591,0.0,0.0,-90.000); // object (91)
CreateObject(2035,-1341.197,495.855,10.966,0.0,0.0,-90.000); // object (92)
CreateObject(2036,-1341.172,495.787,10.288,0.0,0.0,-90.000); // object (93)
CreateObject(2058,-1340.590,495.579,11.770,-87.662,0.0,89.089); // object (95)
CreateObject(2064,-2764.298,378.423,5.940,0.0,0.0,-270.000); // object (97)
CreateObject(2061,-2763.756,377.934,5.457,0.0,0.0,-90.000); // object (98)
CreateObject(1244,-2026.589,156.576,28.805,0.0,0.0,0.0); // object (119)
CreateObject(3279,-1541.417,478.289,6.147,0.0,0.0,0.0); // object (71)
CreateObject(3279,-1541.425,477.874,20.672,0.0,0.0,90.000); // object (72)
CreateObject(2043,-1341.857,495.100,10.299,0.0,0.0,90.000); // object (78)
CreateObject(12986,-2092.986,203.576,35.359,0.0,0.0,-270.859); // object (85)
CreateObject(9361,-2897.527,68.472,6.063,3.438,0.0,-78.750); // object (88)
CreateObject(1663,-2895.488,67.706,4.338,0.0,0.0,0.0); // object (89)
CreateObject(2346,-2900.067,70.857,3.592,0.0,0.0,56.250); // object (91)
CreateObject(11631,-2896.851,70.883,4.998,0.0,0.0,-33.750); // object (92)
CreateObject(1523,-2899.076,67.557,3.433,0.0,-3.438,-33.750); // object (95)
CreateObject(1561,-1944.825,554.720,34.163,0.0,0.0,0.0); // object (97)
CreateObject(1523,-2896.766,66.092,3.542,0.0,3.438,-212.813); // object (100)
CreateObject(2065,-2897.809,71.908,3.699,0.0,0.0,-33.750); // object (101)
CreateObject(1518,-2900.018,71.009,4.369,0.0,0.0,78.750); // object (102)
CreateObject(2028,-2899.734,71.347,3.684,0.0,0.0,33.750); // object (103)
CreateObject(2173,-2894.509,67.223,3.865,0.0,0.0,-128.529); // object (97)
CreateObject(2606,-1618.441,681.582,8.820,0.0,0.0,-270.000); // object (99)
CreateObject(16377,-1617.018,687.206,7.168,0.0,0.0,-146.250); // object (100)
CreateObject(2186,-1616.860,680.148,6.183,0.0,0.0,180.000); // object (101)
CreateObject(1671,-1614.727,681.124,6.648,0.0,0.0,-78.750); // object (102)
CreateObject(2165,-1614.944,680.063,6.188,0.0,0.0,-180.000); // object (103)
CreateObject(1723,-1614.490,685.231,6.186,0.0,0.0,-90.000); // object (104)
CreateObject(9191,-1610.349,679.835,9.349,0.0,0.0,0.0); // object (134)
CreateObject(9528,-1616.039,685.851,7.995,0.0,0.0,-90.000); // object (135)
CreateObject(9528,-1614.175,681.779,8.083,0.0,0.0,90.000); // object (136)
CreateObject(1660,-2000.514,-112.590,34.467,-11.173,0.0,-90.000); // object (139)
CreateObject(18609,-2011.946,244.651,28.688,-1.332,0.301,-90.000); // object (140)
CreateObject(18609,-2000.180,243.817,28.683,-1.031,-6.016,-273.360); // object (141)
CreateObject(1571,-2395.136,-76.892,35.624,0.0,0.0,0.0); // object (145)
CreateObject(1363,-2396.765,-62.214,35.157,0.0,0.0,0.0); // object (146)
CreateObject(17565,-2226.264,-421.733,47.693,0.0,0.0,-45.937); // object (153)
CreateObject(17565,-2252.448,99.472,31.992,0.0,0.0,-90.937); // object (123)
CreateObject(13640,-2217.340,-72.418,33.311,0.0,0.0,0.0); // object (124)
CreateObject(13640,-2217.367,-67.948,33.300,0.0,0.0,0.0); // object (125)
CreateObject(13640,-2009.096,154.288,25.691,0.0,0.0,-90.000); // object (126)
CreateObject(13640,-2003.875,154.303,25.702,0.0,0.0,-90.000); // object (128)
CreateObject(4843,-2594.078,-522.695,58.140,-3.438,0.859,197.575); // object (147)
CreateObject(4843,-2325.293,-750.297,72.905,-16.329,0.859,-61.175); // object (148)
CreateObject(17565,-1794.308,-581.583,13.109,0.0,0.0,-179.700); // object (119)
CreateObject(17565,-2395.641,-69.549,32.031,0.0,0.0,-180.937); // object (120)
CreateObject(1466,-1618.021,685.528,6.180,0.0,0.0,-90.000); // object (121)
CreateObject(14877,-1325.248,483.602,7.431,0.0,0.0,180.000); // object (90)
CreateObject(18367,-1540.254,475.656,36.912,-3.094,-2.578,29.607); // object (95)
CreateObject(17565,-1559.199,570.292,3.886,0.0,0.0,-90.000); // object (96)
CreateObject(982,-1541.406,579.404,6.863,0.0,0.0,-56.482); // object (98)
CreateObject(979,-1998.236,122.135,27.528,0.0,0.0,139.297); // object (99)
CreateObject(978,-1998.801,175.766,27.528,0.0,0.0,45.937); // object (100)
CreateObject(3749,-1665.296,1296.003,11.879,0.0,0.0,-45.000); // object (87)
CreateObject(8210,-1693.337,1331.320,8.239,0.0,0.0,-45.000); // object (95)
CreateObject(8210,-1718.724,1387.085,9.289,0.0,0.0,-87.576); // object (96)
CreateObject(1692,-1682.725,1336.867,17.071,0.0,0.0,45.000); // object (111)
CreateObject(987,-1673.528,1312.015,5.963,0.0,0.0,-82.110); // object (122)
CreateObject(987,-1658.812,1288.865,6.175,0.0,0.0,-48.360); // object (123)
CreateObject(987,-1650.900,1280.002,6.177,0.0,0.0,-48.360); // object (124)
CreateObject(987,-1643.049,1271.048,6.177,0.0,0.0,41.640); // object (125)
CreateObject(987,-1634.106,1278.959,6.188,0.0,0.0,41.640); // object (126)
CreateObject(987,-1625.189,1286.898,6.188,0.0,0.0,36.483); // object (127)
CreateObject(3359,-1640.528,1284.250,5.916,0.0,0.0,-228.352); // object (102)
CreateObject(3458,-1641.302,1304.984,7.548,0.0,0.0,135.000); // object (103)
CreateObject(1309,-1662.023,1320.859,12.684,0.0,0.0,0.0); // object (105)
CreateObject(1267,-1737.068,1333.204,22.154,0.0,0.0,191.250); // object (107)
CreateObject(18367,-1710.202,1364.032,11.782,-17.189,0.0,-51.875); // object (108)
CreateObject(1653,-1747.414,1314.452,28.397,-124.618,-274.160,41.047); // object (116)
CreateObject(5153,-1750.119,1320.558,25.565,0.859,24.924,-135.000); // object (119)
CreateObject(1692,-1644.632,1373.396,18.242,0.0,0.0,135.000); // object (120)
CreateObject(1692,-1682.697,1389.890,20.835,0.0,0.0,135.000); // object (121)
CreateObject(4882,-2005.498,217.935,31.885,0.859,2.922,-94.168); // object (115)
CreateObject(3578,-1994.036,97.758,27.458,0.0,0.0,0.0); // object (116)
CreateObject(982,-2016.669,131.229,27.371,0.0,0.0,0.0); // object (117)
CreateObject(982,-2016.694,170.254,27.371,0.0,0.0,0.0); // object (118)
CreateObject(983,-2019.854,118.800,27.512,-3.438,0.0,-96.016); // object (119)
CreateObject(984,-2032.050,183.010,28.480,0.0,0.0,-270.000); // object (122)
CreateObject(983,-2025.635,183.006,28.519,0.0,0.0,-90.000); // object (123)
CreateObject(983,-2019.615,182.978,28.002,-12.032,0.0,-90.000); // object (124)
CreateObject(984,-1984.956,309.992,35.105,0.0,0.0,90.000); // object (125)
CreateObject(2669,-1661.588,1331.850,7.528,0.0,0.0,-6.875); // object (126)
CreateObject(3526,-1758.635,1316.210,31.960,0.0,0.0,-135.000); // object (130)
CreateObject(3526,-1759.854,1321.648,31.950,0.0,0.0,-225.000); // object (131)
CreateObject(3526,-1754.482,1319.745,31.959,0.0,0.0,-315.000); // object (132)
CreateObject(3526,-1753.114,1314.800,31.973,0.0,0.0,-405.000); // object (133)
CreateObject(14407,-1745.631,1323.641,23.750,23.205,0.0,-67.500); // object (133)
CreateObject(967,-2017.512,463.215,34.172,0.0,0.0,0.0); // object (137)
CreateObject(8652,-2040.590,493.904,35.113,0.0,0.0,-360.000); // object (140)
CreateObject(8652,-2031.529,494.076,35.113,0.0,0.0,-180.000); // object (141)
CreateObject(8652,-2016.859,479.344,35.038,0.0,0.0,-630.000); // object (142)
CreateObject(9241,-2046.432,484.306,33.346,0.0,0.0,-89.923); // object (144)
CreateObject(982,-2012.128,-91.422,35.131,0.0,0.859,2.578); // object (147)
CreateObject(984,-2058.558,-80.233,34.957,0.0,0.0,-90.000); // object (149)
CreateObject(984,-2033.738,-79.798,34.957,0.0,0.0,-90.000); // object (150)
CreateObject(984,-2024.155,-79.771,34.989,0.0,0.0,-90.000); // object (151)
CreateObject(3657,-2030.918,476.515,36.103,0.0,0.0,-90.000); // object (137)
CreateObject(11631,-2023.362,475.851,36.808,0.0,0.0,199.554); // object (138)
CreateObject(1663,-2024.063,476.477,36.045,0.0,0.0,56.250); // object (139)
CreateObject(3526,-2041.674,482.904,34.243,0.0,0.0,-360.000); // object (141)
CreateObject(18267,-2024.774,484.100,35.507,0.0,0.0,180.000); // object (142)
CreateObject(1499,-2029.616,483.102,35.625,0.0,0.0,90.859); // object (145)
CreateObject(1726,-2025.558,490.314,35.577,0.0,0.0,0.0); // object (146)
CreateObject(1717,-2022.699,488.866,35.582,0.0,0.0,-180.000); // object (147)
CreateObject(1736,-2029.216,482.089,38.202,0.0,0.0,-270.000); // object (148)
CreateObject(1778,-2020.171,477.186,35.583,0.0,0.0,-90.000); // object (149)
CreateObject(1808,-2024.636,475.103,35.580,0.0,0.0,-180.000); // object (150)
CreateObject(1971,-2029.001,485.357,36.432,-90.241,0.0,-270.000); // object (151)
CreateObject(1840,-2029.516,485.015,37.590,-1.719,-19.767,-180.000); // object (152)
CreateObject(1841,-2029.516,487.510,37.581,0.0,-24.924,-180.000); // object (153)
CreateObject(2569,-2028.994,484.828,35.701,0.0,0.0,90.000); // object (154)
CreateObject(2931,-1734.622,1342.284,23.648,0.0,0.0,0.0); // object (155)
CreateObject(8658,-1633.313,1304.415,8.495,0.0,0.0,45.000); // object (157)
CreateObject(8658,-1646.852,1317.927,8.494,0.0,0.0,-134.914); // object (158)
CreateObject(3286,-1616.475,1292.751,6.346,0.0,0.0,0.0); // object (160)
CreateObject(3526,-2046.391,477.015,34.243,0.0,0.0,-90.000); // object (161)
CreateObject(3526,-2046.142,488.755,34.243,0.0,0.0,-270.000); // object (162)
CreateObject(3526,-2050.484,483.349,34.243,0.0,0.0,-180.000); // object (163)
CreateObject(3414,-2046.247,222.204,37.003,0.0,0.0,-90.000); // object (165)
CreateObject(2559,-2027.528,490.474,37.062,0.0,0.0,-0.937); // object (153)
CreateObject(2559,-2023.175,490.449,37.133,0.0,0.0,-0.937); // object (154)
CreateObject(2559,-2020.485,489.056,37.081,0.0,0.0,-90.937); // object (155)
CreateObject(2559,-2021.990,475.391,37.185,0.0,0.0,-180.937); // object (156)
CreateObject(2559,-2026.412,475.472,37.169,0.0,0.0,-180.937); // object (157)
CreateObject(1499,-2019.806,477.623,35.604,0.0,0.0,90.859); // object (158)

Там ещё десяток левых объектов на военной базе :)
сейчас файл map выложу.

Прикрепления: ZNRPobject-mod.map (27.7 Kb)



Полезные ссылки:
GTA:SA спецсборка для SA-MP / GTA:SA-MP ver. 0.3a / GTA:SA-MP ver. 0.2x / Руссификатор геймтекста в GTA:SA(рекомендуется) / Классная игрушка!(Рекомендую!) / Пак русских шрифтов.


Сообщение отредактировал Stels - Пятница, 18.12.2009, 20:05
DiZiДата: Пятница, 18.12.2009, 21:48 | Сообщение # 232
Местный
Группа: Продвинутые
Сообщений: 669
Награды: 2
Город: новокузнецк
Репутация: 158
Замечания: 40%
Статус:
Подскажите кто знает, ид дорожного фанаря(одиночного)


======= Мои проекты =======
[GM]Zombie Mod [Разработка][7%]
=======================


=====Мои работы=====
[FS] Auto Menu
[FS] AdminPanel




AntivirusДата: Пятница, 18.12.2009, 23:09 | Сообщение # 233
Группа: Продвинутые
Сообщений: 735
Награды: 13
Город: Мамбо
Репутация: 60
Замечания: 40%
Статус:
Stels, прикольно )))

особенно порадовало когда проежжаеш через лежачие полицейские возле вокзала на большой скорости - то можно тройное сальто замутить :D ;)

Добавлено (18.12.2009, 23:09)
---------------------------------------------
кстати спосибо за map файл )

StelsДата: Пятница, 18.12.2009, 23:12 | Сообщение # 234
Группа: I'm V.I.P.
Сообщений: 3167
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Antivirus, от военной базы в сторону аэропорта гони на элегии :D
Quote (golden103)
ид дорожного фонаря

Code
1226
3460

Antivirus click только ниже
v v v         




Полезные ссылки:
GTA:SA спецсборка для SA-MP / GTA:SA-MP ver. 0.3a / GTA:SA-MP ver. 0.2x / Руссификатор геймтекста в GTA:SA(рекомендуется) / Классная игрушка!(Рекомендую!) / Пак русских шрифтов.


Сообщение отредактировал Stels - Пятница, 18.12.2009, 23:18
AntivirusДата: Суббота, 19.12.2009, 23:05 | Сообщение # 235
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и всетаки подскажите ктото ид чегото похоэего на лежачие полицейские (( по больше вариантов давайте

Quote
Antivirus, от военной базы в сторону аэропорта гони на элегии

)))прикольно сделано . хп отнимаеться если быстро проехать cool

Добавлено (19.12.2009, 23:05)
---------------------------------------------
[offtop]проверка связи

[/offtop]срочно подскажите пожалуйста про ид полицейских лежачих :)

Belial4444Дата: Воскресенье, 20.12.2009, 11:43 | Сообщение # 236
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Скажите пожалуйста ид ограждений, неломаемых заборов, а то я пробовал через мап едитор узнать но там сразу несколько заборов как один объект а мне надо по отдельности
MNTRДата: Среда, 23.12.2009, 15:49 | Сообщение # 237
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люди скажите мне плиз любые ИД обьектов которые можна унечтожить (типо бутылки или мусора)
DiZiДата: Суббота, 26.12.2009, 02:15 | Сообщение # 238
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Подскажите название двух анимаций. 1. Та где чел садится на корточки и ложит руки за голову 2. движение рук при разговоре


======= Мои проекты =======
[GM]Zombie Mod [Разработка][7%]
=======================


=====Мои работы=====
[FS] Auto Menu
[FS] AdminPanel




[C]liMaxXДата: Суббота, 26.12.2009, 21:15 | Сообщение # 239
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Народ как сделать чтоб зеленая иконка менялась на красную при пакупке дома
Dima-kunДата: Суббота, 26.12.2009, 21:17 | Сообщение # 240
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[C]liMaxX, на карте?


Мои работы:
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[FS]mp3player,[FS] Fun Chat Game,[FS] Car Buy Syst,[FS] Anti-AirBrk,[INC] d_setpos,
[GM] Game Move v0.1,[FS+include]Super-Armour [0.3z],[FS + Include] Multi Checkpoints
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