Quote (heufix)
Потом вставляем их в ваш FilterScript или же GameMode( Как это сделать вы можете найти и прочитать так же на нашем форуме).
Простите а в каком именно форуме если не сложно подскажите.Добавлено (13.09.2011, 12:28)
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//=============================Мои обьекты==================================|
CreateObject(2966,2510.73730469,-1668.73046875,12.45734215,0.00000000,0.00000000,0.00000000); //object(mobile1993b) (1)
CreateObject(1433,-431.49453735,-1743.05187988,6.53439522,0.00000000,0.00000000,308.00000000); //object(dyn_table_1) (1)
CreateObject(1512,-431.62350464,-1743.60375977,7.23984051,0.00000000,0.00000000,0.00000000); //object(dyn_wine_03) (1)
CreateObject(1517,-431.40908813,-1743.45336914,7.24214220,0.00000000,0.00000000,0.00000000); //object(dyn_wine_break) (1)
CreateObject(1543,-431.24258423,-1743.33740234,7.04238796,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_2) (1)
CreateObject(1544,-431.12258911,-1743.22668457,7.04238796,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (1)
CreateObject(1544,-431.01464844,-1743.07055664,7.04238796,0.00000000,0.00000000,0.00000000); //object(cj_beer_b_1) (2)
CreateObject(13666,1721.15917969,-2518.45532227,18.33922195,0.00000000,0.00000000,270.00000000); //object(loopwee) (1)
CreateObject(16771,1572.76464844,-1242.16308594,282.73303223,0.00000000,0.00000000,0.00000000); //object(des_savhangr) (1)
CreateObject(14467,1572.40710449,-1222.87854004,279.61111450,0.00000000,0.00000000,0.00000000); //object(carter_statue) (1)
CreateObject(974,1583.28466797,-1220.43872070,279.65240479,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(974,1576.86389160,-1220.57434082,279.65240479,0.00000000,0.00000000,2.00000000); //object(tall_fence) (2)
CreateObject(974,1570.28613281,-1220.79882812,279.65240479,0.00000000,0.00000000,0.00000000); //object(tall_fence) (3)
CreateObject(974,1564.03613281,-1220.78662109,279.65240479,0.00000000,0.00000000,0.00000000); //object(tall_fence) (4)
CreateObject(974,1562.28784180,-1220.70751953,279.65240479,0.00000000,0.00000000,0.00000000); //object(tall_fence) (5)
CreateObject(2903,1581.12060547,-1191.56274414,285.91580200,0.00000000,0.00000000,0.00000000); //object(kmb_parachute) (1)
CreateObject(3496,1573.57116699,-1263.25549316,276.88281250,0.00000000,0.00000000,0.00000000); //object(vgsxrefbballnet) (1)
CreateObject(2619,1553.78527832,-1262.97045898,278.70098877,0.00000000,0.00000000,270.00000000); //object(mp_ammoambient) (1)
CreateObject(2051,1556.37060547,-1262.70019531,278.79287720,0.00000000,0.00000000,171.99645996); //object(cj_target4) (1)
CreateObject(1586,1555.00512695,-1263.08056641,277.99105835,0.00000000,0.00000000,4.00000000); //object(tar_civ1) (1)
CreateObject(1584,1589.16528320,-1220.75463867,278.18307495,0.00000000,0.00000000,0.00000000); //object(tar_gun1) (1)
CreateObject(1583,1555.85168457,-1220.77075195,278.32452393,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (1)
CreateObject(11245,1558.78625488,-1217.28564453,277.55270386,0.00000000,0.00000000,90.00000000); //object(sfsefirehseflag) (1)
CreateObject(11245,1586.32714844,-1217.21606445,277.55270386,0.00000000,0.00000000,90.00000000); //object(sfsefirehseflag) (2)
CreateObject(7096,1590.07763672,-1257.74511719,281.73861694,0.00000000,0.00000000,0.00000000); //object(vrockstairs) (1)
CreateObject(5130,1557.33435059,-1239.25280762,279.86990356,0.00000000,0.00000000,314.00000000); //object(imcompstrs02) (1)
CreateObject(1225,1591.53918457,-1262.00952148,283.98031616,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,1551.48144531,-1239.01831055,283.26785278,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1985,1587.15869141,-1251.62585449,279.30813599,0.00000000,0.00000000,2.00000000); //object(punchbagnu) (1)
//-----------------------------Обьекты Спуска (/spusk)----------------------|
CreateObject(18450,2893.872,1059.005,33.067,0.0,-37.815,0.0);
CreateObject(18449,2955.251,1058.986,81.441,0.0,38.675,180.000);
CreateObject(18449,3015.059,1059.253,129.258,0.0,38.675,180.482);
CreateObject(18449,3070.237,1059.920,173.392,0.0,38.675,180.859);
Я правельно сделал теперь работает стример ?