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Помощь новичкам по GTA скриптингу! #1
VagrantДата: Суббота, 25.07.2009, 11:54 | Сообщение # 1786
Уважаемый человек
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DANGER1979, Ты уже и тут нафлудил. тык

P.S.: 25 Июля в 18:54 По времени г. Владивосток. (Или в 11:54 по Московскому Времени) Зафексировано: 22222 (Двадцать Две Тысячи Двести Двадцать Два) сообщения в разделе "Вопросы и проблемы" :) .
P.S.2: Моё было 22222 :)



Человек учась ходить падает, и только падая, он учится ходить!
Мои работы:
[GM] W.F.S.A. V. 1.0 - 100%
[GM] San Fierro Enigmatic (TDM) V. 1.0 - 100%
[FS] Clan House V. 1.0 - 100%
[FS] Save Car Tun System V. 1.0 - 100%
[FS] Vagrant Anti-CapsLock V. 2.1 - 100%
[FS] Vagrant Anti-Advertise V. 1.1, V. 2.0 - 100%
[APP] SA-MP Interior Viewer V. 1.0 - 100%

Принимаю заказы на помощь в скриптинге!


Сообщение отредактировал Vagrant - Суббота, 25.07.2009, 12:00
Xam319Дата: Вторник, 28.07.2009, 17:16 | Сообщение # 1787
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Нужна помощь, скачал с этого сайт один FS, и мне нужно кое что в нём переделать, но неполучяется.
Сможете помочь?
Как он работает: Прописываешь /arena тебя телепортирует на одно здание, даётся оружие. Тебя убивают, и ты поевляешся на стандартной респе которая у меня в моде. И чтоб снова оказатся на арене нужно писать /arena
Вот скрипт
Code
#include <a_samp>
public OnFilterScriptInit()
{

CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0);
CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0);
CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0);
CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0);
CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0);
CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0);
CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000);
CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000);
CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000);
CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000);
CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000);
CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000);
CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000);
CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000);
CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000);
CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000);
CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000);
CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000);
CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000);
CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000);
CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000);
CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000);
CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000);
CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000);
CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000);
CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000);
CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000);
CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000);
CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000);
CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000);
CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000);
CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000);
CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000);
CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000);
CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000);
CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250);
CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750);
CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750);
CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000);
CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000);
CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000);
CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000);
CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000);
CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000);
CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000);
CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000);
CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000);
CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000);
CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000);
CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000);
CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000);
CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000);
CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250);
CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000);
CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0);
CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/arena", cmdtext, true, 6))
{
SetPlayerPos(playerid, -2676.74,671.57,66.090);
GivePlayerWeapon(playerid, 26, 9000);
GivePlayerWeapon(playerid, 32, 9000);
GivePlayerWeapon(playerid, 31, 9000);
}
return 0;
}

Нужно переделать так, чтоб когда тебя убивают на этом дм, ты снова респился на дм. И нужно зделать комманду чтоб можно было выйти из дм когда надоест. Типа /exitdm .



Дешевый и качественный хостинг SA-MP\MTA серверов - YOU-HOST.ORG

Сообщение отредактировал Xam319 - Вторник, 28.07.2009, 17:17
JustDanceДата: Вторник, 28.07.2009, 18:08 | Сообщение # 1788
Уверенный в себе
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Что-то ещё нужно добавить в onplayerspawn :) но не знаю что


Игроки сампа:
SNIKERSokДата: Вторник, 28.07.2009, 19:27 | Сообщение # 1789
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Xam319,
Неужели ктото скачал мой FS OO



банер по проще
Я понял, они будут принимать нашу рилигию за глазированные сырки ©
http://rghost.ru/36167118
E1edgeДата: Четверг, 30.07.2009, 01:19 | Сообщение # 1790
Освоившийся
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Имееться вопросек. Как убрать урон урон от игроков в одинаковой команде - т.е. AntiTeamkill.



GTA.ru Training Server - 212.42.38.84:7780
AADS Mode v.2.8 by [TWP]_E1edge
stepmexДата: Четверг, 30.07.2009, 09:24 | Сообщение # 1791
Мастер джэдай
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добавить их в одну команду.


И создал Бог женщину!.. Существо получилось злобное, но симпатичное...
E1edgeДата: Четверг, 30.07.2009, 19:01 | Сообщение # 1792
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хех...может я в 1 час ночи неправильно сформулировал вопрос. Нужно сделать так, чтобы когда стреляешь в чела из своей команды у него хп не отнималось, а когда в чела из другой команды то все норм отнималось. а то как зайдут на сервер "личности" и начнут устраивать тимкилл, успевай ток всех в тюрягу сажать.



GTA.ru Training Server - 212.42.38.84:7780
AADS Mode v.2.8 by [TWP]_E1edge
TooZДата: Четверг, 30.07.2009, 20:14 | Сообщение # 1793
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[pwn]#include <a_samp>
new ar[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
ar[playerid] = 0;}return1;}

public OnPlayerDisconnect(playerid, reason)
{
ar[playerid] = 0;}return1;}

public OnPlayerSpawn(playerid)
{
if(ar[playerid] == 1)
{
OnPlayerCommandText(playerid,"/arena");
return 1;
}

public OnFilterScriptInit()
{

CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0);
CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0);
CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0);
CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0);
CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0);
CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0);
CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000);
CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000);
CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000);
CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000);
CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000);
CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000);
CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000);
CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000);
CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000);
CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000);
CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000);
CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000);
CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000);
CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000);
CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000);
CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000);
CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000);
CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000);
CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000);
CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000);
CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000);
CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000);
CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000);
CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000);
CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000);
CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000);
CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000);
CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000);
CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000);
CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250);
CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750);
CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750);
CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000);
CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000);
CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000);
CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000);
CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000);
CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000);
CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000);
CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000);
CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000);
CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000);
CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000);
CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000);
CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000);
CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000);
CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250);
CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000);
CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0);
CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/arena", cmdtext, true, 6))
{
ar[playerid] = 1;
SetPlayerPos(playerid, -2676.74,671.57,66.090);
GivePlayerWeapon(playerid, 26, 9000);
GivePlayerWeapon(playerid, 32, 9000);
GivePlayerWeapon(playerid, 31, 9000);
}
return 1;
}

if(!strcmp("/exitdm", cmdtext, true, 6))
{
ar[playerid] = 0;
SpawnPlayer(playerid);
}
return 1;
}
return 0;
}[/pwn]

Xam319 Жду плюсика crazy


Сообщение отредактировал TooZ - Четверг, 30.07.2009, 20:14
heufixДата: Четверг, 30.07.2009, 23:13 | Сообщение # 1794
Уважаемый человек
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TooZ, шоэтозанах?
как я понял ему нужно другое.



Радость
Invisible_manДата: Пятница, 31.07.2009, 14:45 | Сообщение # 1795
Новенький
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Извиняюсь за нубский вопрос, но как решить вот эти штуки:
error 017: undefined symbol "playerid"
error 029: invalid expression, assumed zero
error 004: function "OnPlayerDeath" is not implemented
P.S. Юзал я поиск, юзал но, видимо, не дано(

E1edgeДата: Пятница, 31.07.2009, 17:16 | Сообщение # 1796
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Quote
error 017: undefined symbol "playerid"

Неизвестный символ. Т.е. "заставь" сервер узнать его;
Code
error 029: invalid expression, assumed zero

Неверное выражение, нет результата;
Code
error 004: function "OnPlayerDeath" is not implemented

функция OnPlayerDeath не определена.




GTA.ru Training Server - 212.42.38.84:7780
AADS Mode v.2.8 by [TWP]_E1edge
Invisible_manДата: Пятница, 31.07.2009, 18:04 | Сообщение # 1797
Новенький
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Перевод, это однако хорошо, но как мне исправить ошибку 017 ( с другими разобрался)?
heufixДата: Пятница, 31.07.2009, 18:08 | Сообщение # 1798
Уважаемый человек
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если паблик самописный то в Forward пабликнейм(); добавь forward пабликнейм(playerid);


Радость
Invisible_manДата: Пятница, 31.07.2009, 18:18 | Сообщение # 1799
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eeeee разобрался, остались ток ворнинги, еще 1 вопросик: можно добавить в мод поезд? (мб я слепой но в /vsel не нашел)
heufixДата: Пятница, 31.07.2009, 19:59 | Сообщение # 1800
Уважаемый человек
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посмотри файловый архив сайта помоему был такой FilterScript


Радость
Поиск:





 


 


 
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