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Модератор форума: AXE, Weddew  
Помощь новичкам по GTA скриптингу! #1
Invisible_manДата: Пятница, 31.07.2009, 23:35 | Сообщение # 1801
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таксс, нашел фс (но он мне не подходит, создает поезда, а мне нужно в готовый сесть) зато там был его ид, поставил через
AddStaticVehicle,и не могу сесть! Можно это как то устранить? Или это уже не по скриптингу?

Добавлено (31.07.2009, 23:35)
---------------------------------------------
Ладно, черт с ним, с поездом, я взялся объединять классы по тимам, что-то намудрил, и терь не могу спавнится crazy
Терь замучился его возвращать wall
suicide2 кто нить знает как исправить?

heufixДата: Пятница, 31.07.2009, 23:40 | Сообщение # 1802
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мы откуда знаем какой у тебя код!!!!!??????????????????????????????????????????????????????????
бесишь очень сильно.
код в студию!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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Invisible_manДата: Пятница, 31.07.2009, 23:46 | Сообщение # 1803
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Я сам себя бешу crazy
мб телепаты есть кто вас знает
Code
#include <a_samp>

#define TEAM_KILLERS 1
#define TEAM_ARMY 2
#define TEAM_GANGSTERS 3
#define TEAM_KILLERS_COLOR 0xAFAFAFAA
#define TEAM_ARMY_COLOR 0x33AA33AA
#define TEAM_GANGSTERS_COLOR 0xFFFFFFF
new gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
public SetPlayerTeamFromClass(playerid,classid)
{
     if (classid == 0)
     {
      gTeam[playerid] = TEAM_KILLERS;
   }
   else if (classid == 1)
   {
      gTeam[playerid] = TEAM_KILLERS;
   }
   else if (classid=2)
   {
      gTeam[playerid] = TEAM_ARMY;
   }
   else if (classid=3)
   {
               gTeam[playerid] = TEAM_GANGSTERS;
         }
         else if (classid=4)
      {
               gTeam[playerid] = TEAM_GANGSTERS;
         }
          else if (classid=5)
      {
               gTeam[playerid] = TEAM_GANGSTERS;
         }
}

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
  print("\n--------------------------------------");
  print(" Blank Filterscript by your name here");
  print("--------------------------------------\n");
  return 1;
}

public OnFilterScriptExit()
{
  return 1;
}

#else

main()
{
  print("\n----------------------------------");
  print(" Capture the train by Invisible_man");
  print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
  SetGameModeText("Capture_the_train");
  SetTeamCount(3);
  SetWorldTime(18);
   AddPlayerClass(165,1282.8583,-816.9804,84.1425,178.1297,24,100,25,100,31,500); //
  AddPlayerClass(166,1279.6730,-816.9369,84.1360,193.7965,24,100,25,100,31,500); //
  AddPlayerClass(287,2296.2861,-1324.7177,24.0000,90.0744,27,500,31,500,34,100); //
     AddPlayerClass(116,1791.6681,-1919.0021,13.3931,264.8116,22,100,28,200,30,500); //
     AddPlayerClass(114,1791.6681,-1919.0021,13.3931,264.8116,22,100,28,200,30,500); //
     AddStaticVehicle(579,1249.3287,-806.4824,84.1301,181.9395,0,0); //
     AddStaticVehicle(579,1254.6780,-804.6572,84.1290,179.9483,0,0); //
     AddStaticVehicle(567,1793.4628,-1886.3866,13.2661,268.6447,93,93); //
     AddStaticVehicle(536,1805.5571,-1916.0542,13.1320,2.2676,93,93); //
     AddStaticVehicle(534,1791.7830,-1934.0670,13.1252,269.6202,93,93); //
     AddStaticVehicle(470,2278.5261,-1321.2294,23.9915,358.4673,43,0); //
     AddStaticVehicle(470,2278.1077,-1338.3018,23.9776,358.5476,43,0); //
     AddStaticVehicle(470,2295.8699,-1319.3687,23.9943,359.2053,43,0); //
     AddStaticVehicle(537,2284.8750,-1317.7405,25.7245,0.0000,1,1); //

  return 1;
}

public OnGameModeExit()
{
  return 1;
}

public OnPlayerRequestClass(playerid, classid)  
{
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;

    

}

public OnPlayerRequestSpawn(playerid)
{
    
  return 1;
}

public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"I`m now working on the server, so - /q",2500,5);
         
  return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
  return 1;
}

public OnPlayerSpawn(playerid)
{
     SetPlayerInterior(playerid,0);
     SetPlayerToTeamColor(playerid);
         
  return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
        SendDeathMessage(killerid, playerid, reason);
        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
  return 1;
}

public OnVehicleSpawn(vehicleid)
{
  return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
  return 1;
}

public OnPlayerText(playerid, text[])
{
  return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
  return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
  if (strcmp("/kill", cmdtext, true, 10) == 0)
  {
   SetPlayerHealth(playerid,0);//
   return 1;
  }
  return 0;
}

public OnPlayerInfoChange(playerid)
{
  return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
  return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
  return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
  return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
  return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
  return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
  return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
  return 1;
}

public OnRconCommand(cmd[])
{
  return 1;
}

public OnObjectMoved(objectid)
{
  return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
  return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
  return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
  return 1;
}

public OnPlayerExitedMenu(playerid)
{
  return 1;
}
public SetPlayerToTeamColor(playerid)
{
     if (gTeam[playerid] == TEAM_KILLERS)
     {
             SetPlayerColor(playerid, TEAM_KILLERS_COLOR);
     }
     else if (gTeam[playerid] == TEAM_ARMY)
     {
       SetPlayerColor(playerid, TEAM_ARMY_COLOR);
     }
     else if (gTeam[playerid] == TEAM_GANGSTERS)
     {
       SetPlayerColor(playerid, TEAM_GANGSTERS_COLOR);
     }
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerPos(playerid,2285.2805,-1317.6605,25.6050);
SetPlayerFacingAngle(playerid,274.8663);
SetPlayerCameraPos(playerid,2285.280489,-1417.660495,25.60497);
SetPlayerCameraLookAt(playerid,2284.280489,-1460.660495,31.60497);
SetPlayerInterior(playerid,14);
}

crazy

TooZДата: Суббота, 01.08.2009, 00:14 | Сообщение # 1804
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Schwan
Quote
Нужно переделать так, чтоб когда тебя убивают на этом дм, ты снова респился на дм. И нужно зделать комманду чтоб можно было выйти из дм когда надоест. Типа /exitdm .

Читай внимательно ;)

heufixДата: Суббота, 01.08.2009, 01:56 | Сообщение # 1805
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читаю и вижу:
Quote
Нужно переделать так, чтоб когда тебя убивают на этом дм, ты снова респился на дм

не увидел этого в юр скриптс



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SanSayДата: Суббота, 01.08.2009, 07:23 | Сообщение # 1806
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Schwan, по поводу ДМ, смотри Пен, там есть спавн ДМщиков на ДМ


simhost.org:8888 Mode:PEN1(LS)+GTO(банды+кач) v4.23_SAMP_0.3с
PEN1(LS)+GTO(банды+кач)v3.92_SAMP_0.3с(ifolder)*** AntiBot*** [FS] Car Export vs SanSay*** [FS] anti_s0beit_FakeKill_Ver2
Xam319Дата: Суббота, 01.08.2009, 07:51 | Сообщение # 1807
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Quote (TooZ)
Pwn кодПоказать кодСкрыть код#include <a_samp> new ar[MAX_PLAYERS]; public OnPlayerConnect(playerid) { ar[playerid] = 0;}return1;} public OnPlayerDisconnect(playerid, reason) { ar[playerid] = 0;}return1;} public OnPlayerSpawn(playerid) { if(ar[playerid] == 1) { OnPlayerCommandText(playerid,"/arena"); return 1; } public OnFilterScriptInit() { CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0); CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0); CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0); CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0); CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0); CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0); CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000); CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000); CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000); CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000); CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000); CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000); CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000); CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000); CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000); CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000); CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000); CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000); CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000); CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000); CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000); CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000); CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000); CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000); CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000); CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000); CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000); CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000); CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000); CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000); CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000); CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000); CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000); CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000); CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000); CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250); CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750); CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750); CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000); CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000); CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000); CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000); CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000); CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000); CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000); CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000); CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000); CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000); CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000); CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000); CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000); CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000); CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250); CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000); CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0); CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/arena", cmdtext, true, 6)) { ar[playerid] = 1; SetPlayerPos(playerid, -2676.74,671.57,66.090); GivePlayerWeapon(playerid, 26, 9000); GivePlayerWeapon(playerid, 32, 9000); GivePlayerWeapon(playerid, 31, 9000); } return 1; } if(!strcmp("/exitdm", cmdtext, true, 6)) { ar[playerid] = 0; SpawnPlayer(playerid); } return 1; } return 0; } Xam319 Жду плюсика

Спасибо, но если бы всё это ещё компилировалось без ошибок хоть 100 плюсиков поставил бы...
Я тебе в лс написал



Дешевый и качественный хостинг SA-MP\MTA серверов - YOU-HOST.ORG

Сообщение отредактировал Xam319 - Суббота, 01.08.2009, 07:52
VagrantДата: Суббота, 01.08.2009, 10:48 | Сообщение # 1808
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Xam319, Держи:
[pwn]
#include <a_samp>
new ar[MAX_PLAYERS];

public OnFilterScriptInit()
{
CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0);
CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0);
CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0);
CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0);
CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0);
CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0);
CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000);
CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000);
CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000);
CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000);
CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000);
CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000);
CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000);
CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000);
CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000);
CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000);
CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000);
CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000);
CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000);
CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000);
CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000);
CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000);
CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000);
CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000);
CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000);
CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000);
CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000);
CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000);
CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000);
CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000);
CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000);
CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000);
CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000);
CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000);
CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000);
CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000);
CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250);
CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750);
CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750);
CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000);
CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000);
CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000);
CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000);
CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000);
CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000);
CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000);
CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000);
CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000);
CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000);
CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000);
CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000);
CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000);
CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000);
CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250);
CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000);
CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0);
CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0);
CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0);
return 1;
}

public OnPlayerConnect(playerid)
{
ar[playerid] = 0;
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
ar[playerid] = 0;
return 1;
}

public OnPlayerSpawn(playerid)
{
if(ar[playerid] == 1)
{
OnPlayerCommandText(playerid,"/arena");
}
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/arena", cmdtext, true, 6))
{
ar[playerid] = 1;
SetPlayerPos(playerid, -2676.74,671.57,66.090);
GivePlayerWeapon(playerid, 26, 9000);
GivePlayerWeapon(playerid, 32, 9000);
GivePlayerWeapon(playerid, 31, 9000);
return 1;
}

if(!strcmp("/arena", cmdtext, true, 6))
{
ar[playerid] = 0;
SpawnPlayer(playerid);
return 1;
}
return 0;
}
[/pwn]
TooZ, Ты чё балдой был когда скрипт писал?! :) То закрывающих, открывающих тэгов перенаставил то между return и 1 пробел не поставил! Раза с 7-го откомпилировал нармально :)


Человек учась ходить падает, и только падая, он учится ходить!
Мои работы:
[GM] W.F.S.A. V. 1.0 - 100%
[GM] San Fierro Enigmatic (TDM) V. 1.0 - 100%
[FS] Clan House V. 1.0 - 100%
[FS] Save Car Tun System V. 1.0 - 100%
[FS] Vagrant Anti-CapsLock V. 2.1 - 100%
[FS] Vagrant Anti-Advertise V. 1.1, V. 2.0 - 100%
[APP] SA-MP Interior Viewer V. 1.0 - 100%

Принимаю заказы на помощь в скриптинге!


Сообщение отредактировал Vagrant - Суббота, 01.08.2009, 10:53
TooZДата: Суббота, 01.08.2009, 14:05 | Сообщение # 1809
Освоившийся
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[offtop]Vagrant под градусом писал да кто му же прямо на сайте[/offtop]
stepmexДата: Суббота, 01.08.2009, 15:47 | Сообщение # 1810
Мастер джэдай
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тупой форум с тупой системой перехода на предпослежнюю страницу bad
дел пост!



И создал Бог женщину!.. Существо получилось злобное, но симпатичное...

Сообщение отредактировал stepmex - Суббота, 01.08.2009, 15:50
MorozzzkoДата: Суббота, 01.08.2009, 16:05 | Сообщение # 1811
Мастер джэдай
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Invisible_man, AddPlayerClassEx не в моде?


Главный программист в Malefic Entertainment.
Xam319Дата: Суббота, 01.08.2009, 16:52 | Сообщение # 1812
Новенький
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Ладно спасибо что попытались помочь.
Не так работает фс, после убийства снова на респе появляюсь которая в моде прописана для каждой банды. Всё как до переделки осталось. wall



Дешевый и качественный хостинг SA-MP\MTA серверов - YOU-HOST.ORG

Сообщение отредактировал Xam319 - Суббота, 01.08.2009, 16:55
heufixДата: Суббота, 01.08.2009, 20:14 | Сообщение # 1813
Уважаемый человек
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Quote (SanSay)
Schwan, по поводу ДМ, смотри Пен, там есть спавн ДМщиков на ДМ

мне зачем?



Радость
Invisible_manДата: Воскресенье, 02.08.2009, 17:57 | Сообщение # 1814
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Если кто то что то мне писал, то у меня уже все работает, я ток хотел спросить какой командой чекпоинты делать?-_-
heufixДата: Воскресенье, 02.08.2009, 19:58 | Сообщение # 1815
Уважаемый человек
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Quote (Invisible_man)
я ток хотел спросить какой командой чекпоинты делать?-_

SetPlayerCheckpoint(X,Y,Z,SIZE);



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