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Последние Файлы GTA 4 |
Последние Файлы GTA-MP |
Реклама |
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Помощь новичкам по GTA скриптингу! #1
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| Invisible_man | Дата: Пятница, 31.07.2009, 23:35 | Сообщение # 1801 |
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Новенький
Группа:
Пользователи
Сообщений: 23
Награды: 1
Репутация: 0
Замечания: 0%
Статус: 
| таксс, нашел фс (но он мне не подходит, создает поезда, а мне нужно в готовый сесть) зато там был его ид, поставил через AddStaticVehicle,и не могу сесть! Можно это как то устранить? Или это уже не по скриптингу?Добавлено (31.07.2009, 23:35) --------------------------------------------- Ладно, черт с ним, с поездом, я взялся объединять классы по тимам, что-то намудрил, и терь не могу спавнится Терь замучился его возвращать кто нить знает как исправить?
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| heufix | Дата: Пятница, 31.07.2009, 23:40 | Сообщение # 1802 |
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Уважаемый человек
Группа:
Продвинутые
Сообщений: 995
Награды: 22
Репутация: 231
Замечания: 80%
Статус: 
| мы откуда знаем какой у тебя код!!!!!?????????????????????????????????????????????????????????? бесишь очень сильно. код в студию!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Радость
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| Invisible_man | Дата: Пятница, 31.07.2009, 23:46 | Сообщение # 1803 |
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Новенький
Группа:
Пользователи
Сообщений: 23
Награды: 1
Репутация: 0
Замечания: 0%
Статус: 
| Я сам себя бешу мб телепаты есть кто вас знает Code #include <a_samp>
#define TEAM_KILLERS 1 #define TEAM_ARMY 2 #define TEAM_GANGSTERS 3 #define TEAM_KILLERS_COLOR 0xAFAFAFAA #define TEAM_ARMY_COLOR 0x33AA33AA #define TEAM_GANGSTERS_COLOR 0xFFFFFFF new gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS]; public SetPlayerTeamFromClass(playerid,classid) { if (classid == 0) { gTeam[playerid] = TEAM_KILLERS; } else if (classid == 1) { gTeam[playerid] = TEAM_KILLERS; } else if (classid=2) { gTeam[playerid] = TEAM_ARMY; } else if (classid=3) { gTeam[playerid] = TEAM_GANGSTERS; } else if (classid=4) { gTeam[playerid] = TEAM_GANGSTERS; } else if (classid=5) { gTeam[playerid] = TEAM_GANGSTERS; } }
#if defined FILTERSCRIPT
public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; }
public OnFilterScriptExit() { return 1; }
#else
main() { print("\n----------------------------------"); print(" Capture the train by Invisible_man"); print("----------------------------------\n"); }
#endif
public OnGameModeInit() { SetGameModeText("Capture_the_train"); SetTeamCount(3); SetWorldTime(18); AddPlayerClass(165,1282.8583,-816.9804,84.1425,178.1297,24,100,25,100,31,500); // AddPlayerClass(166,1279.6730,-816.9369,84.1360,193.7965,24,100,25,100,31,500); // AddPlayerClass(287,2296.2861,-1324.7177,24.0000,90.0744,27,500,31,500,34,100); // AddPlayerClass(116,1791.6681,-1919.0021,13.3931,264.8116,22,100,28,200,30,500); // AddPlayerClass(114,1791.6681,-1919.0021,13.3931,264.8116,22,100,28,200,30,500); // AddStaticVehicle(579,1249.3287,-806.4824,84.1301,181.9395,0,0); // AddStaticVehicle(579,1254.6780,-804.6572,84.1290,179.9483,0,0); // AddStaticVehicle(567,1793.4628,-1886.3866,13.2661,268.6447,93,93); // AddStaticVehicle(536,1805.5571,-1916.0542,13.1320,2.2676,93,93); // AddStaticVehicle(534,1791.7830,-1934.0670,13.1252,269.6202,93,93); // AddStaticVehicle(470,2278.5261,-1321.2294,23.9915,358.4673,43,0); // AddStaticVehicle(470,2278.1077,-1338.3018,23.9776,358.5476,43,0); // AddStaticVehicle(470,2295.8699,-1319.3687,23.9943,359.2053,43,0); // AddStaticVehicle(537,2284.8750,-1317.7405,25.7245,0.0000,1,1); //
return 1; }
public OnGameModeExit() { return 1; }
public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid,classid); SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid;
}
public OnPlayerRequestSpawn(playerid) { return 1; }
public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"I`m now working on the server, so - /q",2500,5); return 1; }
public OnPlayerDisconnect(playerid, reason) { return 1; }
public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid,0); SetPlayerToTeamColor(playerid); return 1; }
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); return 1; }
public OnVehicleSpawn(vehicleid) { return 1; }
public OnVehicleDeath(vehicleid, killerid) { return 1; }
public OnPlayerText(playerid, text[]) { return 1; }
public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid,0);// return 1; } return 0; }
public OnPlayerInfoChange(playerid) { return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; }
public OnPlayerExitVehicle(playerid, vehicleid) { return 1; }
public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; }
public OnPlayerEnterCheckpoint(playerid) { return 1; }
public OnPlayerLeaveCheckpoint(playerid) { return 1; }
public OnPlayerEnterRaceCheckpoint(playerid) { return 1; }
public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; }
public OnRconCommand(cmd[]) { return 1; }
public OnObjectMoved(objectid) { return 1; }
public OnPlayerObjectMoved(playerid, objectid) { return 1; }
public OnPlayerPickUpPickup(playerid, pickupid) { return 1; }
public OnPlayerSelectedMenuRow(playerid, row) { return 1; }
public OnPlayerExitedMenu(playerid) { return 1; } public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_KILLERS) { SetPlayerColor(playerid, TEAM_KILLERS_COLOR); } else if (gTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid, TEAM_ARMY_COLOR); } else if (gTeam[playerid] == TEAM_GANGSTERS) { SetPlayerColor(playerid, TEAM_GANGSTERS_COLOR); } } public SetupPlayerForClassSelection(playerid) { SetPlayerPos(playerid,2285.2805,-1317.6605,25.6050); SetPlayerFacingAngle(playerid,274.8663); SetPlayerCameraPos(playerid,2285.280489,-1417.660495,25.60497); SetPlayerCameraLookAt(playerid,2284.280489,-1460.660495,31.60497); SetPlayerInterior(playerid,14); }
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| TooZ | Дата: Суббота, 01.08.2009, 00:14 | Сообщение # 1804 |
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Освоившийся
Группа:
Продвинутые
Сообщений: 113
Награды: 4
Город: Samara
Репутация: 12
Замечания: 40%
Статус: 
| Schwan Quote Нужно переделать так, чтоб когда тебя убивают на этом дм, ты снова респился на дм. И нужно зделать комманду чтоб можно было выйти из дм когда надоест. Типа /exitdm . Читай внимательно 
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| heufix | Дата: Суббота, 01.08.2009, 01:56 | Сообщение # 1805 |
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Уважаемый человек
Группа:
Продвинутые
Сообщений: 995
Награды: 22
Репутация: 231
Замечания: 80%
Статус: 
| читаю и вижу: Quote Нужно переделать так, чтоб когда тебя убивают на этом дм, ты снова респился на дм не увидел этого в юр скриптс
Радость
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| SanSay | Дата: Суббота, 01.08.2009, 07:23 | Сообщение # 1806 |
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Долгожитель
Группа:
Продвинутые
Сообщений: 1662
Награды: 25
Город: Наб.Челны
Репутация: 280
Замечания: 0%
Статус: 
| Schwan, по поводу ДМ, смотри Пен, там есть спавн ДМщиков на ДМ
simhost.org:8888 Mode:PEN1(LS)+GTO(банды+кач) v4.23_SAMP_0.3с PEN1(LS)+GTO(банды+кач)v3.92_SAMP_0.3с(ifolder)*** AntiBot*** [FS] Car Export vs SanSay*** [FS] anti_s0beit_FakeKill_Ver2
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| Xam319 | Дата: Суббота, 01.08.2009, 07:51 | Сообщение # 1807 |
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Новенький
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Продвинутые
Сообщений: 50
Награды: 2
Город: Omsk
Репутация: 26
Замечания: 0%
Статус: 
| Quote (TooZ) Pwn кодПоказать кодСкрыть код#include <a_samp> new ar[MAX_PLAYERS]; public OnPlayerConnect(playerid) { ar[playerid] = 0;}return1;} public OnPlayerDisconnect(playerid, reason) { ar[playerid] = 0;}return1;} public OnPlayerSpawn(playerid) { if(ar[playerid] == 1) { OnPlayerCommandText(playerid,"/arena"); return 1; } public OnFilterScriptInit() { CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0); CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0); CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0); CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0); CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0); CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0); CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000); CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000); CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000); CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000); CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000); CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000); CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000); CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000); CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000); CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000); CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000); CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000); CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000); CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000); CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000); CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000); CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000); CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000); CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000); CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000); CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000); CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000); CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000); CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000); CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000); CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000); CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000); CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000); CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000); CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250); CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750); CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750); CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000); CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000); CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000); CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000); CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000); CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000); CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000); CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000); CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000); CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000); CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000); CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000); CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000); CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000); CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250); CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000); CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0); CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/arena", cmdtext, true, 6)) { ar[playerid] = 1; SetPlayerPos(playerid, -2676.74,671.57,66.090); GivePlayerWeapon(playerid, 26, 9000); GivePlayerWeapon(playerid, 32, 9000); GivePlayerWeapon(playerid, 31, 9000); } return 1; } if(!strcmp("/exitdm", cmdtext, true, 6)) { ar[playerid] = 0; SpawnPlayer(playerid); } return 1; } return 0; } Xam319 Жду плюсика Спасибо, но если бы всё это ещё компилировалось без ошибок хоть 100 плюсиков поставил бы... Я тебе в лс написал
Дешевый и качественный хостинг SA-MP\MTA серверов - YOU-HOST.ORG
Сообщение отредактировал Xam319 - Суббота, 01.08.2009, 07:52 |
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| Vagrant | Дата: Суббота, 01.08.2009, 10:48 | Сообщение # 1808 |
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Уважаемый человек
Группа:
I'm V.I.P.
Сообщений: 904
Награды: 21
Город: Находка
Репутация: 489
Замечания: 0%
Статус: 
| Xam319, Держи: [pwn] #include <a_samp> new ar[MAX_PLAYERS]; public OnFilterScriptInit() { CreateObject(976,-2698.745,636.911,66.319,0.0,0.0,0.0); CreateObject(976,-2707.621,636.911,66.245,0.0,0.0,0.0); CreateObject(976,-2716.572,636.911,66.250,0.0,0.0,0.0); CreateObject(976,-2725.364,636.911,66.272,0.0,0.0,0.0); CreateObject(976,-2734.163,636.911,66.261,0.0,0.0,0.0); CreateObject(976,-2735.803,637.071,66.364,0.0,0.0,0.0); CreateObject(976,-2735.549,645.955,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,654.795,66.248,0.0,0.0,-90.000); CreateObject(976,-2735.549,663.555,66.234,0.0,0.0,-90.000); CreateObject(976,-2735.549,672.351,66.244,0.0,0.0,-90.000); CreateObject(976,-2735.549,681.123,66.166,0.0,0.0,-90.000); CreateObject(976,-2735.549,689.886,66.132,0.0,0.0,-90.000); CreateObject(976,-2735.549,692.883,66.154,0.0,0.0,-90.000); CreateObject(976,-2726.845,692.994,66.184,0.0,0.0,-180.000); CreateObject(976,-2718.120,692.994,66.196,0.0,0.0,-180.000); CreateObject(976,-2709.256,692.994,66.197,0.0,0.0,-180.000); CreateObject(976,-2700.453,692.994,66.202,0.0,0.0,-180.000); CreateObject(976,-2691.708,692.994,66.237,0.0,0.0,-180.000); CreateObject(976,-2682.971,692.994,66.126,0.0,0.0,-180.000); CreateObject(976,-2674.152,692.994,66.158,0.0,0.0,-180.000); CreateObject(976,-2665.441,692.994,66.137,0.0,0.0,-180.000); CreateObject(976,-2656.715,692.994,66.117,0.0,0.0,-180.000); CreateObject(976,-2648.001,692.994,66.128,0.0,0.0,-180.000); CreateObject(976,-2639.101,692.994,66.129,0.0,0.0,-180.000); CreateObject(976,-2630.501,692.994,66.289,0.0,0.0,-180.000); CreateObject(976,-2621.846,692.872,66.364,0.0,0.0,-180.000); CreateObject(976,-2621.991,684.458,66.180,0.0,0.0,-270.000); CreateObject(976,-2621.991,675.701,66.137,0.0,0.0,-270.000); CreateObject(976,-2621.991,666.927,66.122,0.0,0.0,-270.000); CreateObject(976,-2621.991,658.146,66.210,0.0,0.0,-270.000); CreateObject(976,-2621.991,649.415,66.206,0.0,0.0,-270.000); CreateObject(976,-2621.991,640.704,66.282,0.0,0.0,-270.000); CreateObject(976,-2621.991,631.847,66.290,0.0,0.0,-270.000); CreateObject(976,-2621.991,623.167,66.284,0.0,0.0,-270.000); CreateObject(976,-2621.991,614.374,66.319,0.0,0.0,-270.000); CreateObject(976,-2621.991,605.659,66.355,0.0,0.0,-270.000); CreateObject(976,-2621.991,597.032,66.214,0.0,0.0,-270.000); CreateObject(976,-2623.504,588.663,66.142,0.0,0.0,-281.250); CreateObject(976,-2627.914,584.399,66.190,0.0,0.0,-303.750); CreateObject(976,-2636.138,583.593,66.334,0.0,0.0,-348.750); CreateObject(976,-2643.039,583.593,66.231,0.0,0.0,-360.000); CreateObject(976,-2651.750,583.593,66.188,0.0,0.0,-360.000); CreateObject(976,-2660.490,583.593,66.134,0.0,0.0,-360.000); CreateObject(976,-2669.170,583.593,66.095,0.0,0.0,-360.000); CreateObject(976,-2678.018,583.593,66.133,0.0,0.0,-360.000); CreateObject(976,-2686.859,583.593,66.184,0.0,0.0,-360.000); CreateObject(976,-2689.988,583.624,66.220,0.0,0.0,-360.000); CreateObject(976,-2689.988,592.453,66.257,0.0,0.0,-450.000); CreateObject(976,-2689.988,601.212,66.321,0.0,0.0,-450.000); CreateObject(976,-2689.988,610.004,66.351,0.0,0.0,-450.000); CreateObject(976,-2689.988,618.699,66.354,0.0,0.0,-450.000); CreateObject(976,-2689.988,627.411,66.364,0.0,0.0,-450.000); CreateObject(976,-2690.041,635.977,66.364,0.0,0.0,-450.000); CreateObject(969,-2689.988,636.761,66.335,0.0,0.0,-90.000); CreateObject(13667,-2677.173,583.643,82.772,0.0,0.0,101.250); CreateObject(7392,-2669.121,696.050,75.922,0.0,0.0,90.000); CreateObject(3877,-2679.010,673.637,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.781,673.562,66.758,0.0,0.0,0.0); CreateObject(3877,-2678.983,669.435,66.759,0.0,0.0,0.0); CreateObject(3877,-2673.652,669.299,66.758,0.0,0.0,0.0); return 1; } public OnPlayerConnect(playerid) { ar[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { ar[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { if(ar[playerid] == 1) { OnPlayerCommandText(playerid,"/arena"); } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/arena", cmdtext, true, 6)) { ar[playerid] = 1; SetPlayerPos(playerid, -2676.74,671.57,66.090); GivePlayerWeapon(playerid, 26, 9000); GivePlayerWeapon(playerid, 32, 9000); GivePlayerWeapon(playerid, 31, 9000); return 1; } if(!strcmp("/arena", cmdtext, true, 6)) { ar[playerid] = 0; SpawnPlayer(playerid); return 1; } return 0; } [/pwn] TooZ, Ты чё балдой был когда скрипт писал?! То закрывающих, открывающих тэгов перенаставил то между return и 1 пробел не поставил! Раза с 7-го откомпилировал нармально 
Человек учась ходить падает, и только падая, он учится ходить! Мои работы: [GM] W.F.S.A. V. 1.0 - 100% [GM] San Fierro Enigmatic (TDM) V. 1.0 - 100% [FS] Clan House V. 1.0 - 100% [FS] Save Car Tun System V. 1.0 - 100% [FS] Vagrant Anti-CapsLock V. 2.1 - 100% [FS] Vagrant Anti-Advertise V. 1.1, V. 2.0 - 100% [APP] SA-MP Interior Viewer V. 1.0 - 100%
Принимаю заказы на помощь в скриптинге!
Сообщение отредактировал Vagrant - Суббота, 01.08.2009, 10:53 |
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| TooZ | Дата: Суббота, 01.08.2009, 14:05 | Сообщение # 1809 |
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Освоившийся
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Продвинутые
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Статус: 
| [offtop]Vagrant под градусом писал да кто му же прямо на сайте[/offtop]
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| stepmex | Дата: Суббота, 01.08.2009, 15:47 | Сообщение # 1810 |
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Мастер джэдай
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Продвинутые
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| тупой форум с тупой системой перехода на предпослежнюю страницу дел пост!
И создал Бог женщину!.. Существо получилось злобное, но симпатичное...
Сообщение отредактировал stepmex - Суббота, 01.08.2009, 15:50 |
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| Morozzzko | Дата: Суббота, 01.08.2009, 16:05 | Сообщение # 1811 |
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Мастер джэдай
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| Invisible_man, AddPlayerClassEx не в моде?
Главный программист в Malefic Entertainment.
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| Xam319 | Дата: Суббота, 01.08.2009, 16:52 | Сообщение # 1812 |
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Новенький
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| Ладно спасибо что попытались помочь. Не так работает фс, после убийства снова на респе появляюсь которая в моде прописана для каждой банды. Всё как до переделки осталось.
Дешевый и качественный хостинг SA-MP\MTA серверов - YOU-HOST.ORG
Сообщение отредактировал Xam319 - Суббота, 01.08.2009, 16:55 |
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| heufix | Дата: Суббота, 01.08.2009, 20:14 | Сообщение # 1813 |
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Уважаемый человек
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| Quote (SanSay) Schwan, по поводу ДМ, смотри Пен, там есть спавн ДМщиков на ДМ мне зачем?
Радость
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| Invisible_man | Дата: Воскресенье, 02.08.2009, 17:57 | Сообщение # 1814 |
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Новенький
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Пользователи
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| Если кто то что то мне писал, то у меня уже все работает, я ток хотел спросить какой командой чекпоинты делать?-_-
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| heufix | Дата: Воскресенье, 02.08.2009, 19:58 | Сообщение # 1815 |
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Уважаемый человек
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| Quote (Invisible_man) я ток хотел спросить какой командой чекпоинты делать?-_ SetPlayerCheckpoint(X,Y,Z,SIZE);
Радость
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